public new void UpdateDuration(long ms) { foreach (GeneratorUpgrade current in this.Upgrades) { current.UpdateDuration(ms); } CDouble leftSide = 0; int num = 0; if (this.IsBuilt && this.ShadowCloneCount > 0) { Creation creation = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == Creation.CreationType.Stone); if (creation != null) { CDouble rightSide = ms * (long)App.State.ClonesDifGenMod / 20L; CDouble cDouble = this.ShadowCloneCount * rightSide; if (creation.Count < cDouble) { cDouble = creation.Count; } CDouble cDouble2 = this.Capacity - this.FilledCapacity; CDouble cDouble3 = cDouble * creation.BuyCost; if (cDouble3 > cDouble2) { leftSide = cDouble3 - cDouble2; cDouble3 = cDouble2; } if (leftSide > 0) { cDouble -= leftSide / creation.BuyCost; num = (leftSide / 962500000).ToInt(); } this.FilledCapacity += cDouble3; creation.Count -= cDouble; } } if (this.FilledCapacity > 0) { CDouble cDouble4 = this.ConvertSec * ms / 1000; if (this.FilledCapacity > cDouble4) { this.FilledCapacity -= cDouble4; } else { cDouble4 = this.FilledCapacity; this.FilledCapacity = 0; } CDouble cDouble5 = cDouble4 * this.DivinityEachCapacity; this.DivinitySec = cDouble5 * 1000 / ms; if (num > 400) { num = 400; } cDouble5 = cDouble5 * (num + 100) / 100; this.DivinitySecWithWorker = cDouble5 * 1000 / ms; if (App.State.PremiumBoni.CrystalBonusDivinity > 0) { cDouble5 = cDouble5 * (100 + App.State.PremiumBoni.CrystalBonusDivinity) / 100; this.DivinitySecWithWorkerCrystal = cDouble5 * 1000 / ms; } App.State.Money += cDouble5; } else { this.DivinitySecWithWorker = 0; this.DivinitySec = 0; } if (this.ShadowCloneCount == 0 || this.IsBuilt) { return; } if (!this.IsPaid) { bool flag = false; StringBuilder stringBuilder = new StringBuilder("You still need:\n"); using (List <CreationCost> .Enumerator enumerator2 = this.RequiredCreations.GetEnumerator()) { while (enumerator2.MoveNext()) { CreationCost cost = enumerator2.Current; Creation creation2 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum); if (!CreationCost.HasCreations(App.State, cost, App.State.GameSettings.AutoBuyCreationsForDivGen)) { flag = true; stringBuilder.Append(creation2.Name).Append(" x ").Append((cost.CountNeeded - creation2.Count).ToGuiText(true)).Append("\n"); } } } if (flag) { stringBuilder.Append("to build ").Append(this.Name).ToString(); if (!App.State.GameSettings.StickyClones) { GuiBase.ShowToast(stringBuilder.ToString()); App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount); this.ShadowCloneCount = 0; } else { this.MissingItems = "\n\n" + stringBuilder.ToString(); } return; } using (List <CreationCost> .Enumerator enumerator3 = this.RequiredCreations.GetEnumerator()) { while (enumerator3.MoveNext()) { CreationCost cost = enumerator3.Current; Creation creation3 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum); creation3.Count -= cost.CountNeeded; } } this.IsPaid = true; } this.MissingItems = string.Empty; this.CurrentDuration += (ms * (long)this.ShadowCloneCount.ToInt() * (long)App.State.PremiumBoni.MonumentBuildTimeDivider * (100 + App.State.PremiumBoni.BuildingSpeedUpPercent(true)) / 100).ToLong(); Log.Info(string.Concat(new object[] { this.Name, ", Duration: ", this.CurrentDuration, " / ", this.DurationInMS(1) })); if (this.CurrentDuration > this.DurationInMS(1)) { this.IsPaid = false; this.CurrentDuration = 0L; this.IsBuilt = true; App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount); this.ShadowCloneCount = 0; } }
public new bool UpdateDuration(long ms) { if (this.ShadowCloneCount == 0) { return(false); } if (this.StopAt != 0 && this.StopAt <= this.Level) { App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount); this.ShadowCloneCount = 0; return(false); } if (!this.IsPaid) { bool flag = false; StringBuilder stringBuilder = new StringBuilder("You still need:\n"); using (List <CreationCost> .Enumerator enumerator = this.RequiredCreations.GetEnumerator()) { while (enumerator.MoveNext()) { CreationCost cost = enumerator.Current; Creation creation = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum); if (!CreationCost.HasCreations(App.State, cost, App.State.GameSettings.AutoBuyCreationsForDivGen)) { flag = true; stringBuilder.Append(creation.Name).Append(" x ").Append((cost.CountNeeded - creation.Count).ToGuiText(true)).Append("\n"); } } } if (flag) { if (!App.State.GameSettings.StickyClones) { stringBuilder.Append("to upgrade ").Append(this.Name).ToString(); GuiBase.ShowToast(stringBuilder.ToString()); App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount); this.ShadowCloneCount = 0; } else { this.MissingItems = "\n\n" + stringBuilder.ToString(); } return(false); } using (List <CreationCost> .Enumerator enumerator2 = this.RequiredCreations.GetEnumerator()) { while (enumerator2.MoveNext()) { CreationCost cost = enumerator2.Current; Creation creation2 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum); creation2.Count -= cost.CountNeeded; } } this.IsPaid = true; } this.MissingItems = string.Empty; this.CurrentDuration += (ms * (long)this.ShadowCloneCount.ToInt() * (long)App.State.PremiumBoni.MonumentBuildTimeDivider * (100 + App.State.PremiumBoni.BuildingSpeedUpPercent(true)) / 100).ToLong(); if (this.CurrentDuration > this.DurationInMS(1)) { this.IsPaid = false; this.CurrentDuration = 0L; this.Level = ++this.Level; if (App.State.GameSettings.StopDivinityGenBuilding) { App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount); this.ShadowCloneCount = 0; } return(true); } return(false); }