Beispiel #1
0
        public bool IsValidAttackTarget(HexCell attackingUnit, HexCell target, int playerId)
        {
            if (!(attackingUnit is UnitCell unit))
            {
                return(false);
            }
            if (attackingUnit == null || attackingUnit.PlayerId != playerId)
            {
                return(false);
            }
            if (target == null || target.PlayerId == playerId)
            {
                return(false);
            }

            return(unit.GetStats().Range >= HexCoordinates.Distance(attackingUnit.Coordinates, target.Coordinates));
        }
Beispiel #2
0
        public List <Vector3> FindPath(HexCoordinates origin, HexCoordinates target, int maxDistance)
        {
            if (cells.IsPieceInCell(target))
            {
                return(null);
            }

            var distance      = HexCoordinates.Distance(origin, target);
            var pathableCells = GetCellsWithinDistance(origin, distance);

            foreach (var cell in pathableCells)
            {
                if (cell.X == target.X && cell.Z == target.Z)
                {
                    return(ConstructPath(cell, maxDistance));
                }
            }

            return(null);
        }