void Update() { DisplayParameters newDisplay = DisplayParameters.Collect(); UpdateView(HmdParameters.Instance, newDisplay); _hmdParamsDirty = false; _display = newDisplay; }
void OnRenderImage(RenderTexture source, RenderTexture destination) { UpdateView(HmdParameters.Instance, DisplayParameters.Collect()); Graphics.Blit(RenderTexture, destination, EyeMaterial); }