public static bool LoadConfig()
		{
			if (GameGraphics == null) GameGraphics = new GameImage(512, 346, 4000);

			sbyte[] abyte0 = UnpackData("config.jag", "Configuration", 10);
			if (abyte0 == null)
			{
				// errorLoading = true;
				return false;
			}

			Data.load(abyte0);
			sbyte[] abyte1 = UnpackData("filter.jag", "Chat system", 15);
			if (abyte1 == null)
			{
				// errorLoading = true;
				return false;
			}

			sbyte[] abyte2 = DataOperations.loadData("fragmentsenc.txt", 0, abyte1);
			sbyte[] abyte3 = DataOperations.loadData("badenc.txt", 0, abyte1);
			sbyte[] abyte4 = DataOperations.loadData("hostenc.txt", 0, abyte1);
			sbyte[] abyte5 = DataOperations.loadData("tldlist.txt", 0, abyte1);
			//ChatFilter.addFilterData(new DataEncryption(abyte2), new DataEncryption(abyte3), new DataEncryption(abyte4), new DataEncryption(abyte5));
			return true;
		}
Beispiel #2
0
        public static void load(sbyte[] arg0)
        {
            //org.moparscape.msc.client.Data.load(arg0);

            stringData           = DataOperations.loadData("string.dat", 0, arg0);
            stringDataIndex      = 0;
            integerData          = DataOperations.loadData("integer.dat", 0, arg0);
            integerDataIndex     = 0;
            itemCount            = readShort();
            itemName             = new String[itemCount];
            itemDescription      = new String[itemCount];
            itemCommand          = new String[itemCount];
            itemInventoryPicture = new int[itemCount];
            itemBasePrice        = new int[itemCount];
            itemStackable        = new int[itemCount];
            itemUnused           = new int[itemCount];
            itemIsEquippable     = new int[itemCount];
            itemPictureMask      = new int[itemCount];
            itemSpecial          = new int[itemCount];
            itemMembers          = new int[itemCount];
            for (int i = 0; i < itemCount; i++)
            {
                itemName[i] = readString();
            }

            for (int j = 0; j < itemCount; j++)
            {
                itemDescription[j] = readString();
            }

            for (int k = 0; k < itemCount; k++)
            {
                itemCommand[k] = readString();
            }

            for (int l = 0; l < itemCount; l++)
            {
                itemInventoryPicture[l] = readShort();
                if (itemInventoryPicture[l] + 1 > highestLoadedPicture)
                {
                    highestLoadedPicture = itemInventoryPicture[l] + 1;
                }
            }

            for (int i1 = 0; i1 < itemCount; i1++)
            {
                itemBasePrice[i1] = readInt();
            }

            for (int j1 = 0; j1 < itemCount; j1++)
            {
                itemStackable[j1] = readByte();
            }

            for (int k1 = 0; k1 < itemCount; k1++)
            {
                itemUnused[k1] = readByte();
            }

            for (int l1 = 0; l1 < itemCount; l1++)
            {
                itemIsEquippable[l1] = readShort();
            }

            for (int i2 = 0; i2 < itemCount; i2++)
            {
                itemPictureMask[i2] = readInt();
            }

            for (int j2 = 0; j2 < itemCount; j2++)
            {
                itemSpecial[j2] = readByte();
            }

            for (int k2 = 0; k2 < itemCount; k2++)
            {
                itemMembers[k2] = readByte();
            }

            for (int l2 = 0; l2 < itemCount; l2++)
            {
                if (/*!Config.MEMBERS_FEATURES && */ false && itemMembers[l2] == 1)
                {
                    itemName[l2]         = "Members object";
                    itemDescription[l2]  = "You need to be a member to use this object";
                    itemBasePrice[l2]    = 0;
                    itemCommand[l2]      = "";
                    itemUnused[0]        = 0;
                    itemIsEquippable[l2] = 0;
                    itemSpecial[l2]      = 1;
                }
            }

            npcCount       = readShort();
            npcName        = new String[npcCount];
            npcDescription = new String[npcCount];
            npcCommand     = new String[npcCount];
            npcAttack      = new int[npcCount];
            npcStrength    = new int[npcCount];
            npcHits        = new int[npcCount];
            npcDefense     = new int[npcCount];
            npcAttackable  = new int[npcCount];

            npcAnimationCount = new int[npcCount][];             // 12

            for (int j = 0; j < npcCount; j++)
            {
                npcAnimationCount[j] = new int[12];
            }

            npcHairColor      = new int[npcCount];
            npcTopColor       = new int[npcCount];
            npcBottomColor    = new int[npcCount];
            npcSkinColor      = new int[npcCount];
            npcCameraArray1   = new int[npcCount];
            npcCameraArray2   = new int[npcCount];
            npcWalkModelArray = new int[npcCount];
            npcCombatModel    = new int[npcCount];
            npcCombatSprite   = new int[npcCount];
            for (int i3 = 0; i3 < npcCount; i3++)
            {
                npcName[i3] = readString();
            }

            for (int j3 = 0; j3 < npcCount; j3++)
            {
                npcDescription[j3] = readString();
            }

            for (int k3 = 0; k3 < npcCount; k3++)
            {
                npcAttack[k3] = readByte();
            }

            for (int l3 = 0; l3 < npcCount; l3++)
            {
                npcStrength[l3] = readByte();
            }

            for (int i4 = 0; i4 < npcCount; i4++)
            {
                npcHits[i4] = readByte();
            }

            for (int j4 = 0; j4 < npcCount; j4++)
            {
                npcDefense[j4] = readByte();
            }

            for (int k4 = 0; k4 < npcCount; k4++)
            {
                npcAttackable[k4] = readByte();
            }

            for (int l4 = 0; l4 < npcCount; l4++)
            {
                for (int i5 = 0; i5 < 12; i5++)
                {
                    npcAnimationCount[l4][i5] = readByte();
                    if (npcAnimationCount[l4][i5] == 255)
                    {
                        npcAnimationCount[l4][i5] = -1;
                    }
                }
            }

            for (int j5 = 0; j5 < npcCount; j5++)
            {
                npcHairColor[j5] = readInt();
            }

            for (int k5 = 0; k5 < npcCount; k5++)
            {
                npcTopColor[k5] = readInt();
            }

            for (int l5 = 0; l5 < npcCount; l5++)
            {
                npcBottomColor[l5] = readInt();
            }

            for (int i6 = 0; i6 < npcCount; i6++)
            {
                npcSkinColor[i6] = readInt();
            }

            for (int j6 = 0; j6 < npcCount; j6++)
            {
                npcCameraArray1[j6] = readShort();
            }

            for (int k6 = 0; k6 < npcCount; k6++)
            {
                npcCameraArray2[k6] = readShort();
            }

            for (int l6 = 0; l6 < npcCount; l6++)
            {
                npcWalkModelArray[l6] = readByte();
            }

            for (int i7 = 0; i7 < npcCount; i7++)
            {
                npcCombatModel[i7] = readByte();
            }

            for (int j7 = 0; j7 < npcCount; j7++)
            {
                npcCombatSprite[j7] = readByte();
            }

            for (int k7 = 0; k7 < npcCount; k7++)
            {
                npcCommand[k7] = readString();
            }

            textureCount   = readShort();
            textureName    = new String[textureCount];
            textureSubName = new String[textureCount];
            for (int l7 = 0; l7 < textureCount; l7++)
            {
                textureName[l7] = readString();
            }

            for (int i8 = 0; i8 < textureCount; i8++)
            {
                textureSubName[i8] = readString();
            }

            animationCount          = readShort();
            animationName           = new String[animationCount];
            animationCharacterColor = new int[animationCount];
            animationGenderModels   = new int[animationCount];
            animationHasA           = new int[animationCount];
            animationHasF           = new int[animationCount];
            animationNumber         = new int[animationCount];
            for (int j8 = 0; j8 < animationCount; j8++)
            {
                animationName[j8] = readString();
            }

            for (int k8 = 0; k8 < animationCount; k8++)
            {
                animationCharacterColor[k8] = readInt();
            }

            for (int l8 = 0; l8 < animationCount; l8++)
            {
                animationGenderModels[l8] = readByte();
            }

            for (int i9 = 0; i9 < animationCount; i9++)
            {
                animationHasA[i9] = readByte();
            }

            for (int j9 = 0; j9 < animationCount; j9++)
            {
                animationHasF[j9] = readByte();
            }

            for (int k9 = 0; k9 < animationCount; k9++)
            {
                animationNumber[k9] = readByte();
            }

            objectCount         = readShort();
            objectName          = new String[objectCount];
            objectDescription   = new String[objectCount];
            objectCommand1      = new String[objectCount];
            objectCommand2      = new String[objectCount];
            objectModelNumber   = new int[objectCount];
            objectWidth         = new int[objectCount];
            objectHeight        = new int[objectCount];
            objectType          = new int[objectCount];
            objectGroundItemVar = new int[objectCount];
            for (int l9 = 0; l9 < objectCount; l9++)
            {
                objectName[l9] = readString();
            }

            for (int i10 = 0; i10 < objectCount; i10++)
            {
                objectDescription[i10] = readString();
            }

            for (int j10 = 0; j10 < objectCount; j10++)
            {
                objectCommand1[j10] = readString();
            }

            for (int k10 = 0; k10 < objectCount; k10++)
            {
                objectCommand2[k10] = readString();
            }

            for (int l10 = 0; l10 < objectCount; l10++)
            {
                objectModelNumber[l10] = getModelNameIndex(readString());
            }

            for (int i11 = 0; i11 < objectCount; i11++)
            {
                objectWidth[i11] = readByte();
            }

            for (int j11 = 0; j11 < objectCount; j11++)
            {
                objectHeight[j11] = readByte();
            }

            for (int k11 = 0; k11 < objectCount; k11++)
            {
                objectType[k11] = readByte();
            }

            for (int l11 = 0; l11 < objectCount; l11++)
            {
                objectGroundItemVar[l11] = readByte();
            }

            wallObjectCount              = readShort();
            wallObjectName               = new String[wallObjectCount];
            wallObjectDescription        = new String[wallObjectCount];
            wallObjectCommand1           = new String[wallObjectCount];
            wallObjectCommand2           = new String[wallObjectCount];
            wallObjectModelHeight        = new int[wallObjectCount];
            wallObjectModel_TextureIndex = new int[wallObjectCount];
            wallObjectModel_ColorIndex   = new int[wallObjectCount];
            wallObjectType               = new int[wallObjectCount];
            wallObjectUnknown            = new int[wallObjectCount];
            for (int i12 = 0; i12 < wallObjectCount; i12++)
            {
                wallObjectName[i12] = readString();
            }

            for (int j12 = 0; j12 < wallObjectCount; j12++)
            {
                wallObjectDescription[j12] = readString();
            }

            for (int k12 = 0; k12 < wallObjectCount; k12++)
            {
                wallObjectCommand1[k12] = readString();
            }

            for (int l12 = 0; l12 < wallObjectCount; l12++)
            {
                wallObjectCommand2[l12] = readString();
            }

            for (int i13 = 0; i13 < wallObjectCount; i13++)
            {
                wallObjectModelHeight[i13] = readShort();
            }

            for (int j13 = 0; j13 < wallObjectCount; j13++)
            {
                wallObjectModel_TextureIndex[j13] = readInt();
            }

            for (int k13 = 0; k13 < wallObjectCount; k13++)
            {
                wallObjectModel_ColorIndex[k13] = readInt();
            }

            for (int l13 = 0; l13 < wallObjectCount; l13++)
            {
                wallObjectType[l13] = readByte();
            }

            for (int i14 = 0; i14 < wallObjectCount; i14++)
            {
                wallObjectUnknown[i14] = readByte();
            }

            akd   = readShort();
            roofs = new int[akd];
            aln   = new int[akd];
            for (int j14 = 0; j14 < akd; j14++)
            {
                roofs[j14] = readByte();
            }

            for (int k14 = 0; k14 < akd; k14++)
            {
                aln[k14] = readByte();
            }

            /*System.out.println("akd:");
             * for(int i = 0; i < akd; i++) {
             *      System.out.println(i + ": " + alm[i] + " " + aln[i]);
             * }*/

            overlayTextureCount      = readShort();
            TileGroundOverlayTexture = new int[overlayTextureCount];
            tileGroundOverlayTypes   = new int[overlayTextureCount];
            tileWalkable             = new int[overlayTextureCount];
            for (int l14 = 0; l14 < overlayTextureCount; l14++)
            {
                TileGroundOverlayTexture[l14] = readInt();
            }

            for (int i15 = 0; i15 < overlayTextureCount; i15++)
            {
                tileGroundOverlayTypes[i15] = readByte();
            }

            for (int j15 = 0; j15 < overlayTextureCount; j15++)
            {
                tileWalkable[j15] = readByte();
            }

            /*System.out.println("overlayTextureCount:");
             * for(int i = 0; i < overlayTextureCount; i++) {
             *      System.out.println(i + ": " + akg[i] + " " + akh[i] + " " + tileWalkable[i]);
             * }*/

            spellProjectileCount    = readShort();
            spellCount              = readShort();
            spellName               = new String[spellCount];
            spellDescription        = new String[spellCount];
            spellRequiredLevel      = new int[spellCount];
            spellDifferentRuneCount = new int[spellCount];
            spellType               = new int[spellCount];
            spelRequiredRuneID      = new int[spellCount][];
            spellRequiredRuneCount  = new int[spellCount][];
            for (int k15 = 0; k15 < spellCount; k15++)
            {
                spellName[k15] = readString();
            }

            for (int l15 = 0; l15 < spellCount; l15++)
            {
                spellDescription[l15] = readString();
            }

            for (int i16 = 0; i16 < spellCount; i16++)
            {
                spellRequiredLevel[i16] = readByte();
            }

            for (int j16 = 0; j16 < spellCount; j16++)
            {
                spellDifferentRuneCount[j16] = readByte();
            }

            for (int k16 = 0; k16 < spellCount; k16++)
            {
                spellType[k16] = readByte();
            }

            for (int l16 = 0; l16 < spellCount; l16++)
            {
                int i17 = readByte();
                spelRequiredRuneID[l16] = new int[i17];
                for (int k17 = 0; k17 < i17; k17++)
                {
                    spelRequiredRuneID[l16][k17] = readShort();
                }
            }

            for (int j17 = 0; j17 < spellCount; j17++)
            {
                int l17 = readByte();
                spellRequiredRuneCount[j17] = new int[l17];
                for (int j18 = 0; j18 < l17; j18++)
                {
                    spellRequiredRuneCount[j17][j18] = readByte();
                }
            }

            prayerCount         = readShort();
            prayerName          = new String[prayerCount];
            prayerDescription   = new String[prayerCount];
            prayerRequiredLevel = new int[prayerCount];
            prayerDrainRate     = new int[prayerCount];
            for (int i18 = 0; i18 < prayerCount; i18++)
            {
                prayerName[i18] = readString();
            }

            for (int k18 = 0; k18 < prayerCount; k18++)
            {
                prayerDescription[k18] = readString();
            }

            for (int l18 = 0; l18 < prayerCount; l18++)
            {
                prayerRequiredLevel[l18] = readByte();
            }

            for (int i19 = 0; i19 < prayerCount; i19++)
            {
                prayerDrainRate[i19] = readByte();
            }

            stringData  = null;
            integerData = null;
        }
		public static bool LoadAnimations()
		{
			if (GameGraphics == null) GameGraphics = new GameImage(512, 346, 4000);

			StringBuilder sb = new StringBuilder();
			sbyte[] abyte0 = null;
			sbyte[] abyte1 = null;
			abyte0 = UnpackData("entity.jag", "people and monsters", 30);
			if (abyte0 == null)
			{
				return false;
			}
			abyte1 = DataOperations.loadData("index.dat", 0, abyte0);
			sbyte[] abyte2 = null;
			sbyte[] abyte3 = null;
			abyte2 = UnpackData("entity.mem", "member graphics", 45);
			if (abyte2 == null)
			{
				return false;
			}
			abyte3 = DataOperations.loadData("index.dat", 0, abyte2);
			int l = 0;
			var animationNumber = 0;
			//label0:
			for (int i1 = 0; i1 < Data.animationCount; i1++)
			{
				//   label4:
				bool breakThis = false;
				String s1 = Data.animationName[i1];
				for (int j1 = 0; j1 < i1; j1++)
				{
					if (!Data.animationName[j1].ToLower().Equals(s1))
						continue;
					Data.animationNumber[i1] = Data.animationNumber[j1];

					// i1++;
					// goto label0;
					//break;
					breakThis = true;
					break;

				}
				if (breakThis) continue;

				//label4:
				sbyte[] abyte7 = DataOperations.loadData(s1 + ".dat", 0, abyte0);
				sbyte[] abyte4 = abyte1;
				if (abyte7 == null)
				{
					abyte7 = DataOperations.loadData(s1 + ".dat", 0, abyte2);
					abyte4 = abyte3;
				}
				if (abyte7 != null)
				{
					try
					{
						GameGraphics.unpackImageData(animationNumber, abyte7, abyte4, 15);
						l += 15;
						if (Data.animationHasA[i1] == 1)
						{
							sbyte[] abyte8 = DataOperations.loadData(s1 + "a.dat", 0, abyte0);
							sbyte[] abyte5 = abyte1;
							if (abyte8 == null)
							{
								abyte8 = DataOperations.loadData(s1 + "a.dat", 0, abyte2);
								abyte5 = abyte3;
							}
							GameGraphics.unpackImageData(animationNumber + 15, abyte8, abyte5, 3);
							l += 3;
						}
						if (Data.animationHasF[i1] == 1)
						{
							sbyte[] abyte9 = DataOperations.loadData(s1 + "f.dat", 0, abyte0);
							sbyte[] abyte6 = abyte1;
							if (abyte9 == null)
							{
								abyte9 = DataOperations.loadData(s1 + "f.dat", 0, abyte2);
								abyte6 = abyte3;
							}
							GameGraphics.unpackImageData(animationNumber + 18, abyte9, abyte6, 9);
							l += 9;
						}
						if (Data.animationGenderModels[i1] != 0)
						{
							for (int k1 = animationNumber; k1 < animationNumber + 27; k1++)
								GameGraphics.loadImage(k1, true);

						}
					}
					catch { }
				}
				Data.animationNumber[i1] = animationNumber;
				animationNumber += 27;
				sb.AppendLine("Loaded: " + l + " frames of animation");

				/* #warning ugly fix for forcing animation count to 1143.
				if (l == 1143) break;
				*/
			endOfLoop: { }
			}
			var str = sb.ToString();
			Debug.Log("Loaded: " + l + " frames of animation");
			return true;
		}
		public static bool LoadMedia() //Sprites
		{
			if (GameGraphics == null) GameGraphics = new GameImage(512, 346, 4000);

			sbyte[] media = UnpackData("media.jag", "2d graphics", 20);
			if (media == null)
			{
				return false;
			}


			baseInventoryPic = 2000;
			baseScrollPic = baseInventoryPic + 100;
			baseItemPicture = baseScrollPic + 50;
			baseLoginScreenBackgroundPic = baseItemPicture + 1000;
			baseProjectilePic = baseLoginScreenBackgroundPic + 10;
			baseTexturePic = baseProjectilePic + 50;
			subTexturePic = baseTexturePic + 10;

			sbyte[] abyte1 = DataOperations.loadData("index.dat", 0, media);
			GameGraphics.unpackImageData(baseInventoryPic, DataOperations.loadData("inv1.dat", 0, media), abyte1, 1);
			GameGraphics.unpackImageData(baseInventoryPic + 1, DataOperations.loadData("inv2.dat", 0, media), abyte1, 6);
			GameGraphics.unpackImageData(baseInventoryPic + 9, DataOperations.loadData("bubble.dat", 0, media), abyte1, 1);
			GameGraphics.unpackImageData(baseInventoryPic + 10, DataOperations.loadData("runescape.dat", 0, media), abyte1, 1);
			GameGraphics.unpackImageData(baseInventoryPic + 11, DataOperations.loadData("splat.dat", 0, media), abyte1, 3);
			GameGraphics.unpackImageData(baseInventoryPic + 14, DataOperations.loadData("icon.dat", 0, media), abyte1, 8);
			GameGraphics.unpackImageData(baseInventoryPic + 22, DataOperations.loadData("hbar.dat", 0, media), abyte1, 1);
			GameGraphics.unpackImageData(baseInventoryPic + 23, DataOperations.loadData("hbar2.dat", 0, media), abyte1, 1);
			GameGraphics.unpackImageData(baseInventoryPic + 24, DataOperations.loadData("compass.dat", 0, media), abyte1, 1);
			GameGraphics.unpackImageData(baseInventoryPic + 25, DataOperations.loadData("buttons.dat", 0, media), abyte1, 2);
			GameGraphics.unpackImageData(baseScrollPic, DataOperations.loadData("scrollbar.dat", 0, media), abyte1, 2);
			GameGraphics.unpackImageData(baseScrollPic + 2, DataOperations.loadData("corners.dat", 0, media), abyte1, 4);
			GameGraphics.unpackImageData(baseScrollPic + 6, DataOperations.loadData("arrows.dat", 0, media), abyte1, 2);
			GameGraphics.unpackImageData(baseProjectilePic, DataOperations.loadData("projectile.dat", 0, media), abyte1, Data.spellProjectileCount);

			int l = Data.highestLoadedPicture;
			for (int i1 = 1; l > 0; i1++)
			{
				int j1 = l;
				l -= 30;
				if (j1 > 30)
					j1 = 30;
				GameGraphics.unpackImageData(baseItemPicture + (i1 - 1) * 30, DataOperations.loadData("objects" + i1 + ".dat", 0, media), abyte1, j1);

			}

			//GameGraphics.UpdateGameImage();
			GameGraphics.loadImage(baseInventoryPic);
			GameGraphics.loadImage(baseInventoryPic + 9);
			for (int k1 = 10 /*11*/; k1 <= /* 26 */ 2000; k1++)
				GameGraphics.loadImage(baseInventoryPic + k1);


			/*
			for (int l1 = 0; l1 < Data.spellProjectileCount; l1++)
				GameGraphics.loadImage(baseProjectilePic + l1);

			for (int i2 = 0; i2 < Data.highestLoadedPicture; i2++)			
				GameGraphics.loadImage(baseProjectilePic + i2);
			*/

			return true;

		}
		public static bool LoadTextures()
		{
			if (GameGraphics == null) GameGraphics = new GameImage(512, 346, 4000);
			sbyte[] _textureData = UnpackData("textures.jag", "Textures", 50);
			if (_textureData == null)
			{

				return false;
			}

			var baseInventoryPic = 2000;
			var baseScrollPic = baseInventoryPic + 100;
			var baseItemPicture = baseScrollPic + 50;
			var baseLoginScreenBackgroundPic = baseItemPicture + 1000;
			var baseProjectilePic = baseLoginScreenBackgroundPic + 10;
			var baseTexturePic = baseProjectilePic + 50;
			var subTexturePic = baseTexturePic + 10;

			sbyte[] indexData = DataOperations.loadData("index.dat", 0, _textureData);
			//gameCamera.CreateTexture(Data.textureCount, 7, 11);
			for (int l = 0; l < Data.textureCount; l++)
			{
				String s1 = Data.textureName[l];
				sbyte[] textureData = DataOperations.loadData(s1 + ".dat", 0, _textureData);



				var texture = TextureManager.CreateTexture(baseTexturePic + l, textureData, indexData, 1);



				if (l == 8 || l == 16 || l == 33 || l == 34)
				{


					// Rotate clockwise..
					if (texture != null && texture.Length == 1)
					{
						//	var t = texture[0];

						//	TextureBaker baker = new TextureBaker(Game1.DeviceInstance, new Vector2(t.Height, t.Width));
						//	baker.BakeTexture(t, RotateFlipType.Rotate90FlipNone);
						//	texture[0] = baker.GetTexture();

						texture[0] = TextureManager.Rotate(texture[0], RotateFlipType.Rotate270FlipNone);

						texture[0] = TextureManager.Rotate(texture[0], RotateFlipType.Rotate180FlipNone);
					}

				}


				String s2 = Data.textureSubName[l];
				if (string.IsNullOrEmpty(s2))
				{
					if (texture != null && texture.Length > 0)
					{
						for (var j = 0; j < texture.Length; j++)
						{

							//var bakerman = new TextureBaker(Game1.DeviceInstance, new Vector2(texture[j].Height, texture[j].Width));
							//bakerman.BakeTexture(texture[j], RotateFlipType.Rotate270FlipNone);
							//texture[j] = bakerman.GetTexture();
							/*
							using (var stream = System.IO.File.Create("c:/jpg/" + (subTexturePic + l) + ".png"))
							{
								texture[j].SaveAsPng(stream, texture[j].Width, texture[j].Height);
							}
							 */

							texture[j] = TextureManager.Rotate(texture[j], RotateFlipType.Rotate270FlipNone);

							texture[j] = TextureManager.Rotate(texture[j], RotateFlipType.Rotate180FlipNone);

							TextureManager.Textures.Add(new TextureData((subTexturePic + l/*textureIndex*/), texture[j]));

						}
					}
				}




				if (!string.IsNullOrEmpty(s2))
				{
					Texture2D backTexture = null;
					if (texture != null && texture.Any())
					{
						backTexture = texture[0];
					}
					sbyte[] subTextureData = DataOperations.loadData(s2 + ".dat", 0, _textureData);
					var subTexture = TextureManager.CreateTexture(baseTexturePic, subTextureData, indexData, 1, backTexture /*null*/);
					if (subTexture != null && subTexture.Length > 0)
					{
						foreach (var t in subTexture)
						{
							/*
							using (var stream = System.IO.File.Create("c:/jpg/" + (subTexturePic + l) + ".png"))
							{
								t.SaveAsPng(stream, t.Width, t.Height);
							}
							 * */


							var t2 = TextureManager.Rotate(t, RotateFlipType.Rotate180FlipNone);

							TextureManager.Textures.Add(new TextureData((subTexturePic /*baseTexturePic*/+ l /*textureIndex*/), t2));

						}
					}
					//	gameGraphics.unpackImageData(baseTexturePic, abyte3, abyte1, 1);
					//	gameGraphics.drawPicture(0, 0, baseTexturePic);
				}


			}

			TextureManager.GenerateTextureAtlas();

			return true;
		}