Beispiel #1
0
        public GraphicalLink getGraphicalLink(Link link)
        {
            GameObject    general  = Instantiate(prefabLinkLine) as GameObject;
            GraphicalLink specific = general.GetComponent <GraphicalLink>();

            specific.setTo(link);

            return(specific);
        }
Beispiel #2
0
        public static void checkLoaded()
        {
            int twiceDraw = drawDist * 2;

            int iX = (int)x;
            int iY = (int)y;

            foreach (GraphicalHex hex in loaded)
            {
                hex.needed = false;
            }
            for (int i = 0; i < twiceDraw; i++)
            {
                for (int j = 0; j < twiceDraw; j++)
                {
                    int mX = iX + i - drawDist;
                    int mY = iY + j - drawDist;

                    if (map.canGet(mX, mY))
                    {
                        if (map.grid[mX][mY].outer == null)
                        {
                            map.grid[mX][mY].outer = world.prefabStore.getGraphicalHex(map.grid[mX][mY]);
                            map.grid[mX][mY].outer.transform.position = getLoc(map.grid[mX][mY].outer);
                            loaded.AddLast(map.grid[mX][mY].outer);
                            if (map.grid[mX][mY].location != null)
                            {
                                foreach (Link link in map.grid[mX][mY].location.links)
                                {
                                    if (
                                        link.other(map.grid[mX][mY].location).index >
                                        link.other(link.other(map.grid[mX][mY].location)).index)
                                    {
                                        continue;
                                    }
                                    GraphicalLink grLink = world.prefabStore.getGraphicalLink(link);
                                    grLink.transform.parent = map.grid[mX][mY].outer.transform;
                                }
                            }
                        }
                        map.grid[mX][mY].outer.needed = true;
                    }
                }
            }

            List <GraphicalHex> unNeeded = new List <GraphicalHex>();

            foreach (GraphicalHex hex in loaded)
            {
                if (hex.needed == false)
                {
                    unNeeded.Add(hex);
                    hex.hex.outer = null;
                    unNeeded.Add(hex);
                }
            }
            foreach (GraphicalHex hex in unNeeded)
            {
                loaded.Remove(hex);
            }
        }