Beispiel #1
0
        /// <summary>
        ///  When the Raycaster stops detecting an object this subscriber desires, we'll have to react to that change.
        /// </summary>
        public void OnRaycastExit()
        {
            // Call the logic syncronously for this subscriber.
            this.RaycastEnded();

            // Unsubscribe from further exit events.
            this.lastCallingRaycaster.OnRaycastEnded -= this.OnRaycastExit;
            this.lastCallingRaycaster = null;

            this.focusedGameObject = null;
        }
Beispiel #2
0
        /// <summary>
        ///  When the Raycaster starts detecting an object this subscriber desires, we'll have to react to that change, and ready for the exit.
        /// </summary>
        public void OnRaycastEnter(RaycastBeginPayload enterPayload)
        {
            // Subscribe to the exit event on this subscriber.
            this.lastCallingRaycaster = enterPayload.CallingObject;
            this.lastCallingRaycaster.OnRaycastEnded += this.OnRaycastExit;

            this.focusedGameObject = enterPayload.FocusedObject;

            // Call the logic asynronously for this subscriber.
            this.RaycastStarted();
        }