public static float CalculateAppendAttrFightingScore(CharacterInfo obj, int appendAttrId)
        {
            AppendAttributeConfig info = AppendAttributeConfigProvider.Instance.GetDataById(appendAttrId);

            if (null != info)
            {
                float aMoveSpeed          = obj.GetActualProperty().MoveSpeed;
                int   aHpMax              = obj.GetActualProperty().HpMax;
                int   aEnergyMax          = obj.GetActualProperty().EnergyMax;
                float aHpRecover          = obj.GetActualProperty().HpRecover;
                float aEnergyRecover      = obj.GetActualProperty().EnergyRecover;
                int   aAttackBase         = obj.GetActualProperty().AttackBase;
                int   aADefenceBase       = obj.GetActualProperty().ADefenceBase;
                int   aMDefenceBase       = obj.GetActualProperty().MDefenceBase;
                float aCritical           = obj.GetActualProperty().Critical;
                float aCriticalPow        = obj.GetActualProperty().CriticalPow;
                float aCriticalBackHitPow = obj.GetActualProperty().CriticalBackHitPow;
                float aCriticalCrackPow   = obj.GetActualProperty().CriticalCrackPow;
                float aFireDamage         = obj.GetActualProperty().FireDamage;
                float aFireERD            = obj.GetActualProperty().FireERD;
                float aIceDamage          = obj.GetActualProperty().IceDamage;
                float aIceERD             = obj.GetActualProperty().IceERD;
                float aPoisonDamage       = obj.GetActualProperty().PoisonDamage;
                float aPoisonERD          = obj.GetActualProperty().PoisonERD;
                float aWeight             = obj.GetActualProperty().Weight;
                float aRps         = obj.GetActualProperty().Rps;
                float aAttackRange = obj.GetActualProperty().AttackRange;
                aMoveSpeed          = info.GetAddSpd(aMoveSpeed, obj.GetLevel());
                aHpMax              = (int)info.GetAddHpMax(aHpMax, obj.GetLevel());
                aEnergyMax          = (int)info.GetAddEpMax(aEnergyMax, obj.GetLevel());
                aHpRecover          = info.GetAddHpRecover(aHpRecover, obj.GetLevel());
                aEnergyRecover      = info.GetAddEpRecover(aEnergyRecover, obj.GetLevel());
                aAttackBase         = (int)info.GetAddAd(aAttackBase, obj.GetLevel());
                aADefenceBase       = (int)info.GetAddADp(aADefenceBase, obj.GetLevel());
                aMDefenceBase       = (int)info.GetAddMDp(aMDefenceBase, obj.GetLevel());
                aCritical           = info.GetAddCri(aCritical, obj.GetLevel());
                aCriticalPow        = info.GetAddPow(aCriticalPow, obj.GetLevel());
                aCriticalBackHitPow = info.GetAddBackHitPow(aCriticalBackHitPow, obj.GetLevel());
                aCriticalCrackPow   = info.GetAddCrackPow(aCriticalCrackPow, obj.GetLevel());
                aFireDamage         = info.GetAddFireDam(aFireDamage, obj.GetLevel());
                aFireERD            = info.GetAddFireErd(aFireERD, obj.GetLevel());
                aIceDamage          = info.GetAddIceDam(aIceDamage, obj.GetLevel());
                aIceERD             = info.GetAddIceErd(aIceERD, obj.GetLevel());
                aPoisonDamage       = info.GetAddPoisonDam(aPoisonDamage, obj.GetLevel());
                aPoisonERD          = info.GetAddPoisonErd(aPoisonERD, obj.GetLevel());
                aWeight             = info.GetAddWeight(aWeight, obj.GetLevel());
                aRps         = info.GetAddRps(aRps, obj.GetLevel());
                aAttackRange = info.GetAddAttackRange(aAttackRange, obj.GetLevel());
                return(AttributeScoreConfigProvider.Instance.CalcAttributeScore(aHpMax, aEnergyMax, aAttackBase,
                                                                                aADefenceBase, aMDefenceBase, aCritical, aCriticalPow, aCriticalBackHitPow, aCriticalCrackPow,
                                                                                aFireDamage, aIceDamage, aPoisonDamage, aFireERD, aIceERD, aPoisonERD));
            }
            else
            {
                return(0.0f);
            }
        }
Beispiel #2
0
    private float GetItemFightScore(ArkCrossEngine.ItemConfig itemconfig, int propertyid, int itemlevel)
    {
        ArkCrossEngine.RoleInfo ri = ArkCrossEngine.LobbyClient.Instance.CurrentRole;
        CharacterProperty       cp = ri.GetPlayerSelfInfo().GetActualProperty();

        if (itemconfig != null && ri != null && cp != null)
        {
            ArkCrossEngine.AppendAttributeConfig aac = ArkCrossEngine.AppendAttributeConfigProvider.Instance.GetDataById(propertyid);
            if (aac == null)
            {
                return(ArkCrossEngine.AttributeScoreConfigProvider.Instance.CalcAttributeScore(
                           itemconfig.m_AttrData.GetAddHpMax(cp.HpMax, ri.Level, itemlevel), itemconfig.m_AttrData.GetAddEpMax(cp.EnergyMax, ri.Level, itemlevel),
                           itemconfig.m_AttrData.GetAddAd(cp.AttackBase, ri.Level, itemlevel), itemconfig.m_AttrData.GetAddADp(cp.ADefenceBase, ri.Level, itemlevel),
                           itemconfig.m_AttrData.GetAddMDp(cp.MDefenceBase, ri.Level, itemlevel), itemconfig.m_AttrData.GetAddCri(cp.Critical, ri.Level),
                           itemconfig.m_AttrData.GetAddPow(cp.CriticalPow, ri.Level), itemconfig.m_AttrData.GetAddBackHitPow(cp.CriticalBackHitPow, ri.Level),
                           itemconfig.m_AttrData.GetAddCrackPow(cp.CriticalCrackPow, ri.Level), itemconfig.m_AttrData.GetAddFireDam(cp.FireDamage, ri.Level),
                           itemconfig.m_AttrData.GetAddIceDam(cp.IceDamage, ri.Level), itemconfig.m_AttrData.GetAddPoisonDam(cp.PoisonDamage, 1),
                           itemconfig.m_AttrData.GetAddFireErd(cp.FireERD, ri.Level), itemconfig.m_AttrData.GetAddIceErd(cp.IceERD, ri.Level),
                           itemconfig.m_AttrData.GetAddPoisonErd(cp.PoisonERD, ri.Level)));
            }
            else
            {
                return(ArkCrossEngine.AttributeScoreConfigProvider.Instance.CalcAttributeScore(
                           itemconfig.m_AttrData.GetAddHpMax(cp.HpMax, ri.Level, itemlevel) + aac.GetAddHpMax(cp.HpMax, ri.Level),
                           itemconfig.m_AttrData.GetAddEpMax(cp.EnergyMax, ri.Level, itemlevel) + aac.GetAddEpMax(cp.EnergyMax, ri.Level),
                           itemconfig.m_AttrData.GetAddAd(cp.AttackBase, ri.Level, itemlevel) + aac.GetAddAd(cp.AttackBase, ri.Level),
                           itemconfig.m_AttrData.GetAddADp(cp.ADefenceBase, ri.Level, itemlevel) + aac.GetAddADp(cp.ADefenceBase, itemlevel),
                           itemconfig.m_AttrData.GetAddMDp(cp.MDefenceBase, ri.Level, itemlevel) + aac.GetAddMDp(cp.MDefenceBase, ri.Level),
                           itemconfig.m_AttrData.GetAddCri(cp.Critical, ri.Level) + aac.GetAddCri(cp.Critical, ri.Level),
                           itemconfig.m_AttrData.GetAddPow(cp.CriticalPow, ri.Level) + aac.GetAddPow(cp.CriticalPow, ri.Level),
                           itemconfig.m_AttrData.GetAddBackHitPow(cp.CriticalBackHitPow, ri.Level) + aac.GetAddBackHitPow(cp.CriticalBackHitPow, ri.Level),
                           itemconfig.m_AttrData.GetAddCrackPow(cp.CriticalCrackPow, ri.Level) + aac.GetAddCrackPow(cp.CriticalCrackPow, ri.Level),
                           itemconfig.m_AttrData.GetAddFireDam(cp.FireDamage, ri.Level) + aac.GetAddFireDam(cp.FireDamage, ri.Level),
                           itemconfig.m_AttrData.GetAddIceDam(cp.IceDamage, ri.Level) + aac.GetAddIceDam(cp.IceDamage, ri.Level),
                           itemconfig.m_AttrData.GetAddPoisonDam(cp.PoisonDamage, ri.Level) + aac.GetAddPoisonDam(cp.PoisonDamage, ri.Level),
                           itemconfig.m_AttrData.GetAddFireErd(cp.FireERD, ri.Level) + aac.GetAddFireDam(cp.FireERD, ri.Level),
                           itemconfig.m_AttrData.GetAddIceErd(cp.IceERD, ri.Level) + aac.GetAddIceErd(cp.IceERD, ri.Level),
                           itemconfig.m_AttrData.GetAddPoisonErd(cp.PoisonERD, ri.Level) + aac.GetAddPoisonErd(cp.PoisonERD, ri.Level)));
            }
        }
        return(0f);
    }
        /// <summary>
        /// calculate attr by partner
        /// </summary>
        /// <param name="obj"></param>
        public static void RefixAttrByPartner(UserInfo obj)
        {
            PartnerInfo pi = obj.GetPartnerInfo();

            if (null != pi)
            {
                AppendAttributeConfig info = AppendAttributeConfigProvider.Instance.GetDataById(pi.GetAppendAttrConfigId());
                if (null != info)
                {
                    float aMoveSpeed          = obj.GetActualProperty().MoveSpeed;
                    int   aHpMax              = obj.GetActualProperty().HpMax;
                    int   aEnergyMax          = obj.GetActualProperty().EnergyMax;
                    float aHpRecover          = obj.GetActualProperty().HpRecover;
                    float aEnergyRecover      = obj.GetActualProperty().EnergyRecover;
                    int   aAttackBase         = obj.GetActualProperty().AttackBase;
                    int   aADefenceBase       = obj.GetActualProperty().ADefenceBase;
                    int   aMDefenceBase       = obj.GetActualProperty().MDefenceBase;
                    float aCritical           = obj.GetActualProperty().Critical;
                    float aCriticalPow        = obj.GetActualProperty().CriticalPow;
                    float aCriticalBackHitPow = obj.GetActualProperty().CriticalBackHitPow;
                    float aCriticalCrackPow   = obj.GetActualProperty().CriticalCrackPow;
                    float aFireDamage         = obj.GetActualProperty().FireDamage;
                    float aFireERD            = obj.GetActualProperty().FireERD;
                    float aIceDamage          = obj.GetActualProperty().IceDamage;
                    float aIceERD             = obj.GetActualProperty().IceERD;
                    float aPoisonDamage       = obj.GetActualProperty().PoisonDamage;
                    float aPoisonERD          = obj.GetActualProperty().PoisonERD;
                    float aWeight             = obj.GetActualProperty().Weight;
                    float aRps         = obj.GetActualProperty().Rps;
                    float aAttackRange = obj.GetActualProperty().AttackRange;
                    obj.GetActualProperty().SetMoveSpeed(Operate_Type.OT_Relative, info.GetAddSpd(aMoveSpeed, obj.GetLevel()));
                    obj.GetActualProperty().SetHpMax(Operate_Type.OT_Relative, (int)info.GetAddHpMax(aHpMax, obj.GetLevel()));
                    obj.GetActualProperty().SetEnergyMax(Operate_Type.OT_Relative, (int)info.GetAddEpMax(aEnergyMax, obj.GetLevel()));
                    obj.GetActualProperty().SetHpRecover(Operate_Type.OT_Relative, info.GetAddHpRecover(aHpRecover, obj.GetLevel()));
                    obj.GetActualProperty().SetEnergyRecover(Operate_Type.OT_Relative, info.GetAddEpRecover(aEnergyRecover, obj.GetLevel()));
                    obj.GetActualProperty().SetAttackBase(Operate_Type.OT_Relative, (int)info.GetAddAd(aAttackBase, obj.GetLevel()));
                    obj.GetActualProperty().SetADefenceBase(Operate_Type.OT_Relative, (int)info.GetAddADp(aADefenceBase, obj.GetLevel()));
                    obj.GetActualProperty().SetMDefenceBase(Operate_Type.OT_Relative, (int)info.GetAddMDp(aMDefenceBase, obj.GetLevel()));
                    obj.GetActualProperty().SetCritical(Operate_Type.OT_Relative, info.GetAddCri(aCritical, obj.GetLevel()));
                    obj.GetActualProperty().SetCriticalPow(Operate_Type.OT_Relative, info.GetAddPow(aCriticalPow, obj.GetLevel()));
                    obj.GetActualProperty().SetCriticalBackHitPow(Operate_Type.OT_Relative, info.GetAddBackHitPow(aCriticalBackHitPow, obj.GetLevel()));
                    obj.GetActualProperty().SetCriticalCrackPow(Operate_Type.OT_Relative, info.GetAddCrackPow(aCriticalCrackPow, obj.GetLevel()));
                    obj.GetActualProperty().SetFireDamage(Operate_Type.OT_Relative, info.GetAddFireDam(aFireDamage, obj.GetLevel()));
                    obj.GetActualProperty().SetFireERD(Operate_Type.OT_Relative, info.GetAddFireErd(aFireERD, obj.GetLevel()));
                    obj.GetActualProperty().SetIceDamage(Operate_Type.OT_Relative, info.GetAddIceDam(aIceDamage, obj.GetLevel()));
                    obj.GetActualProperty().SetIceERD(Operate_Type.OT_Relative, info.GetAddIceErd(aIceERD, obj.GetLevel()));
                    obj.GetActualProperty().SetPoisonDamage(Operate_Type.OT_Relative, info.GetAddPoisonDam(aPoisonDamage, obj.GetLevel()));
                    obj.GetActualProperty().SetPoisonERD(Operate_Type.OT_Relative, info.GetAddPoisonErd(aPoisonERD, obj.GetLevel()));
                    obj.GetActualProperty().SetWeight(Operate_Type.OT_Relative, info.GetAddWeight(aWeight, obj.GetLevel()));
                    obj.GetActualProperty().SetRps(Operate_Type.OT_Relative, info.GetAddRps(aRps, obj.GetLevel()));
                    obj.GetActualProperty().SetAttackRange(Operate_Type.OT_Relative, info.GetAddAttackRange(aAttackRange, obj.GetLevel()));
                }
            }
        }