public override void Validate() { for (int i = 0; i < this._elementList.Count; i++) { MultiGainWgt.MultiGainListItem multiGainListItem = this._elementList[i]; multiGainListItem.Validate(); } }
public override void Validate() { for (int i = 0; i < this._elementList.get_Count(); i++) { MultiGainWgt.MultiGainListItem multiGainListItem = this._elementList.get_Item(i); multiGainListItem.Validate(); } }
private void OnClickGoto(CUIEvent uiEvent) { for (int i = 0; i < this._elementList.Count; i++) { MultiGainWgt.MultiGainListItem multiGainListItem = this._elementList[i]; if (multiGainListItem.gotoBtn == uiEvent.m_srcWidget) { base.view.form.Close(); multiGainListItem.actvPhase.AchieveJump(); break; } } }
public MultiGainWgt(GameObject node, ActivityView view) : base(node, view) { this._elementTmpl = Utility.FindChild(node, "Template"); float height = this._elementTmpl.GetComponent <RectTransform>().rect.height; ListView <ActivityPhase> phaseList = view.activity.PhaseList; this._elementList = new ListView <MultiGainWgt.MultiGainListItem>(); for (int i = 0; i < phaseList.Count; i++) { GameObject gameObject; if (i > 0) { gameObject = (GameObject)Object.Instantiate(this._elementTmpl); gameObject.transform.SetParent(this._elementTmpl.transform.parent); gameObject.transform.localPosition = this._elementList[i - 1].root.transform.localPosition + new Vector3(0f, -(height + 5f), 0f); gameObject.transform.localScale = Vector3.one; gameObject.transform.localRotation = Quaternion.identity; } else { this._elementTmpl.SetActive(true); gameObject = this._elementTmpl; } MultiGainWgt.MultiGainListItem item = new MultiGainWgt.MultiGainListItem(gameObject, (MultiGainPhase)phaseList[i]); this._elementList.Add(item); } if (this._elementList.Count == 0) { this._elementTmpl.SetActive(false); } node.GetComponent <RectTransform>().sizeDelta = new Vector2(node.GetComponent <RectTransform>().sizeDelta.x, (this._elementList.Count > 0) ? (height * (float)this._elementList.Count + (float)(this._elementList.Count - 1) * 5f) : 0f); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.Activity_ClickGoto, new CUIEventManager.OnUIEventHandler(this.OnClickGoto)); view.activity.OnTimeStateChange += new Activity.ActivityEvent(this.OnStateChange); this.Validate(); }