void IGameRecord.ResumeRecording() { if (JoyYouSDK.isSupported_IGameRecord) { this.doIGameRecord_DelayInit(); JoyYouNativeInterface.GameRecordItf_ResumeRecording(); } }
void IGameRecord.ResumeRecording() { if (JoyYouSDK.isSupported_IGameRecord) { this.doIGameRecord_DelayInit(); JoyYouNativeInterface.GameRecordItf_ResumeRecording(); } }