Beispiel #1
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 public CarAI(Car controller)
 {
     _controller     = controller;
     _transform      = _controller.transform;
     _movement       = controller.Movement;
     _rigidBody      = _controller.GetComponent <Rigidbody>();
     _worldTransform = GameObject.Find("World").transform;
 }
Beispiel #2
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 public CarAI(Car controller)
 {
     _controller     = controller;
     _transform      = _controller.transform;
     _carPhysics     = controller.GetComponent <CarPhysics>();
     _rigidBody      = _controller.GetComponent <Rigidbody>();
     _worldTransform = GameObject.Find("World").transform;
 }
Beispiel #3
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 private void Start()
 {
     _car      = GetComponent <Car>();
     _movement = _car.Movement;
 }
Beispiel #4
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 private void Start()
 {
     _car        = GetComponent <Car>();
     _carPhysics = GetComponent <CarPhysics>();
 }