Beispiel #1
0
 protected Tower()
 {            
     stats = new TowerStats();
     effects = new LinkedList<ITowerEffect>();
     targetStrategy = new NearestMinionTargetStrategy();
 } 
Beispiel #2
0
 protected Tower()
 {
     stats          = new TowerStats();
     effects        = new LinkedList <ITowerEffect>();
     targetStrategy = new NearestMinionTargetStrategy();
 }