/// <summary> /// Event04_04_FindRabbit2のロード /// </summary> /// <param name="saveController"></param> private void load_Event04_04_FindRabbit2(SaveController04 saveController) { if (saveController.completed_Event04_04_FindRabbit2()) { eventPanel4.SetActive(false); eventPanel5.SetActive(true); } else { eventPanel5.SetActive(false); } }
protected bool event10() { if (saveController.completed_Event04_03_FindRabbit1() && saveController.completed_Event04_04_FindRabbit2()) { BgmController.GetInstance().playEvent2Bgm(true); return(true); } else { return(true); } }
private bool event1() { List <CharaTalk> charaTalkList = new List <CharaTalk>(); if (saveController04.completed_Event04_04_FindRabbit2()) { charaTalkList.Add( new CharaTalk( new string[] { @"足元に何か落ちてる", }, CharaTalkController.Texture.talk_yucco, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide )); charaTalkList.Add( new CharaTalk( new string[] { @"ぬいぐるみのカラダを手に入れた" }, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide )); charaTalkList.Add( new CharaTalk( new string[] { @"これとさっき拾ったアタマをつなげると……" }, CharaTalkController.Texture.talk_yucco, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide )); charaTalkList.Add( new CharaTalk( new string[] { @"ウサギのぬいぐるみを手に入れた" }, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide )); charaTalkList.Add( new CharaTalk( new string[] { @"これって夢の主にとっては" + System.Environment.NewLine + @"何か大切なものだったりするのかな?" }, CharaTalkController.Texture.talk_yucco, CharaTalkController.Texture.hide, CharaTalkController.Texture.talk_rabbit, CharaTalkController.Color.white, CharaTalkController.Color.gray, CharaTalkController.Color.gray )); } else { charaTalkList.Add( new CharaTalk( new string[] { @"足元に何か落ちてる", }, CharaTalkController.Texture.talk_yucco, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide )); charaTalkList.Add( new CharaTalk( new string[] { @"ぬいぐるみのカラダを手に入れた" }, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide, CharaTalkController.Texture.hide )); }; return(eventController04.FukidashiController.ShowFukidashi(this.GetType().Name + MethodBase.GetCurrentMethod().Name, charaTalkList)); }