Beispiel #1
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 /// <summary>
 /// Call this when you are done spawning to make sure other spawning mechanics work. (Like console teleport).
 /// </summary>
 public static void EndSpawning() => Spawner.EndTeamRespawn();
Beispiel #2
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 /// <summary>
 /// This will attempt to get a random spawn point.
 /// </summary>
 public static PlayerSpawnPoint GetRandomSpawnPoint(RoleType role) =>
 Spawner.GetRandomSpawnPointPatch_OnGetRandomSpawnPoint(role);
Beispiel #3
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 /// <summary>
 /// This should be called once every time before you perform spawning on a specific role.
 /// It makes sure there are enough available spawn points for your spawns, using the <see cref="SpawnSettings"/>.
 /// </summary>
 /// <param name="role">The role of the player(s) you are spawning</param>
 /// <param name="numberOfSpawns">The number of players you are going to spawn.</param>
 public static void FilterSpawns(RoleType role, int numberOfSpawns = 1) =>
 Spawner.FilterSpawns(role, numberOfSpawns);