Beispiel #1
0
        public EngineCommandResult Execute(IEngineCommand c)
        {
            CoreAPI.I.Game.Level.Entities
            .Where(e => e.HasComponent(ComponentType.Geom))
            .Select(e => e.Get <GeomComponent>(ComponentType.Geom).Mesh)
            .ForEach(m => m.Free());
            var result = LevelCommandsHelper.CollectResources();

            var aliveMeshes     = Mesh.HoldingData.Count(h => h.IsAlive);
            var aliveMeshesData = BufferDataDesctiption.HoldingData.Count(h => h.IsAlive);

            Engine.I.Log.Info($"Alive meshes: {aliveMeshes}, Alive meshes data: {aliveMeshesData}");

            return(result);
        }
Beispiel #2
0
 public EngineCommandResult Execute(IEngineCommand c)
 {
     return(LevelCommandsHelper.CollectResources());
 }