Beispiel #1
0
        // Sets up singleton instance. Will remain if one does not already exist in scene
        void Awake()
        {
            if (instance == null)
            {
                DontDestroyOnLoad(gameObject);
                instance = this;
            }
            else if (instance != this)
            {
                Destroy(gameObject);
            }

            if(effectPrefabs == null) effectPrefabs = new List<GameObject>();
        }
Beispiel #2
0
        // Sets up singleton instance. Will remain if one does not already exist in scene
        void Awake()
        {
            if (instance == null)
            {
                DontDestroyOnLoad(gameObject);
                instance = this;
            }
            else if (instance != this)
            {
                Destroy(gameObject);
            }

            if (effectPrefabs == null)
            {
                effectPrefabs = new List <GameObject>();
            }
        }