Beispiel #1
0
 /// <summary>
 /// Event04_04_FindRabbit2のロード
 /// </summary>
 /// <param name="saveController"></param>
 private void load_Event04_04_FindRabbit2(SaveController04 saveController)
 {
     if (saveController.completed_Event04_04_FindRabbit2())
     {
         eventPanel4.SetActive(false);
         eventPanel5.SetActive(true);
     }
     else
     {
         eventPanel5.SetActive(false);
     }
 }
Beispiel #2
0
 protected bool event10()
 {
     if (saveController.completed_Event04_03_FindRabbit1() &&
         saveController.completed_Event04_04_FindRabbit2())
     {
         BgmController.GetInstance().playEvent2Bgm(true);
         return(true);
     }
     else
     {
         return(true);
     }
 }
Beispiel #3
0
        private bool event1()
        {
            List <CharaTalk> charaTalkList = new List <CharaTalk>();

            if (saveController04.completed_Event04_04_FindRabbit2())
            {
                charaTalkList.Add(
                    new CharaTalk(
                        new string[]
                {
                    @"足元に何か落ちてる",
                },
                        CharaTalkController.Texture.talk_yucco,
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide
                        ));

                charaTalkList.Add(
                    new CharaTalk(
                        new string[]
                {
                    @"ぬいぐるみのカラダを手に入れた"
                },
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide
                        ));

                charaTalkList.Add(
                    new CharaTalk(
                        new string[]
                {
                    @"これとさっき拾ったアタマをつなげると……"
                },
                        CharaTalkController.Texture.talk_yucco,
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide
                        ));

                charaTalkList.Add(
                    new CharaTalk(
                        new string[]
                {
                    @"ウサギのぬいぐるみを手に入れた"
                },
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide
                        ));

                charaTalkList.Add(
                    new CharaTalk(
                        new string[]
                {
                    @"これって夢の主にとっては" + System.Environment.NewLine +
                    @"何か大切なものだったりするのかな?"
                },
                        CharaTalkController.Texture.talk_yucco,
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.talk_rabbit,
                        CharaTalkController.Color.white,
                        CharaTalkController.Color.gray,
                        CharaTalkController.Color.gray
                        ));
            }
            else
            {
                charaTalkList.Add(
                    new CharaTalk(
                        new string[]
                {
                    @"足元に何か落ちてる",
                },
                        CharaTalkController.Texture.talk_yucco,
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide
                        ));

                charaTalkList.Add(
                    new CharaTalk(
                        new string[]
                {
                    @"ぬいぐるみのカラダを手に入れた"
                },
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide,
                        CharaTalkController.Texture.hide
                        ));
            };

            return(eventController04.FukidashiController.ShowFukidashi(this.GetType().Name + MethodBase.GetCurrentMethod().Name, charaTalkList));
        }