Beispiel #1
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 public BlendShapeVertex(ObjectReader reader)
 {
     vertex  = reader.ReadVector3();
     normal  = reader.ReadVector3();
     tangent = reader.ReadVector3();
     index   = reader.ReadUInt32();
 }
Beispiel #2
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        public xform(ObjectReader reader)
        {
            var version = reader.version;

            t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
            q = reader.ReadQuaternion();
            s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
        }
Beispiel #3
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 public Limit(ObjectReader reader)
 {
     var version = reader.version;
     if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
     {
         m_Min = reader.ReadVector3();
         m_Max = reader.ReadVector3();
     }
     else
     {
         m_Min = reader.ReadVector4();
         m_Max = reader.ReadVector4();
     }
 }
Beispiel #4
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        public Transform(ObjectReader reader) : base(reader)
        {
            m_LocalRotation = reader.ReadQuaternion();
            m_LocalPosition = reader.ReadVector3();
            m_LocalScale    = reader.ReadVector3();

            int m_ChildrenCount = reader.ReadInt32();

            m_Children = new PPtr <Transform> [m_ChildrenCount];
            for (int i = 0; i < m_ChildrenCount; i++)
            {
                m_Children[i] = new PPtr <Transform>(reader);
            }
            m_Father = new PPtr <Transform>(reader);
        }
Beispiel #5
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        public SpriteVertex(ObjectReader reader)
        {
            var version = reader.version;

            pos = reader.ReadVector3();
            if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
            {
                uv = reader.ReadVector2();
            }
        }
Beispiel #6
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        public MeshBlendShape(ObjectReader reader)
        {
            var version = reader.version;

            if (version[0] == 4 && version[1] < 3) //4.3 down
            {
                var name = reader.ReadAlignedString();
            }
            firstVertex = reader.ReadUInt32();
            vertexCount = reader.ReadUInt32();
            if (version[0] == 4 && version[1] < 3) //4.3 down
            {
                var aabbMinDelta = reader.ReadVector3();
                var aabbMaxDelta = reader.ReadVector3();
            }
            hasNormals  = reader.ReadBoolean();
            hasTangents = reader.ReadBoolean();
            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                reader.AlignStream();
            }
        }
Beispiel #7
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 public Axes(ObjectReader reader)
 {
     var version = reader.version;
     m_PreQ = reader.ReadVector4();
     m_PostQ = reader.ReadVector4();
     if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
     {
         m_Sgn = reader.ReadVector3();
     }
     else
     {
         m_Sgn = reader.ReadVector4();
     }
     m_Limit = new Limit(reader);
     m_Length = reader.ReadSingle();
     m_Type = reader.ReadUInt32();
 }
        public ValueArray(ObjectReader reader)
        {
            var version = reader.version;

            if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
            {
                m_BoolValues = reader.ReadBooleanArray();
                reader.AlignStream();
                m_IntValues   = reader.ReadInt32Array();
                m_FloatValues = reader.ReadSingleArray();
            }

            if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
            {
                m_VectorValues = reader.ReadVector4Array();
            }
            else
            {
                int numPosValues = reader.ReadInt32();
                m_PositionValues = new Vector3[numPosValues];
                for (int i = 0; i < numPosValues; i++)
                {
                    m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
                }

                m_QuaternionValues = reader.ReadVector4Array();

                int numScaleValues = reader.ReadInt32();
                m_ScaleValues = new Vector3[numScaleValues];
                for (int i = 0; i < numScaleValues; i++)
                {
                    m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
                }

                if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
                {
                    m_FloatValues = reader.ReadSingleArray();
                    m_IntValues   = reader.ReadInt32Array();
                    m_BoolValues  = reader.ReadBooleanArray();
                    reader.AlignStream();
                }
            }
        }
Beispiel #9
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        public ValueArray(ObjectReader reader)
        {
            var version = reader.version;

            if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
            {
                int numBools = reader.ReadInt32();
                m_BoolValues = new bool[numBools];
                for (int i = 0; i < numBools; i++)
                {
                    m_BoolValues[i] = reader.ReadBoolean();
                }

                reader.AlignStream(4);

                m_IntValues   = reader.ReadInt32Array(reader.ReadInt32());
                m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
            }

            int numPosValues = reader.ReadInt32();

            m_PositionValues = new object[numPosValues];
            for (int i = 0; i < numPosValues; i++)
            {
                m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
            }

            m_QuaternionValues = reader.ReadVector4Array(reader.ReadInt32());

            int numScaleValues = reader.ReadInt32();

            m_ScaleValues = new object[numScaleValues];
            for (int i = 0; i < numScaleValues; i++)
            {
                m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 adn up
            }

            if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
            {
                m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
                m_IntValues   = reader.ReadInt32Array(reader.ReadInt32());

                int numBools = reader.ReadInt32();
                m_BoolValues = new bool[numBools];
                for (int i = 0; i < numBools; i++)
                {
                    m_BoolValues[i] = reader.ReadBoolean();
                }

                reader.AlignStream(4);
            }
        }
Beispiel #10
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        public ClipMuscleConstant(ObjectReader reader)
        {
            var version = reader.version;

            m_DeltaPose = new HumanPose(reader);
            m_StartX    = new xform(reader);
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
            {
                m_StopX = new xform(reader);
            }
            m_LeftFootStartX  = new xform(reader);
            m_RightFootStartX = new xform(reader);
            if (version[0] < 5)//5.0 down
            {
                m_MotionStartX = new xform(reader);
                m_MotionStopX  = new xform(reader);
            }
            m_AverageSpeed        = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
            m_Clip                = new Clip(reader);
            m_StartTime           = reader.ReadSingle();
            m_StopTime            = reader.ReadSingle();
            m_OrientationOffsetY  = reader.ReadSingle();
            m_Level               = reader.ReadSingle();
            m_CycleOffset         = reader.ReadSingle();
            m_AverageAngularSpeed = reader.ReadSingle();

            int numIndices = reader.ReadInt32();

            m_IndexArray = reader.ReadInt32Array(numIndices);
            if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
            {
                int numAdditionalCurveIndexs    = reader.ReadInt32();
                var m_AdditionalCurveIndexArray = new List <int>(numAdditionalCurveIndexs);
                for (int i = 0; i < numAdditionalCurveIndexs; i++)
                {
                    m_AdditionalCurveIndexArray.Add(reader.ReadInt32());
                }
            }
            int numDeltas = reader.ReadInt32();

            m_ValueArrayDelta = new List <ValueDelta>(numDeltas);
            for (int i = 0; i < numDeltas; i++)
            {
                m_ValueArrayDelta.Add(new ValueDelta(reader));
            }
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 3))//5.3 and up
            {
                m_ValueArrayReferencePose = reader.ReadSingleArray(reader.ReadInt32());
            }

            m_Mirror               = reader.ReadBoolean();
            m_LoopTime             = reader.ReadBoolean();
            m_LoopBlend            = reader.ReadBoolean();
            m_LoopBlendOrientation = reader.ReadBoolean();
            m_LoopBlendPositionY   = reader.ReadBoolean();
            m_LoopBlendPositionXZ  = reader.ReadBoolean();
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
            {
                m_StartAtOrigin = reader.ReadBoolean();
            }
            m_KeepOriginalOrientation = reader.ReadBoolean();
            m_KeepOriginalPositionY   = reader.ReadBoolean();
            m_KeepOriginalPositionXZ  = reader.ReadBoolean();
            m_HeightFromFeet          = reader.ReadBoolean();
            reader.AlignStream(4);
        }
Beispiel #11
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        public HumanPose(ObjectReader reader)
        {
            var version = reader.version;

            m_RootX          = new xform(reader);
            m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
            m_LookAtWeight   = reader.ReadVector4();

            int numGoals = reader.ReadInt32();

            m_GoalArray = new List <HumanGoal>(numGoals);
            for (int i = 0; i < numGoals; i++)
            {
                m_GoalArray.Add(new HumanGoal(reader));
            }

            m_LeftHandPose  = new HandPose(reader);
            m_RightHandPose = new HandPose(reader);

            int numDoFs = reader.ReadInt32();

            m_DoFArray = reader.ReadSingleArray(numDoFs);

            if (version[0] > 5 || (version[0] == 5 && version[1] >= 2))//5.2 and up
            {
                int numTDof = reader.ReadInt32();
                m_TDoFArray = new object[numTDof];
                for (int i = 0; i < numTDof; i++)
                {
                    m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
                }
            }
        }
Beispiel #12
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        public HumanGoal(ObjectReader reader)
        {
            var version = reader.version;

            m_X       = new xform(reader);
            m_WeightT = reader.ReadSingle();
            m_WeightR = reader.ReadSingle();
            if (version[0] >= 5)                                                                                                                      //5.0 and up
            {
                m_HintT       = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
                m_HintWeightT = reader.ReadSingle();
            }
        }
Beispiel #13
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 public AABB(ObjectReader reader)
 {
     m_Center = reader.ReadVector3();
     m_Extend = reader.ReadVector3();
 }
Beispiel #14
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        public HumanPose(ObjectReader reader)
        {
            var version = reader.version;

            m_RootX          = new xform(reader);
            m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
            m_LookAtWeight   = reader.ReadVector4();

            var numGoals = reader.ReadInt32();

            m_GoalArray = new HumanGoal[numGoals];
            for (var i = 0; i < numGoals; i++)
            {
                m_GoalArray[i] = new HumanGoal(reader);
            }

            m_LeftHandPose  = new HandPose(reader);
            m_RightHandPose = new HandPose(reader);

            m_DoFArray = reader.ReadSingleArray();

            if (version[0] > 5 || (version[0] == 5 && version[1] >= 2))//5.2 and up
            {
                var numTDof = reader.ReadInt32();
                m_TDoFArray = new Vector3[numTDof];
                for (var i = 0; i < numTDof; i++)
                {
                    m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
                }
            }
        }