public virtual void castInner(Map map, Unit u)
 {
 }
 public override bool stillValid(Map map)
 {
     return(true);
 }
 public virtual bool castable(Map map, Unit unit)
 {
     return(false);
 }
 public virtual void castInner(Map map, Person person)
 {
 }
 public virtual bool castable(Map map, Person person)
 {
     return(false);
 }
 public abstract Sprite getSprite(Map map);
 public abstract bool castable(Map map, Hex hex);
 public override Sprite getSprite(Map map)
 {
     return(map.world.textureStore.icon_fishman);
 }
Beispiel #9
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 public Zeit(Map map)
 {
     this.turnMade = map.turn;
 }