public static void SetStarLevelPanel(uint starLevel, Transform panelTransform, CUIFormScript form)
        {
            if (panelTransform == null)
            {
                return;
            }
            int num        = (int)(starLevel / 216u);
            int num2       = (int)(starLevel % 216u / 36u);
            int num3       = (int)(starLevel % 216u % 36u / 6u);
            int num4       = (int)(starLevel % 216u % 36u % 6u);
            int childCount = panelTransform.childCount;

            for (int i = 0; i < childCount; i++)
            {
                Transform child = panelTransform.GetChild(i);
                if (child == null)
                {
                    return;
                }
                Image component = child.GetComponent <Image>();
                if (component == null)
                {
                    return;
                }
                child.gameObject.CustomSetActive(true);
                if (i < num)
                {
                    component.SetSprite(CGuildHelper.DynamicPrefabPathCrown, form, true, false, false, false);
                }
                else if (i < num + num2)
                {
                    component.SetSprite(CGuildHelper.DynamicPrefabPathSun, form, true, false, false, false);
                }
                else if (i < num + num2 + num3)
                {
                    component.SetSprite(CGuildHelper.DynamicPrefabPathMoon, form, true, false, false, false);
                }
                else if (i < num + num2 + num3 + num4)
                {
                    component.SetSprite(CGuildHelper.DynamicPrefabPathStar, form, true, false, false, false);
                }
                else
                {
                    child.gameObject.CustomSetActive(false);
                }
            }
            CUICommonSystem.SetCommonTipsEvent(form, panelTransform.gameObject, CGuildHelper.GetStarLevelTipString(starLevel), enUseableTipsPos.enTop);
        }