private void RenderToolbar()
        {
            GUILayout.FlexibleSpace();
            bool enabled = GUI.enabled;

            GUI.enabled = !this.m_PackageController.IsUploading;
            if (GUILayout.Button("Refresh Packages", EditorStyles.toolbarButton, new GUILayoutOption[0]))
            {
                this.RefreshPackages();
            }
            if (AssetStoreManager.sDbgButtons)
            {
                GUILayout.Label("Debug: ", AssetStoreManager.Styles.ToolbarLabel, new GUILayoutOption[0]);
                if (GUILayout.Button("FileSelector", EditorStyles.toolbarButton, new GUILayoutOption[0]))
                {
                    FileSelector.Show("/", new List <string>(), delegate(List <string> newList)
                    {
                        foreach (string str in newList)
                        {
                            DebugUtils.Log(str);
                        }
                    });
                }
                if (GUILayout.Button("Logout", EditorStyles.toolbarButton, new GUILayoutOption[0]))
                {
                    AssetStoreClient.Logout();
                }
            }
            GUI.enabled = enabled;
        }
Beispiel #2
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        private static void AssetStoreLogout()
        {
            DebugUtils.Log("Logged out of Asset Store");
            AssetStoreManager assetStoreManager = (AssetStoreManager)EditorWindow.GetWindow(typeof(AssetStoreManager), false, "Package Upload");

            assetStoreManager.Close();
            AssetStoreClient.Logout();
        }
 private static void AssetStoreLogout()
 {
     if (EditorUtility.DisplayDialog("Logout Confirmation", "Are you sure you want to log out of Asset Store Tools?", "Confirm", "Cancel"))
     {
         DebugUtils.Log("Logged out of Asset Store");
         AssetStoreManager assetStoreManager = (AssetStoreManager)EditorWindow.GetWindow(typeof(AssetStoreManager), false, "Package Upload");
         assetStoreManager.Close();
         AssetStoreClient.Logout();
     }
 }
Beispiel #4
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 private void Login()
 {
     this.m_LoginRemoteMessage = null;
     if (AssetStoreClient.HasActiveSessionID)
     {
         AssetStoreClient.Logout();
     }
     if (string.IsNullOrEmpty(this.m_Email))
     {
         this.m_LoginRemoteMessage = "Please enter your email address.";
         this.Repaint();
         return;
     }
     if (!this.IsValidEmail(this.m_Email))
     {
         this.m_LoginRemoteMessage = "Invalid email address.";
         this.Repaint();
         return;
     }
     if (string.IsNullOrEmpty(this.m_Password))
     {
         this.m_LoginRemoteMessage = "Please enter your password.";
         this.Repaint();
         return;
     }
     AssetStoreClient.LoginWithCredentials(this.m_Email, this.m_Password, AssetStoreClient.RememberSession, delegate(string errorMessage)
     {
         this.m_LoginRemoteMessage = errorMessage;
         if (errorMessage == null)
         {
             if (this.m_LoginCallback != null)
             {
                 this.m_LoginCallback(this.m_LoginRemoteMessage);
             }
             base.Close();
         }
         else
         {
             this.Repaint();
         }
     });
 }
Beispiel #5
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 private void Login()
 {
     this.m_LoginRemoteMessage = null;
     if (AssetStoreClient.HasActiveSessionID)
     {
         AssetStoreClient.Logout();
     }
     AssetStoreClient.LoginWithCredentials(this.m_Username, this.m_Password, AssetStoreClient.RememberSession, delegate(string errorMessage)
     {
         this.m_LoginRemoteMessage = errorMessage;
         if (errorMessage == null)
         {
             base.Close();
         }
         else
         {
             base.Repaint();
         }
     });
 }
Beispiel #6
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 private void RenderDebug()
 {
     if (AssetStoreManager.sDbgButtons)
     {
         GUILayout.FlexibleSpace();
         GUILayout.Label("Debug: ", AssetStoreManager.Styles.ToolbarLabel, new GUILayoutOption[0]);
         if (GUILayout.Button("FileSelector", EditorStyles.toolbarButton, new GUILayoutOption[0]))
         {
             FileSelector.Show("/", new List <string>(), delegate(List <string> newList)
             {
                 foreach (string str in newList)
                 {
                     DebugUtils.Log(str);
                 }
             });
         }
         if (GUILayout.Button("Reload", EditorStyles.toolbarButton, new GUILayoutOption[0]))
         {
             AssetStoreAPI.GetMetaData(this.Account, this.m_PackageDataSource, delegate(string errMessage)
             {
                 if (errMessage != null)
                 {
                     Debug.LogError("Error fetching metadata: " + errMessage);
                     LoginWindow.Logout();
                     AssetStoreManager.Login("Login to fetch current list of published packages");
                     base.Repaint();
                     return;
                 }
                 this.m_PackageController.AutoSetSelected(this);
                 base.Repaint();
             });
         }
         if (GUILayout.Button("Logout", EditorStyles.toolbarButton, new GUILayoutOption[0]))
         {
             AssetStoreClient.Logout();
         }
     }
 }
Beispiel #7
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 public static void Login(string loginReason, LoginWindow.LoginCallback callback, Rect windowRect)
 {
     if (AssetStoreClient.HasActiveSessionID)
     {
         AssetStoreClient.Logout();
     }
     if (UnityConnectSession.instance.LoggedIn())
     {
         AssetStoreClient.LoginWithAccessToken(delegate(string errorMessage)
         {
             if (string.IsNullOrEmpty(errorMessage))
             {
                 callback(errorMessage);
             }
             else
             {
                 LoginWindow.ShowLoginWindow(loginReason, callback, windowRect);
             }
         });
         return;
     }
     if (!AssetStoreClient.RememberSession || !AssetStoreClient.HasSavedSessionID)
     {
         LoginWindow.ShowLoginWindow(loginReason, callback, windowRect);
         return;
     }
     AssetStoreClient.LoginWithRememberedSession(delegate(string errorMessage)
     {
         if (string.IsNullOrEmpty(errorMessage))
         {
             callback(errorMessage);
         }
         else
         {
             LoginWindow.ShowLoginWindow(loginReason, callback, windowRect);
         }
     });
 }
Beispiel #8
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 public static void Logout()
 {
     AssetStoreClient.Logout();
 }