AddColumnValue() public method

public AddColumnValue ( string name, object value ) : void
name string
value object
return void
Beispiel #1
0
        public string GetCommand(int questId, int idx, int objIndex, int mapId, int wmaId, int floorId,
                                 int unk3, int unk4)
        {
            var builder = new CommandBuilder("quest_poi");

            builder.AddColumnValue("questid", questId);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("id", idx);
            }

            builder.AddColumnValue("objIndex", objIndex);
            builder.AddColumnValue("mapId", mapId);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("WorldMapAreaId", wmaId);
                builder.AddColumnValue("FloorId", floorId);
            }
            else
            {
                builder.AddColumnValue("unk1", wmaId);
                builder.AddColumnValue("unk2", floorId);
            }

            builder.AddColumnValue("unk3", unk3);
            builder.AddColumnValue("unk4", unk4);

            return(builder.BuildInsert(true));
        }
Beispiel #2
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        public string GetCommand(int questId, int idx, int objIndex, int mapId, int wmaId, int floorId,
            int unk3, int unk4)
        {
            var builder = new CommandBuilder("quest_poi");

            builder.AddColumnValue("questid", questId);

            if (SQLOutput.Format == SqlFormat.Trinity)
                builder.AddColumnValue("id", idx);

            builder.AddColumnValue("objIndex", objIndex);
            builder.AddColumnValue("mapId", mapId);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("WorldMapAreaId", wmaId);
                builder.AddColumnValue("FloorId", floorId);
            }
            else
            {
                builder.AddColumnValue("unk1", wmaId);
                builder.AddColumnValue("unk2", floorId);
            }

            builder.AddColumnValue("unk3", unk3);
            builder.AddColumnValue("unk4", unk4);

            return builder.BuildInsert(true);
        }
Beispiel #3
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        public string GetCommand(Race race, Class clss, int spellId)
        {
            var builder = new CommandBuilder("playercreateinfo_spell");

            builder.AddColumnValue("race", (int)race);
            builder.AddColumnValue("class", (int)clss);
            builder.AddColumnValue("Spell", spellId);
            builder.AddColumnValue("Note", string.Empty);

            return builder.BuildInsert(true);
        }
Beispiel #4
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        public string GetCommand(Race race, Class clss, int spellId)
        {
            var builder = new CommandBuilder("playercreateinfo_spell");

            builder.AddColumnValue("race", (int)race);
            builder.AddColumnValue("class", (int)clss);
            builder.AddColumnValue("Spell", spellId);
            builder.AddColumnValue("Note", string.Empty);

            return(builder.BuildInsert(true));
        }
        public string GetCommand(Race race, Class clss, int action, int button, ActionButtonType type)
        {
            var builder = new CommandBuilder("playercreateinfo_action");

            builder.AddColumnValue("race", (int)race);
            builder.AddColumnValue("class", (int)clss);
            builder.AddColumnValue("button", button);
            builder.AddColumnValue("action", action);
            builder.AddColumnValue("type", (int)type);

            return(builder.BuildInsert(true));
        }
        public string GetCommand(Race race, Class clss, int action, int button, ActionButtonType type)
        {
            var builder = new CommandBuilder("playercreateinfo_action");

            builder.AddColumnValue("race", (int)race);
            builder.AddColumnValue("class", (int)clss);
            builder.AddColumnValue("button", button);
            builder.AddColumnValue("action", action);
            builder.AddColumnValue("type", (int)type);

            return builder.BuildInsert(true);
        }
        public string GetCommand(int questId, int idx, int objIndex, int pointX, int pointY)
        {
            var builder = new CommandBuilder("quest_poi_points");

            builder.AddColumnValue("questId", questId);

            if (SQLOutput.Format == SqlFormat.Trinity)
                builder.AddColumnValue("id", idx);
            else
                builder.AddColumnValue("objIndex", objIndex);

            builder.AddColumnValue("x", pointX);
            builder.AddColumnValue("y", pointY);

            return builder.BuildInsert(true);
        }
Beispiel #8
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        public string GetCommand(int entry, float[] prob, string[] text1, string[] text2,
            Language[] lang, int[][] emDelay, int[][] emEmote)
        {
            var builder = new CommandBuilder("npc_text");

            builder.AddColumnValue("ID", entry);

            for (var i = 0; i < 8; i++)
            {
                builder.AddColumnValue("text" + i + "_0", text1[i]);
                builder.AddColumnValue("text" + i + "_1", text2[i]);
                builder.AddColumnValue("lang" + i, (int)lang[i]);
                builder.AddColumnValue("prob" + i, prob[i]);

                var k = 0;
                for (var j = 0; j < 3; j++)
                {
                    builder.AddColumnValue("em" + i + "_" + k, emDelay[i][j]);
                    k++;
                    builder.AddColumnValue("em" + i + "_" + k, emEmote[i][j]);
                    k++;
                }
            }

            return builder.BuildInsert(true);
        }
Beispiel #9
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        public string GetCommand(int entry, float[] prob, string[] text1, string[] text2,
                                 Language[] lang, int[][] emDelay, int[][] emEmote)
        {
            var builder = new CommandBuilder("npc_text");

            builder.AddColumnValue("ID", entry);

            for (var i = 0; i < 8; i++)
            {
                builder.AddColumnValue("text" + i + "_0", text1[i]);
                builder.AddColumnValue("text" + i + "_1", text2[i]);
                builder.AddColumnValue("lang" + i, (int)lang[i]);
                builder.AddColumnValue("prob" + i, prob[i]);

                var k = 0;
                for (var j = 0; j < 3; j++)
                {
                    builder.AddColumnValue("em" + i + "_" + k, emDelay[i][j]);
                    k++;
                    builder.AddColumnValue("em" + i + "_" + k, emEmote[i][j]);
                    k++;
                }
            }

            return(builder.BuildInsert(true));
        }
Beispiel #10
0
        public string GetCommand(int questId, int idx, int objIndex, int pointX, int pointY)
        {
            var builder = new CommandBuilder("quest_poi_points");

            builder.AddColumnValue("questId", questId);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("id", idx);
            }
            else
            {
                builder.AddColumnValue("objIndex", objIndex);
            }

            builder.AddColumnValue("x", pointX);
            builder.AddColumnValue("y", pointY);

            return(builder.BuildInsert(true));
        }
Beispiel #11
0
        public string GetCommand(Race race, Class clss, int map, int zone, Vector3 pos)
        {
            var builder = new CommandBuilder("playercreateinfo");

            builder.AddColumnValue("race", (int)race);
            builder.AddColumnValue("class", (int)clss);
            builder.AddColumnValue("map", map);
            builder.AddColumnValue("zone", zone);
            builder.AddColumnValue("position_x", pos.X);
            builder.AddColumnValue("position_y", pos.Y);
            builder.AddColumnValue("position_z", pos.Z);

            return(builder.BuildInsert(true));
        }
        public string GetCommand(Race race, Class clss, int map, int zone, Vector3 pos)
        {
            var builder = new CommandBuilder("playercreateinfo");

            builder.AddColumnValue("race", (int)race);
            builder.AddColumnValue("class", (int)clss);
            builder.AddColumnValue("map", map);
            builder.AddColumnValue("zone", zone);
            builder.AddColumnValue("position_x", pos.X);
            builder.AddColumnValue("position_y", pos.Y);
            builder.AddColumnValue("position_z", pos.Z);

            return builder.BuildInsert(true);
        }
        public string GetCommand(uint entry, int map, int phaseMask, Vector3 pos, float orient)
        {
            var builder = new CommandBuilder("gameobject");

            builder.AddColumnValue("id", entry);
            builder.AddColumnValue("map", map);
            builder.AddColumnValue("spawnMask", 1);
            builder.AddColumnValue("phaseMask", phaseMask);
            builder.AddColumnValue("position_x", pos.X);
            builder.AddColumnValue("position_y", pos.Y);
            builder.AddColumnValue("position_z", pos.Z);
            builder.AddColumnValue("orientation", orient);
            builder.AddColumnValue("rotation0", 0);
            builder.AddColumnValue("rotation1", 0);
            builder.AddColumnValue("rotation2", 0);
            builder.AddColumnValue("rotation3", 0);
            builder.AddColumnValue("spawntimesecs", 120);
            builder.AddColumnValue("animprogress", 0);
            builder.AddColumnValue("state", 1);

            return builder.BuildInsert(true);
        }
        public string GetCommand(uint entry, int map, int phaseMask, Vector3 position, float orient)
        {
            var builder = new CommandBuilder("creature");

            builder.AddColumnValue("id", entry);
            builder.AddColumnValue("map", map);
            builder.AddColumnValue("spawnMask", 1);
            builder.AddColumnValue("phaseMask", "0x" + phaseMask.ToString("X8"));
            builder.AddColumnValue("modelid", 0);
            builder.AddColumnValue("equipment_id", 0);
            builder.AddColumnValue("position_x", position.X);
            builder.AddColumnValue("position_y", position.Y);
            builder.AddColumnValue("position_z", position.Z);
            builder.AddColumnValue("orientation", orient);
            builder.AddColumnValue("spawntimesecs", 120);
            builder.AddColumnValue("spawndist", 0.0f);
            builder.AddColumnValue("currentwaypoint", 0);
            builder.AddColumnValue("curhealth", 1);
            builder.AddColumnValue("curmana", 0);
            builder.AddColumnValue("DeathState", 0);
            builder.AddColumnValue("MovementType", 0);

            return builder.BuildInsert(true);
        }
Beispiel #15
0
        public string GetCommand(uint entry, int map, int phaseMask, Vector3 pos, float orient)
        {
            var builder = new CommandBuilder("gameobject");

            builder.AddColumnValue("id", entry);
            builder.AddColumnValue("map", map);
            builder.AddColumnValue("spawnMask", 1);
            builder.AddColumnValue("phaseMask", phaseMask);
            builder.AddColumnValue("position_x", pos.X);
            builder.AddColumnValue("position_y", pos.Y);
            builder.AddColumnValue("position_z", pos.Z);
            builder.AddColumnValue("orientation", orient);
            builder.AddColumnValue("rotation0", 0);
            builder.AddColumnValue("rotation1", 0);
            builder.AddColumnValue("rotation2", 0);
            builder.AddColumnValue("rotation3", 0);
            builder.AddColumnValue("spawntimesecs", 120);
            builder.AddColumnValue("animprogress", 0);
            builder.AddColumnValue("state", 1);

            return(builder.BuildInsert(true));
        }
Beispiel #16
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        public string GetCommand(int entry, GameObjectType type, int dispId, string name,
            string iconName, string castCaption, string unkStr, int[] data, float size,
            int[] qItem)
        {
            var builder = new CommandBuilder("gameobject_template");

            builder.AddColumnValue("entry", entry);
            builder.AddColumnValue("type", (int)type);
            builder.AddColumnValue("displayId", dispId);
            builder.AddColumnValue("name", name);
            builder.AddColumnValue("castBarCaption", castCaption);
            builder.AddColumnValue("unk1", unkStr);
            builder.AddColumnValue("faction", 35);
            builder.AddColumnValue("flags", 0);
            builder.AddColumnValue("size", size);

            for (var i = 0; i < 24; i++)
                builder.AddColumnValue("data" + i, data[i]);

            builder.AddColumnValue("ScriptName", string.Empty);

            return builder.BuildInsert(true);
        }
Beispiel #17
0
        public string GetCommand(int entry, ItemClass iClass, int subClass, int unk0, string[] name,
                                 int dispId, ItemQuality quality, ItemFlag flags, ItemFlagExtra flags2, int buyPrice,
                                 int sellPrice, InventoryType invType, ClassMask allowClass, RaceMask allowRace, int itemLvl,
                                 int reqLvl, int reqSkill, int reqSkLvl, int reqSpell, int reqHonor, int reqCity,
                                 int reqRepFaction, int reqRepValue, int maxCount, int stacks, int contSlots, int statsCount,
                                 ItemModType[] statType, int[] statValue, int ssdId, int ssdVal, float[] dmgMin,
                                 float[] dmgMax, DamageType[] dmgType, int[] resistance, int delay, AmmoType ammoType,
                                 float rangedMod, int[] spellId, ItemSpellTriggerType[] spellTrigger, int[] spellCharges,
                                 int[] spellCooldown, int[] spellCategory, int[] spellCatCooldown, ItemBonding binding,
                                 string description, int pageText, Language langId, PageMaterial pageMat, int startQuest,
                                 int lockId, Material material, SheathType sheath, int randomProp, int randomSuffix,
                                 int block, int itemSet, int maxDura, int area, int map, BagFamilyMask bagFamily,
                                 TotemCategory totemCat, ItemSocketColor[] color, int[] content, int socketBonus,
                                 int gemProps, int reqDisEnchSkill, float armorDmgMod, int duration, int limitCategory,
                                 Holiday holidayId)
        {
            var builder = new CommandBuilder("item_template");

            builder.AddColumnValue("entry", entry);
            builder.AddColumnValue("class", (int)iClass);
            builder.AddColumnValue("subclass", subClass);
            builder.AddColumnValue("unk0", unk0);
            builder.AddColumnValue("name", name[0]);
            builder.AddColumnValue("displayid", dispId);
            builder.AddColumnValue("Quality", (int)quality);
            builder.AddColumnValue("Flags", (int)flags);
            builder.AddColumnValue("BuyCount", 1);
            builder.AddColumnValue("BuyPrice", buyPrice);
            builder.AddColumnValue("SellPrice", sellPrice);
            builder.AddColumnValue("InventoryType", (int)invType);
            builder.AddColumnValue("AllowableClass", (int)allowClass);
            builder.AddColumnValue("AllowableRace", (int)allowRace);
            builder.AddColumnValue("ItemLevel", itemLvl);
            builder.AddColumnValue("RequiredLevel", reqLvl);
            builder.AddColumnValue("RequiredSkill", reqSkill);
            builder.AddColumnValue("RequiredSkillRank", reqSkLvl);
            builder.AddColumnValue("requiredspell", reqSpell);
            builder.AddColumnValue("requiredhonorrank", reqHonor);
            builder.AddColumnValue("RequiredCityRank", reqCity);
            builder.AddColumnValue("RequiredReputationFaction", reqRepFaction);
            builder.AddColumnValue("RequiredReputationRank", reqRepValue);
            builder.AddColumnValue("maxcount", maxCount);

            var stackVal = stacks;

            if (SQLOutput.Format == SqlFormat.Mangos && stacks > 1000)
            {
                stackVal = -1;
            }

            builder.AddColumnValue("stackable", stackVal);
            builder.AddColumnValue("ContainerSlots", contSlots);
            builder.AddColumnValue("StatsCount", statsCount);

            for (var i = 0; i < 10; i++)
            {
                int type;
                int value;

                if (i > statsCount - 1)
                {
                    type  = 0;
                    value = 0;
                }
                else
                {
                    type  = (int)statType[i];
                    value = statValue[i];
                }

                builder.AddColumnValue("stat_type" + (i + 1), type);
                builder.AddColumnValue("stat_value" + (i + 1), value);
            }

            builder.AddColumnValue("ScalingStatDistribution", ssdId);
            builder.AddColumnValue("ScalingStatValue", ssdVal);

            for (var i = 0; i < 2; i++)
            {
                builder.AddColumnValue("dmg_min" + (i + 1), dmgMin[i]);
                builder.AddColumnValue("dmg_max" + (i + 1), dmgMax[i]);
                builder.AddColumnValue("dmg_type" + (i + 1), (int)dmgType[i]);
            }

            builder.AddColumnValue("armor", resistance[0]);
            builder.AddColumnValue("holy_res", resistance[1]);
            builder.AddColumnValue("fire_res", resistance[2]);
            builder.AddColumnValue("nature_res", resistance[3]);
            builder.AddColumnValue("frost_res", resistance[4]);
            builder.AddColumnValue("shadow_res", resistance[5]);
            builder.AddColumnValue("arcane_res", resistance[6]);
            builder.AddColumnValue("delay", delay);
            builder.AddColumnValue("ammo_type", (int)ammoType);
            builder.AddColumnValue("RangedModRange", rangedMod);

            for (var i = 0; i < 5; i++)
            {
                builder.AddColumnValue("spellid_" + (i + 1), spellId[i]);
                builder.AddColumnValue("spelltrigger_" + (i + 1), (int)spellTrigger[i]);
                builder.AddColumnValue("spellcharges_" + (i + 1), spellCharges[i]);
                builder.AddColumnValue("spellppmRate_" + (i + 1), 0);
                builder.AddColumnValue("spellcooldown_" + (i + 1), spellCooldown[i]);
                builder.AddColumnValue("spellcategory_" + (i + 1), spellCategory[i]);
                builder.AddColumnValue("spellcategorycooldown_" + (i + 1), spellCatCooldown[i]);
            }

            builder.AddColumnValue("bonding", (int)binding);
            builder.AddColumnValue("description", description);
            builder.AddColumnValue("PageText", pageText);
            builder.AddColumnValue("LanguageID", (int)langId);
            builder.AddColumnValue("PageMaterial", (int)pageMat);
            builder.AddColumnValue("startquest", startQuest);
            builder.AddColumnValue("lockid", lockId);
            builder.AddColumnValue("Material", (int)material);
            builder.AddColumnValue("sheath", (int)sheath);
            builder.AddColumnValue("RandomProperty", randomProp);
            builder.AddColumnValue("RandomSuffix", randomSuffix);
            builder.AddColumnValue("block", block);
            builder.AddColumnValue("itemset", itemSet);
            builder.AddColumnValue("MaxDurability", maxDura);
            builder.AddColumnValue("area", area);
            builder.AddColumnValue("map", map);
            builder.AddColumnValue("BagFamily", (int)bagFamily);
            builder.AddColumnValue("TotemCategory", (int)totemCat);

            for (var i = 0; i < 3; i++)
            {
                builder.AddColumnValue("socketColor_" + (i + 1), (int)color[i]);
                builder.AddColumnValue("socketContent_" + (i + 1), content[i]);
            }

            builder.AddColumnValue("socketBonus", socketBonus);
            builder.AddColumnValue("GemProperties", gemProps);
            builder.AddColumnValue("RequiredDisenchantSkill", reqDisEnchSkill);
            builder.AddColumnValue("ArmorDamageModifier", armorDmgMod);
            builder.AddColumnValue("Duration", duration);
            builder.AddColumnValue("ItemLimitCategory", limitCategory);
            builder.AddColumnValue("HolidayID", (int)holidayId);
            builder.AddColumnValue("ScriptName", string.Empty);
            builder.AddColumnValue("DisenchantID", 0);
            builder.AddColumnValue("FoodType", 0);
            builder.AddColumnValue("minMoneyLoot", 0);
            builder.AddColumnValue("maxMoneyLoot", 0);
            builder.AddColumnValue("NonConsumable", 0);

            return(builder.BuildInsert(true));
        }
Beispiel #18
0
        public string GetCommand(int entry, ItemClass iClass, int subClass, int unk0, string[] name,
            int dispId, ItemQuality quality, ItemFlag flags, ItemFlagExtra flags2, int buyPrice,
            int sellPrice, InventoryType invType, ClassMask allowClass, RaceMask allowRace, int itemLvl,
            int reqLvl, int reqSkill, int reqSkLvl, int reqSpell, int reqHonor, int reqCity,
            int reqRepFaction, int reqRepValue, int maxCount, int stacks, int contSlots, int statsCount,
            ItemModType[] statType, int[] statValue, int ssdId, int ssdVal, float[] dmgMin,
            float[] dmgMax, DamageType[] dmgType, int[] resistance, int delay, AmmoType ammoType,
            float rangedMod, int[] spellId, ItemSpellTriggerType[] spellTrigger, int[] spellCharges,
            int[] spellCooldown, int[] spellCategory, int[] spellCatCooldown, ItemBonding binding,
            string description, int pageText, Language langId, PageMaterial pageMat, int startQuest,
            int lockId, Material material, SheathType sheath, int randomProp, int randomSuffix,
            int block, int itemSet, int maxDura, int area, int map, BagFamilyMask bagFamily,
            TotemCategory totemCat, ItemSocketColor[] color, int[] content, int socketBonus,
            int gemProps, int reqDisEnchSkill, float armorDmgMod, int duration, int limitCategory,
            Holiday holidayId)
        {
            var builder = new CommandBuilder("item_template");

            builder.AddColumnValue("entry", entry);
            builder.AddColumnValue("class", (int)iClass);
            builder.AddColumnValue("subclass", subClass);
            builder.AddColumnValue("unk0", unk0);
            builder.AddColumnValue("name", name[0]);
            builder.AddColumnValue("displayid", dispId);
            builder.AddColumnValue("Quality", (int)quality);
            builder.AddColumnValue("Flags", (int)flags);
            builder.AddColumnValue("BuyCount", 1);
            builder.AddColumnValue("BuyPrice", buyPrice);
            builder.AddColumnValue("SellPrice", sellPrice);
            builder.AddColumnValue("InventoryType", (int)invType);
            builder.AddColumnValue("AllowableClass", (int)allowClass);
            builder.AddColumnValue("AllowableRace", (int)allowRace);
            builder.AddColumnValue("ItemLevel", itemLvl);
            builder.AddColumnValue("RequiredLevel", reqLvl);
            builder.AddColumnValue("RequiredSkill", reqSkill);
            builder.AddColumnValue("RequiredSkillRank", reqSkLvl);
            builder.AddColumnValue("requiredspell", reqSpell);
            builder.AddColumnValue("requiredhonorrank", reqHonor);
            builder.AddColumnValue("RequiredCityRank", reqCity);
            builder.AddColumnValue("RequiredReputationFaction", reqRepFaction);
            builder.AddColumnValue("RequiredReputationRank", reqRepValue);
            builder.AddColumnValue("maxcount", maxCount);

            var stackVal = stacks;
            if (SQLOutput.Format == SqlFormat.Mangos && stacks > 1000)
                stackVal = -1;

            builder.AddColumnValue("stackable", stackVal);
            builder.AddColumnValue("ContainerSlots", contSlots);
            builder.AddColumnValue("StatsCount", statsCount);

            for (var i = 0; i < 10; i++)
            {
                int type;
                int value;

                if (i > statsCount - 1)
                {
                    type = 0;
                    value = 0;
                }
                else
                {
                    type = (int)statType[i];
                    value = statValue[i];
                }

                builder.AddColumnValue("stat_type" + (i + 1), type);
                builder.AddColumnValue("stat_value" + (i + 1), value);
            }

            builder.AddColumnValue("ScalingStatDistribution", ssdId);
            builder.AddColumnValue("ScalingStatValue", ssdVal);

            for (var i = 0; i < 2; i++)
            {
                builder.AddColumnValue("dmg_min" + (i + 1), dmgMin[i]);
                builder.AddColumnValue("dmg_max" + (i + 1), dmgMax[i]);
                builder.AddColumnValue("dmg_type" + (i + 1), (int)dmgType[i]);
            }

            builder.AddColumnValue("armor", resistance[0]);
            builder.AddColumnValue("holy_res", resistance[1]);
            builder.AddColumnValue("fire_res", resistance[2]);
            builder.AddColumnValue("nature_res", resistance[3]);
            builder.AddColumnValue("frost_res", resistance[4]);
            builder.AddColumnValue("shadow_res", resistance[5]);
            builder.AddColumnValue("arcane_res", resistance[6]);
            builder.AddColumnValue("delay", delay);
            builder.AddColumnValue("ammo_type", (int)ammoType);
            builder.AddColumnValue("RangedModRange", rangedMod);

            for (var i = 0; i < 5; i++)
            {
                builder.AddColumnValue("spellid_" + (i + 1), spellId[i]);
                builder.AddColumnValue("spelltrigger_" + (i + 1), (int)spellTrigger[i]);
                builder.AddColumnValue("spellcharges_" + (i + 1), spellCharges[i]);
                builder.AddColumnValue("spellppmRate_" + (i + 1), 0);
                builder.AddColumnValue("spellcooldown_" + (i + 1), spellCooldown[i]);
                builder.AddColumnValue("spellcategory_" + (i + 1), spellCategory[i]);
                builder.AddColumnValue("spellcategorycooldown_" + (i + 1), spellCatCooldown[i]);
            }

            builder.AddColumnValue("bonding", (int)binding);
            builder.AddColumnValue("description", description);
            builder.AddColumnValue("PageText", pageText);
            builder.AddColumnValue("LanguageID", (int)langId);
            builder.AddColumnValue("PageMaterial", (int)pageMat);
            builder.AddColumnValue("startquest", startQuest);
            builder.AddColumnValue("lockid", lockId);
            builder.AddColumnValue("Material", (int)material);
            builder.AddColumnValue("sheath", (int)sheath);
            builder.AddColumnValue("RandomProperty", randomProp);
            builder.AddColumnValue("RandomSuffix", randomSuffix);
            builder.AddColumnValue("block", block);
            builder.AddColumnValue("itemset", itemSet);
            builder.AddColumnValue("MaxDurability", maxDura);
            builder.AddColumnValue("area", area);
            builder.AddColumnValue("map", map);
            builder.AddColumnValue("BagFamily", (int)bagFamily);
            builder.AddColumnValue("TotemCategory", (int)totemCat);

            for (var i = 0; i < 3; i++)
            {
                builder.AddColumnValue("socketColor_" + (i + 1), (int)color[i]);
                builder.AddColumnValue("socketContent_" + (i + 1), content[i]);
            }

            builder.AddColumnValue("socketBonus", socketBonus);
            builder.AddColumnValue("GemProperties", gemProps);
            builder.AddColumnValue("RequiredDisenchantSkill", reqDisEnchSkill);
            builder.AddColumnValue("ArmorDamageModifier", armorDmgMod);
            builder.AddColumnValue("Duration", duration);
            builder.AddColumnValue("ItemLimitCategory", limitCategory);
            builder.AddColumnValue("HolidayID", (int)holidayId);
            builder.AddColumnValue("ScriptName", string.Empty);
            builder.AddColumnValue("DisenchantID", 0);
            builder.AddColumnValue("FoodType", 0);
            builder.AddColumnValue("minMoneyLoot", 0);
            builder.AddColumnValue("maxMoneyLoot", 0);
            builder.AddColumnValue("NonConsumable", 0);

            return builder.BuildInsert(true);
        }
Beispiel #19
0
        public string GetCommand(int entry, QuestMethod method, int level, int minLevel,
                                 QuestSort sort, QuestType type, int players, int[] factId, int[] factRep,
                                 int nextQuest, int xpId, int rewReqMoney, int rewMoneyMaxLvl, int rewSpell,
                                 int rewSpellCast, int rewHonor, float rewHonorBonus, int srcItemId,
                                 QuestFlag flags, int titleId, int reqPlayerKills, int bonusTalents,
                                 int bonusArenaPoints, int bonusUnk, int[] rewItemId, int[] rewItemCnt,
                                 int[] rewChoiceItemId, int[] rewChoiceItemCnt, int[] rewFactionId,
                                 int[] rewFactionIdx, int[] rewRepOverride, int pointMap, float pointX,
                                 float pointY, int pointOpt, string title, string objectives, string details,
                                 string endText, string returnText, KeyValuePair <int, bool>[] reqId, int[] reqCnt,
                                 int[] srcId, int[] srcCnt, int[] reqItemId, int[] reqItemCnt,
                                 string[] objectiveText)
        {
            var builder = new CommandBuilder("quest_template");

            builder.AddColumnValue("entry", entry);
            builder.AddColumnValue("Method", (int)method);
            builder.AddColumnValue("ZoneOrSort", (int)sort);
            builder.AddColumnValue("SkillOrClass", 0);
            builder.AddColumnValue("MinLevel", minLevel);
            builder.AddColumnValue("QuestLevel", level);
            builder.AddColumnValue("Type", (int)type);
            builder.AddColumnValue("RequiredRaces", 0);
            builder.AddColumnValue("RequiredSkillValue", 0);
            builder.AddColumnValue("RepObjectiveFaction", factId[0]);
            builder.AddColumnValue("RepObjectiveValue", factRep[0]);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("RepObjectiveFaction2", factId[1]);
                builder.AddColumnValue("RepObjectiveValue2", factRep[1]);
            }

            builder.AddColumnValue("RequiredMinRepFaction", 0);
            builder.AddColumnValue("RequiredMinRepValue", 0);
            builder.AddColumnValue("RequiredMaxRepFaction", 0);
            builder.AddColumnValue("RequiredMaxRepValue", 0);
            builder.AddColumnValue("SuggestedPlayers", players);
            builder.AddColumnValue("LimitTime", 0);
            builder.AddColumnValue("QuestFlags", (int)flags);
            builder.AddColumnValue("SpecialFlags", 0);
            builder.AddColumnValue("CharTitleId", titleId);
            builder.AddColumnValue("PlayersSlain", reqPlayerKills);
            builder.AddColumnValue("BonusTalents", bonusTalents);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("BonusArenaPoints", bonusArenaPoints);
            }

            builder.AddColumnValue("PrevQuestId", 0);
            builder.AddColumnValue("NextQuestId", 0);
            builder.AddColumnValue("ExclusiveGroup", 0);
            builder.AddColumnValue("NextQuestInChain", nextQuest);
            builder.AddColumnValue("RewXPId", xpId);
            builder.AddColumnValue("SrcItemId", srcItemId);
            builder.AddColumnValue("SrcItemCount", 0);
            builder.AddColumnValue("SrcSpell", 0);
            builder.AddColumnValue("Title", title);
            builder.AddColumnValue("Details", details);
            builder.AddColumnValue("Objectives", objectives);
            builder.AddColumnValue("OfferRewardText", string.Empty);
            builder.AddColumnValue("RequestItemsText", string.Empty);
            builder.AddColumnValue("EndText", endText);
            builder.AddColumnValue("CompletedText", returnText);

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("ObjectiveText" + (i + 1), objectiveText[i]);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("ReqItemId" + (i + 1), reqItemId[i]);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("ReqItemCount" + (i + 1), reqItemCnt[i]);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("ReqSourceId" + (i + 1), srcId[i]);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("ReqSourceCount" + (i + 1), srcCnt[i]);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("ReqCreatureOrGOId" + (i + 1), reqId[i].Value ?
                                       -reqId[i].Key : reqId[i].Key);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("ReqCreatureOrGOCount" + (i + 1), reqCnt[i]);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("ReqSpellCast" + (i + 1), 0);
            }

            for (var i = 0; i < 6; i++)
            {
                builder.AddColumnValue("RewChoiceItemId" + (i + 1), rewChoiceItemId[i]);
            }

            for (var i = 0; i < 6; i++)
            {
                builder.AddColumnValue("RewChoiceItemCount" + (i + 1), rewChoiceItemCnt[i]);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("RewItemId" + (i + 1), rewItemId[i]);
            }

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("RewItemCount" + (i + 1), rewItemCnt[i]);
            }

            for (var i = 0; i < 5; i++)
            {
                builder.AddColumnValue("RewRepFaction" + (i + 1), rewFactionId[i]);
            }

            for (var i = 0; i < 5; i++)
            {
                builder.AddColumnValue("RewRepValueId" + (i + 1), rewRepOverride[i]);
            }

            for (var i = 0; i < 5; i++)
            {
                builder.AddColumnValue("RewRepValue" + (i + 1), 0);
            }

            builder.AddColumnValue("RewHonorAddition", rewHonor);
            builder.AddColumnValue("RewHonorMultiplier", rewHonorBonus);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("unk0", bonusUnk);
            }

            builder.AddColumnValue("RewOrReqMoney", rewReqMoney);
            builder.AddColumnValue("RewMoneyMaxLevel", rewMoneyMaxLvl);
            builder.AddColumnValue("RewSpell", rewSpell);
            builder.AddColumnValue("RewSpellCast", rewSpellCast);
            builder.AddColumnValue("RewMailTemplateId", 0);
            builder.AddColumnValue("RewMailDelaySecs", 0);
            builder.AddColumnValue("PointMapId", pointMap);
            builder.AddColumnValue("PointX", pointX);
            builder.AddColumnValue("PointY", pointY);
            builder.AddColumnValue("PointOpt", pointOpt);

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("DetailsEmote" + (i + 1), 0);
            }

            builder.AddColumnValue("IncompleteEmote", 0);
            builder.AddColumnValue("CompleteEmote", 0);

            for (var i = 0; i < 4; i++)
            {
                builder.AddColumnValue("OfferRewardEmote" + (i + 1), 0);
            }

            builder.AddColumnValue("StartScript", 0);
            builder.AddColumnValue("CompleteScript", 0);

            return(builder.BuildInsert(true));
        }
Beispiel #20
0
        public string GetCommand(int entry, string name, string subName, string iconName,
                                 CreatureTypeFlag typeFlags, CreatureType type, CreatureFamily family, CreatureRank rank,
                                 int[] killCredit, int[] dispId, float mod1, float mod2, bool racialLeader, int[] qItem,
                                 int moveId)
        {
            var builder = new CommandBuilder("creature_template");

            builder.AddColumnValue("entry", entry);

            for (var i = 0; i < 3; i++)
            {
                builder.AddColumnValue("difficulty_entry_" + (i + 1), 0);
            }

            for (var i = 0; i < 2; i++)
            {
                builder.AddColumnValue("KillCredit" + (i + 1), killCredit[i]);
            }

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                for (var i = 0; i < 4; i++)
                {
                    builder.AddColumnValue("modelid" + (i + 1), dispId[i]);
                }
            }
            else
            {
                builder.AddColumnValue("modelid_A", dispId[0]);
                builder.AddColumnValue("modelid_A2", dispId[1]);
                builder.AddColumnValue("modelid_H", dispId[2]);
                builder.AddColumnValue("modelid_H2", dispId[3]);
            }

            builder.AddColumnValue("name", name);
            builder.AddColumnValue("subname", subName);
            builder.AddColumnValue("IconName", iconName);
            builder.AddColumnValue("gossip_menu_id", 0);
            builder.AddColumnValue("minlevel", 1);
            builder.AddColumnValue("maxlevel", 1);

            if (SQLOutput.Format != SqlFormat.Trinity)
            {
                builder.AddColumnValue("minhealth", 0);
                builder.AddColumnValue("maxhealth", 0);
                builder.AddColumnValue("minmana", 0);
                builder.AddColumnValue("maxmana", 0);
                builder.AddColumnValue("armor", 0);
            }
            else
            {
                builder.AddColumnValue("exp", 0);
            }

            builder.AddColumnValue("faction_A", 35);
            builder.AddColumnValue("faction_H", 35);
            builder.AddColumnValue("npcflag", 0);
            builder.AddColumnValue("speed_walk", 1.0f);
            builder.AddColumnValue("speed_run", 1.14286f);
            builder.AddColumnValue("scale", 0.0f);
            builder.AddColumnValue("rank", (int)rank);
            builder.AddColumnValue("mindmg", 0);
            builder.AddColumnValue("maxdmg", 0);
            builder.AddColumnValue("dmgschool", 0);
            builder.AddColumnValue("attackpower", 0);
            builder.AddColumnValue("dmg_multiplier", 1.0f);
            builder.AddColumnValue("baseattacktime", 0);
            builder.AddColumnValue("rangeattacktime", 0);
            builder.AddColumnValue("unit_class", 1);
            builder.AddColumnValue("unit_flags", 0);
            builder.AddColumnValue("dynamicflags", 0);
            builder.AddColumnValue("family", (int)family);
            builder.AddColumnValue("trainer_type", 0);
            builder.AddColumnValue("trainer_spell", 0);
            builder.AddColumnValue("trainer_class", 0);
            builder.AddColumnValue("trainer_race", 0);
            builder.AddColumnValue("minrangedmg", 0.0f);
            builder.AddColumnValue("maxrangedmg", 0.0f);
            builder.AddColumnValue("rangedattackpower", 0);
            builder.AddColumnValue("type", (int)type);
            builder.AddColumnValue("type_flags", (int)typeFlags);
            builder.AddColumnValue("lootid", 0);
            builder.AddColumnValue("pickpocketloot", 0);
            builder.AddColumnValue("skinloot", 0);

            for (var i = 0; i < 6; i++)
            {
                builder.AddColumnValue("resistance" + (i + 1), 0);
            }

            var spellI = 4;

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                spellI = 8;
            }

            for (var i = 0; i < spellI; i++)
            {
                builder.AddColumnValue("spell" + (i + 1), 0);
            }

            builder.AddColumnValue("PetSpellDataId", 0);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("VehicleId", 0);
            }

            builder.AddColumnValue("mingold", 0);
            builder.AddColumnValue("maxgold", 0);
            builder.AddColumnValue("AIName", string.Empty);
            builder.AddColumnValue("MovementType", 0);
            builder.AddColumnValue("InhabitType", 0);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("Health_mod", mod1);
                builder.AddColumnValue("Mana_mod", mod2);
                builder.AddColumnValue("Armor_mod", 1);
            }
            else
            {
                builder.AddColumnValue("unk16", mod1);
                builder.AddColumnValue("unk17", mod2);
            }

            builder.AddColumnValue("RacialLeader", racialLeader.ToByte());

            for (var i = 0; i < 6; i++)
            {
                builder.AddColumnValue("questItem" + (i + 1), qItem[0]);
            }

            builder.AddColumnValue("movementId", moveId);
            builder.AddColumnValue("RegenHealth", 1);
            builder.AddColumnValue("equipment_id", 0);
            builder.AddColumnValue("mechanic_immune_mask", 0);
            builder.AddColumnValue("flags_extra", 0);
            builder.AddColumnValue("ScriptName", string.Empty);

            return(builder.BuildInsert(true));
        }
Beispiel #21
0
        public string GetCommand(int entry, string name, string subName, string iconName,
            CreatureTypeFlag typeFlags, CreatureType type, CreatureFamily family, CreatureRank rank,
            int[] killCredit, int[] dispId, float mod1, float mod2, bool racialLeader, int[] qItem,
            int moveId)
        {
            var builder = new CommandBuilder("creature_template");

            builder.AddColumnValue("entry", entry);

            for (var i = 0; i < 3; i++)
                builder.AddColumnValue("difficulty_entry_" + (i + 1), 0);

            for (var i = 0; i < 2; i++)
                builder.AddColumnValue("KillCredit" + (i + 1), killCredit[i]);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                for (var i = 0; i < 4; i++)
                    builder.AddColumnValue("modelid" + (i + 1), dispId[i]);
            }
            else
            {
                builder.AddColumnValue("modelid_A", dispId[0]);
                builder.AddColumnValue("modelid_A2", dispId[1]);
                builder.AddColumnValue("modelid_H", dispId[2]);
                builder.AddColumnValue("modelid_H2", dispId[3]);
            }

            builder.AddColumnValue("name", name);
            builder.AddColumnValue("subname", subName);
            builder.AddColumnValue("IconName", iconName);
            builder.AddColumnValue("gossip_menu_id", 0);
            builder.AddColumnValue("minlevel", 1);
            builder.AddColumnValue("maxlevel", 1);

            if (SQLOutput.Format != SqlFormat.Trinity)
            {
                builder.AddColumnValue("minhealth", 0);
                builder.AddColumnValue("maxhealth", 0);
                builder.AddColumnValue("minmana", 0);
                builder.AddColumnValue("maxmana", 0);
                builder.AddColumnValue("armor", 0);
            }
            else
                builder.AddColumnValue("exp", 0);

            builder.AddColumnValue("faction_A", 35);
            builder.AddColumnValue("faction_H", 35);
            builder.AddColumnValue("npcflag", 0);
            builder.AddColumnValue("speed_walk", 1.0f);
            builder.AddColumnValue("speed_run", 1.14286f);
            builder.AddColumnValue("scale", 0.0f);
            builder.AddColumnValue("rank", (int)rank);
            builder.AddColumnValue("mindmg", 0);
            builder.AddColumnValue("maxdmg", 0);
            builder.AddColumnValue("dmgschool", 0);
            builder.AddColumnValue("attackpower", 0);
            builder.AddColumnValue("dmg_multiplier", 1.0f);
            builder.AddColumnValue("baseattacktime", 0);
            builder.AddColumnValue("rangeattacktime", 0);
            builder.AddColumnValue("unit_class", 1);
            builder.AddColumnValue("unit_flags", 0);
            builder.AddColumnValue("dynamicflags", 0);
            builder.AddColumnValue("family", (int)family);
            builder.AddColumnValue("trainer_type", 0);
            builder.AddColumnValue("trainer_spell", 0);
            builder.AddColumnValue("trainer_class", 0);
            builder.AddColumnValue("trainer_race", 0);
            builder.AddColumnValue("minrangedmg", 0.0f);
            builder.AddColumnValue("maxrangedmg", 0.0f);
            builder.AddColumnValue("rangedattackpower", 0);
            builder.AddColumnValue("type", (int)type);
            builder.AddColumnValue("type_flags", (int)typeFlags);
            builder.AddColumnValue("lootid", 0);
            builder.AddColumnValue("pickpocketloot", 0);
            builder.AddColumnValue("skinloot", 0);

            for (var i = 0; i < 6; i++)
                builder.AddColumnValue("resistance" + (i + 1), 0);

            var spellI = 4;
            if (SQLOutput.Format == SqlFormat.Trinity)
                spellI = 8;

            for (var i = 0; i < spellI; i++)
                builder.AddColumnValue("spell" + (i + 1), 0);

            builder.AddColumnValue("PetSpellDataId", 0);

            if (SQLOutput.Format == SqlFormat.Trinity)
                builder.AddColumnValue("VehicleId", 0);

            builder.AddColumnValue("mingold", 0);
            builder.AddColumnValue("maxgold", 0);
            builder.AddColumnValue("AIName", string.Empty);
            builder.AddColumnValue("MovementType", 0);
            builder.AddColumnValue("InhabitType", 0);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("Health_mod", mod1);
                builder.AddColumnValue("Mana_mod", mod2);
                builder.AddColumnValue("Armor_mod", 1);
            }
            else
            {
                builder.AddColumnValue("unk16", mod1);
                builder.AddColumnValue("unk17", mod2);
            }

            builder.AddColumnValue("RacialLeader", racialLeader.ToByte());

            for (var i = 0; i < 6; i++)
                builder.AddColumnValue("questItem" + (i + 1), qItem[0]);

            builder.AddColumnValue("movementId", moveId);
            builder.AddColumnValue("RegenHealth", 1);
            builder.AddColumnValue("equipment_id", 0);
            builder.AddColumnValue("mechanic_immune_mask", 0);
            builder.AddColumnValue("flags_extra", 0);
            builder.AddColumnValue("ScriptName", string.Empty);

            return builder.BuildInsert(true);
        }
        public string GetCommand(uint entry, int map, int phaseMask, Vector3 position, float orient)
        {
            var builder = new CommandBuilder("creature");

            builder.AddColumnValue("id", entry);
            builder.AddColumnValue("map", map);
            builder.AddColumnValue("spawnMask", 1);
            builder.AddColumnValue("phaseMask", "0x" + phaseMask.ToString("X8"));
            builder.AddColumnValue("modelid", 0);
            builder.AddColumnValue("equipment_id", 0);
            builder.AddColumnValue("position_x", position.X);
            builder.AddColumnValue("position_y", position.Y);
            builder.AddColumnValue("position_z", position.Z);
            builder.AddColumnValue("orientation", orient);
            builder.AddColumnValue("spawntimesecs", 120);
            builder.AddColumnValue("spawndist", 0.0f);
            builder.AddColumnValue("currentwaypoint", 0);
            builder.AddColumnValue("curhealth", 1);
            builder.AddColumnValue("curmana", 0);
            builder.AddColumnValue("DeathState", 0);
            builder.AddColumnValue("MovementType", 0);

            return(builder.BuildInsert(true));
        }
Beispiel #23
0
        public string GetCommand(int entry, GameObjectType type, int dispId, string name,
                                 string iconName, string castCaption, string unkStr, int[] data, float size,
                                 int[] qItem)
        {
            var builder = new CommandBuilder("gameobject_template");

            builder.AddColumnValue("entry", entry);
            builder.AddColumnValue("type", (int)type);
            builder.AddColumnValue("displayId", dispId);
            builder.AddColumnValue("name", name);
            builder.AddColumnValue("castBarCaption", castCaption);
            builder.AddColumnValue("unk1", unkStr);
            builder.AddColumnValue("faction", 35);
            builder.AddColumnValue("flags", 0);
            builder.AddColumnValue("size", size);

            for (var i = 0; i < 24; i++)
            {
                builder.AddColumnValue("data" + i, data[i]);
            }

            builder.AddColumnValue("ScriptName", string.Empty);

            return(builder.BuildInsert(true));
        }
Beispiel #24
0
        public string GetCommand(int entry, QuestMethod method, int level, int minLevel,
            QuestSort sort, QuestType type, int players, int[] factId, int[] factRep,
            int nextQuest, int xpId, int rewReqMoney, int rewMoneyMaxLvl, int rewSpell,
            int rewSpellCast, int rewHonor, float rewHonorBonus, int srcItemId,
            QuestFlag flags, int titleId, int reqPlayerKills, int bonusTalents,
            int bonusArenaPoints, int bonusUnk, int[] rewItemId, int[] rewItemCnt,
            int[] rewChoiceItemId, int[] rewChoiceItemCnt, int[] rewFactionId,
            int[] rewFactionIdx, int[] rewRepOverride, int pointMap, float pointX,
            float pointY, int pointOpt, string title, string objectives, string details,
            string endText, string returnText, KeyValuePair<int, bool>[] reqId, int[] reqCnt,
            int[] srcId, int[] srcCnt, int[] reqItemId, int[] reqItemCnt,
            string[] objectiveText)
        {
            var builder = new CommandBuilder("quest_template");

            builder.AddColumnValue("entry", entry);
            builder.AddColumnValue("Method", (int)method);
            builder.AddColumnValue("ZoneOrSort", (int)sort);
            builder.AddColumnValue("SkillOrClass", 0);
            builder.AddColumnValue("MinLevel", minLevel);
            builder.AddColumnValue("QuestLevel", level);
            builder.AddColumnValue("Type", (int)type);
            builder.AddColumnValue("RequiredRaces", 0);
            builder.AddColumnValue("RequiredSkillValue", 0);
            builder.AddColumnValue("RepObjectiveFaction", factId[0]);
            builder.AddColumnValue("RepObjectiveValue", factRep[0]);

            if (SQLOutput.Format == SqlFormat.Trinity)
            {
                builder.AddColumnValue("RepObjectiveFaction2", factId[1]);
                builder.AddColumnValue("RepObjectiveValue2", factRep[1]);
            }

            builder.AddColumnValue("RequiredMinRepFaction", 0);
            builder.AddColumnValue("RequiredMinRepValue", 0);
            builder.AddColumnValue("RequiredMaxRepFaction", 0);
            builder.AddColumnValue("RequiredMaxRepValue", 0);
            builder.AddColumnValue("SuggestedPlayers", players);
            builder.AddColumnValue("LimitTime", 0);
            builder.AddColumnValue("QuestFlags", (int)flags);
            builder.AddColumnValue("SpecialFlags", 0);
            builder.AddColumnValue("CharTitleId", titleId);
            builder.AddColumnValue("PlayersSlain", reqPlayerKills);
            builder.AddColumnValue("BonusTalents", bonusTalents);

            if (SQLOutput.Format == SqlFormat.Trinity)
                builder.AddColumnValue("BonusArenaPoints", bonusArenaPoints);

            builder.AddColumnValue("PrevQuestId", 0);
            builder.AddColumnValue("NextQuestId", 0);
            builder.AddColumnValue("ExclusiveGroup", 0);
            builder.AddColumnValue("NextQuestInChain", nextQuest);
            builder.AddColumnValue("RewXPId", xpId);
            builder.AddColumnValue("SrcItemId", srcItemId);
            builder.AddColumnValue("SrcItemCount", 0);
            builder.AddColumnValue("SrcSpell", 0);
            builder.AddColumnValue("Title", title);
            builder.AddColumnValue("Details", details);
            builder.AddColumnValue("Objectives", objectives);
            builder.AddColumnValue("OfferRewardText", string.Empty);
            builder.AddColumnValue("RequestItemsText", string.Empty);
            builder.AddColumnValue("EndText", endText);
            builder.AddColumnValue("CompletedText", returnText);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("ObjectiveText" + (i + 1), objectiveText[i]);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("ReqItemId" + (i + 1), reqItemId[i]);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("ReqItemCount" + (i + 1), reqItemCnt[i]);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("ReqSourceId" + (i + 1), srcId[i]);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("ReqSourceCount" + (i + 1), srcCnt[i]);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("ReqCreatureOrGOId" + (i + 1), reqId[i].Value ?
                    -reqId[i].Key : reqId[i].Key);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("ReqCreatureOrGOCount" + (i + 1), reqCnt[i]);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("ReqSpellCast" + (i + 1), 0);

            for (var i = 0; i < 6; i++)
                builder.AddColumnValue("RewChoiceItemId" + (i + 1), rewChoiceItemId[i]);

            for (var i = 0; i < 6; i++)
                builder.AddColumnValue("RewChoiceItemCount" + (i + 1), rewChoiceItemCnt[i]);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("RewItemId" + (i + 1), rewItemId[i]);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("RewItemCount" + (i + 1), rewItemCnt[i]);

            for (var i = 0; i < 5; i++)
                builder.AddColumnValue("RewRepFaction" + (i + 1), rewFactionId[i]);

            for (var i = 0; i < 5; i++)
                builder.AddColumnValue("RewRepValueId" + (i + 1), rewRepOverride[i]);

            for (var i = 0; i < 5; i++)
                builder.AddColumnValue("RewRepValue" + (i + 1), 0);

            builder.AddColumnValue("RewHonorAddition", rewHonor);
            builder.AddColumnValue("RewHonorMultiplier", rewHonorBonus);

            if (SQLOutput.Format == SqlFormat.Trinity)
                builder.AddColumnValue("unk0", bonusUnk);

            builder.AddColumnValue("RewOrReqMoney", rewReqMoney);
            builder.AddColumnValue("RewMoneyMaxLevel", rewMoneyMaxLvl);
            builder.AddColumnValue("RewSpell", rewSpell);
            builder.AddColumnValue("RewSpellCast", rewSpellCast);
            builder.AddColumnValue("RewMailTemplateId", 0);
            builder.AddColumnValue("RewMailDelaySecs", 0);
            builder.AddColumnValue("PointMapId", pointMap);
            builder.AddColumnValue("PointX", pointX);
            builder.AddColumnValue("PointY", pointY);
            builder.AddColumnValue("PointOpt", pointOpt);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("DetailsEmote" + (i + 1), 0);

            builder.AddColumnValue("IncompleteEmote", 0);
            builder.AddColumnValue("CompleteEmote", 0);

            for (var i = 0; i < 4; i++)
                builder.AddColumnValue("OfferRewardEmote" + (i + 1), 0);

            builder.AddColumnValue("StartScript", 0);
            builder.AddColumnValue("CompleteScript", 0);

            return builder.BuildInsert(true);
        }