Beispiel #1
0
        public void AddObject(int x, int y, GameObject obj)
        {
            if (isInitialized)
            {
                if (mapBlockData != null)
                {
                    if (obj != null)
                    {
                        if (obj.transform.parent != this.gameObject.transform)
                        {
                            obj.transform.parent = this.gameObject.transform;

                            MapPosition mapPosition = obj.GetComponent <MapPosition> ();
                            if (mapPosition != null)
                            {
                                mapPosition.originX      = x;
                                mapPosition.originY      = y;
                                mapPosition.mapBlockView = this;
                            }
                        }
                        MapValue mapValue = obj.GetComponent <MapValue> ();
                        if (mapValue != null)
                        {
                            switch (mapValue.layer)
                            {
                            case MapLayer.Floor:
                                mapBlockData.setFloorInt(x, y, mapValue.strValue);
                                break;

                            case MapLayer.Main:
                                mapBlockData.setMainInt(x, y, mapValue.strValue);
                                break;
                            }
                        }
                    }
                }
            }
            else
            {
                throw new UnityException("MapBlockView isn't initialized");
            }
        }
Beispiel #2
0
        private void CreateMapObject(int x, int y, GameObject mapPrefab, GameObject parent, string resourceName, int resourceInt, MapLayer layer)
        {
            if (mapPrefab != null)
            {
                if (parent != null)
                {
                    GameObject  prefab      = (GameObject)Instantiate(mapPrefab, parent.transform.position + calculateTransformPosition(x, y), Quaternion.identity, parent.transform);
                    MapPosition mapPosition = prefab.GetComponent <MapPosition> ();
                    if (mapPosition != null)
                    {
                        mapPosition.originX      = x;
                        mapPosition.originY      = y;
                        mapPosition.mapBlockView = this;
                    }

                    MapValue mapValue = prefab.GetComponent <MapValue> ();
                    if (mapValue == null)
                    {
                        mapValue = prefab.AddComponent <MapValue> ();
                    }
                    mapValue.intValue = resourceInt;
                    mapValue.strValue = resourceName;
                    mapValue.layer    = layer;

                    PathFindingMovement pathFindingMovement = prefab.GetComponent <PathFindingMovement> ();
                    if (pathFindingMovement != null)
                    {
                        pathFindingMovement.setAsciiMapScript(this.asciiMapScript);
                        pathFindingMovement.player = this.asciiMapScript.player;
                    }
                }
            }
            else
            {
                throw new MissingReferenceException("Map Prefab Reference Missing");
            }
        }