public void StartBossFight() { _healthManager.ActivateHealthBar(); _kujengaMovement.StartFollowing(); _attackController.StartAttacking(); _interactable.StopInteraction(); StartedBossFight = true; }
IEnumerator WaitForAttackEnd(string attackName) { while (_animator.GetCurrentAnimatorStateInfo(0).IsName(attackName)) { yield return(null); } _performingAttack = false; _kujengaMovement.StartFollowing(); }