public override void OnUpdate() { Window_InGameBuildQueueControlsMenu windowController = (Window_InGameBuildQueueControlsMenu)Element.Window.Controller; if (windowController != null) { } //prevent compiler warning GameEntity entity = World_AIW2.Instance.GetEntityByID(Window_InGameBuildTabMenu.Instance.EntityID); if (entity != null && entity.IsInHoldFireMode) { this.currentState = true; } else { this.currentState = false; } }
public Window_InGameBuildQueueControlsMenu() { Instance = this; this.OnlyShowInGame = true; }