Beispiel #1
0
        void HandleRestoreHealth(GameObject obj)
        {
            Damageable dam = obj.GetComponent <Damageable>();

            if (dam)
            {
                dam.SetHealth(dam.GetMaxHealth());
            }
            else
            {
                Debug.Log(obj.name + " is trying to restore health but doesn't have a damageable component");
            }
        }
Beispiel #2
0
        void HandleHeal(GameObject obj)
        {
            Damageable heal = obj.GetComponent <Damageable>();

            heal.SetHealth(3);
        }