public ShopInventory()
        {
            //Shop Inventory Array

            //Item   Item Name    D   P   B   S  C    Description
            _itemList[0] = new Weapons("Stone Sword", 10, 5, 0, 0, 20, "A sword made out of rock. Enjoy it while it last");
            _itemList[1] = new Weapons("Iron Axe", 20, 3, 0, 0, 30, "Does more damage then a rock sword.");
            _itemList[2] = new Weapons("CrossBow", 35, 0, 0, 0, 40, "Be like that man on walking dead.");
            _itemList[3] = new Weapons("Smg", 40, 15, 0, 0, 50, "Don't like melee weapons? Use a gun");
            _itemList[4] = new Weapons("ButterFly Knife", 70, 30, 0, 0, 60, "The ideal weapon for the ideal man.");
            _itemList[5] = new Weapons("Infinity Sword", 800, 800, 500, 1000, 150, "A weapon made for a god");

            _itemList[6]  = new Armor("Chain Armor", 0, 15, 6, 7, 20, "Good for training.");
            _itemList[7]  = new Armor("Iron Armor", 0, 25, 10, 8, 30, "Good for fighting basic enemies");
            _itemList[8]  = new Armor("Redstone Armor", 0, 40, 23, 18, 40, "Awesome for fighting Monsters.");
            _itemList[9]  = new Armor("Gold Armor", 0, 45, 23, 16, 50, "Hope you like butter.");
            _itemList[10] = new Armor("Diamond Armor", 0, 60, 29, 25, 60, "The ultimate armor for a hero");
            _itemList[11] = new Armor("Zion's Armor", 1234, 657, 246, 128, 150, "My Armor that a mearl mortal cannot handle.");

            _itemList[12] = new Potions("Speed Potion", 0, 0, 15, 15, 20, "Good for fighting dragons");
            _itemList[13] = new Potions("Fire Potion", 0, 0, 20, 20, 30, "Very good for fighting dragons");
            _itemList[14] = new Potions("Strength potion", 5, 0, 25, 25, 40, "Useful in fights or moving things.");
            _itemList[15] = new Potions("Leaping Potion", 0, 0, 25, 30, 50, "An awesome potion to have and very useful");
            _itemList[16] = new Potions("Hardening Potion", 0, 0, 30, 31, 60, "Be like a rock.");
            _itemList[17] = new Potions("Thanos snap potion", 50000, 0, 1000, 1000, 150, "Snap all your enemies away. One time use");

            _itemList[18] = new Pets("Dog", 10, 10, 10, 10, 20, "Have fun with this loyal little guy.");
            _itemList[19] = new Pets("Iron Golem", 20, 15, 20, 20, 30, "He lives to surve");
            _itemList[20] = new Pets("Hawk", 20, 20, 25, 25, 40, "The feathery friend will guide and help you");
            _itemList[21] = new Pets("Fishstick", 0, 0, 0, 0, 50, "Why, just why?");
            _itemList[22] = new Pets("Dragon", 35, 25, 30, 27, 60, "You're a very lucky person to have found this guy when he was still in a egg.");
            _itemList[23] = new Pets("Cosmic GreatDane", 1000000000, 10000000, 100000000, 1000, 150, "The perfect pet for the perfect being");
        }
Beispiel #2
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        public Manager()
        {
            //The Managers inventory

            managerInv[0] = new Weapons("Blood stick", 0, 15, 6, 7, 60, "Kill things with blood.");
            managerInv[1] = new Armor("Emerald Armor", 0, 25, 10, 8, 75, "Green is good.");
            managerInv[2] = new Armor("Steel Armor", 0, 40, 23, 18, 25, "Only good for a time.");
            managerInv[3] = new Potions("Invisable potion", 0, 45, 23, 16, 76, "Hope you like ghosts.");
            managerInv[4] = new Potions("Healing potion", 0, 60, 29, 25, 45, "The ultimate potions.");
            managerInv[5] = new Pets("Ben Drowned", 1234, 657, 246, 128, 125, "Creepy statue that follows you around.");
        }