public override Sprite GetSprite(Position position) { if (Random.value < 0.5f) { return SpriteManager.Instance.Get("outside_6"); } return SpriteManager.Instance.Get("outside_63"); }
public override GameObject DecorateGameObject(Position position, GameObject gameObject) { gameObject.AddComponent<ItemBehaviour>().Item = new Items.Stone(); base.DecorateGameObject(position, gameObject); return GameObject; }
public override GameObject DecorateGameObject(Position position, GameObject gameObject) { base.DecorateGameObject(position, gameObject); GameObject.AddComponent<CircleCollider2D>(); return GameObject; }
public override GameObject DecorateGameObject(Position position, GameObject gameObject) { base.DecorateGameObject(position, gameObject); GameObject.GetComponent<SpriteRenderer>().color = Color; return GameObject; }
public bool Build(Position bottomLeft, Position topRight) { foreach (Position position in LoopOverArea(bottomLeft, topRight)) { Build(position); } return true; }
public override void OnLeftDragRelease(Position pos1, Position pos2) { //if(_room.BuildHelper.Validate(pos1, pos2)) //{ // foreach (Position position in LoopOverArea(pos1, pos2)) // { // Map.Instance.AddWorldObject(position, (WorldObject)Activator.CreateInstance(_room.GetType())); // } //} }
public override GameObject DecorateGameObject(Position position, GameObject gameObject) { gameObject.AddComponent<StorageContainerBehaviour>(); base.DecorateGameObject(position, gameObject); GameObject.AddComponent<BoxCollider2D>(); return GameObject; }
public override void OnLeftRelease(Position pos1) { GameObject go = GameObjectUnderMouse(); //if (go != null) //{ // WorldObjectFsm worldObjectFsm = go.GetComponent<WorldObjectFsm>(); // if (worldObjectFsm != null) // { // worldObjectFsm.Interact(); // } //} }
public override void OnLeftDragRelease(Position pos1, Position pos2) { List<WorldObject> worldObjects = Map.Instance.GetObjectsInRange(pos1, pos2, Map.Layer.Vegitation); foreach (WorldObject worldObject in worldObjects) { FsmBehaviour fsmBehaviour = worldObject.GameObject.GetComponent<FsmBehaviour>(); if (fsmBehaviour != null && fsmBehaviour.CurrentState is WorldObjectFsm) { ((WorldObjectFsm)fsmBehaviour.CurrentState).Action(); } } }
public bool Validate(Position bottomLeft, Position topRight) { bool valid = false; foreach (Position position in LoopOverArea(bottomLeft, topRight)) { valid = Validate(position); if(!valid) break; } return valid; }
public override GameObject DecorateGameObject(Position position, GameObject gameObject) { gameObject.AddComponent<StorageDepositBehaviour>(); base.DecorateGameObject(position, gameObject); GameObject child = Object.Instantiate(new GameObject(), GameObject.transform.position, Quaternion.identity) as GameObject; if (child != null) { child.transform.parent = GameObject.transform; child.AddComponent<SpriteRenderer>().sortingLayerName = "Drops"; } return GameObject; }
public override void OnLeftDragRelease(Position pos1, Position pos2) { List<Map.Layer> layers = new List<Map.Layer>(); layers.Add(Map.Layer.Vegitation); layers.Add(Map.Layer.Objects); layers.Add(Map.Layer.Structures); if (Map.Instance.ClearOnLayers(pos1, pos2, layers)) { foreach (Position position in LoopOverArea(pos1, pos2)) { Map.Instance.SetFoundation(position, true); if (position.X == pos1.X || position.X == pos2.X || position.Y == pos1.Y || position.Y == pos2.Y) Map.Instance.AddWorldObject(position, new Wall()); else Map.Instance.AddWorldObject(position, new WoodenFloor()); } } }
public override Sprite GetSprite(Position position) { return SpriteManager.Instance.Get("outside_119"); }
public override GameObject DecorateGameObject(Position position, GameObject gameObject) { base.DecorateGameObject(position, gameObject); return GameObject; }
public bool Build(Position position) { return Map.Instance.AddWorldObject(position, (WorldObject)Activator.CreateInstance(WorldObject.GetType())) != null; }
public override void OnLeftRelease(Position pos1) { OnLeftDragRelease(pos1, pos1); }
public bool Validate(Position position) { return Map.Instance.ClearOnLayers(position, position, new List<Map.Layer>() { WorldObject.Layer, Map.Layer.Objects, Map.Layer.Rooms, Map.Layer.Structures, Map.Layer.Vegitation }); }
public override void OnRightDragRelease(Position pos1, Position pos2) { }
public override void OnRightRelease(Position pos1) { }
public override Sprite GetSprite(Position position) { return Resources.Load<Sprite>("Graphics/selector"); }
public override void OnLeftRelease(Position pos1) { }
protected bool Equals(Position other) { return X == other.X && Y == other.Y; }