public static void InsertTestHighScore()
 {
     Highscore score = new Highscore() { Name = "Test" + ((int)(UnityEngine.Random.value * 100)).ToString(), Score = (int)(UnityEngine.Random.value * 1000) };
     Debug.LogFormat("Test Score: {0}", score.ToString());
     HighscoreFacade.Save(score);
 }