Beispiel #1
0
 public void CalcDamage(CompanionData Attacker, CompanionData Defender)
 {
     CalcElementalMod(Attacker, Defender);
     Power = Convert.ToInt32(SkillPower * ((Attacker.Attack / Defender.Defense) * (1 + ((Attacker.Level - Defender.Level) * .05)) * (float)Attacker.ElementalModifier));
     if (Power < 0)
     {
         Power = 0;
     }
 }
Beispiel #2
0
        public void CompanionList()
        {
            Companion[0] = new CompanionData();
            Companion[0].InitializeCompanion(Player.GetName(), 0, "N/A", "N/A", "GFX/Companions/NordWarriorF.bmp", "GFX/Companions/NordWarriorB.bmp", 0, 1.0, 10, 1.0, 10, 1.0, 10, 1.0, 10, 1.0, 10, 0, 0);
            Companion[0].Skills = new SkillList();
            Companion[0].Skills.AddSkill(Skill[0], 1, 0);
            Companion[0].Skills.AddSkill(Skill[1], 1, 1);
            Companion[0].Skills.AddSkill(Skill[2], 1, 2);
            Companion[0].Skills.AddSkill(Skill[3], 1, 3);

            Companion[1] = new CompanionData();
            Companion[1].InitializeCompanion("Crab", 1, "Snap! Snap!", "N/A", "GFX/Companions/NordWarriorF.bmp", "GFX/Companions/NordWarriorB.bmp", 6, 0.9, 8, 1.4, 10, 1.6, 7, 1.1, 12, 1.0, 8, 0.5, 1);
            Companion[1].Skills = new SkillList();
            Companion[1].Skills.AddSkill(Skill[4], 1, 0);
            Companion[1].Skills.AddSkill(Skill[4], 1, 1);
            Companion[1].Skills.AddSkill(Skill[5], 1, 2);
            Companion[1].Skills.AddSkill(Skill[7], 1, 3);
            Companion[1].Skills.AddSkill(Skill[8], 3, 1);
            Companion[1].Skills.AddSkill(Skill[6], 4, 2);
        }
Beispiel #3
0
 public void CalcElementalMod(CompanionData Attacker, CompanionData Defender)
 {
     int n = 20;
     if(ElementalType == 0 && Defender.ElementalType == 6)
     {
         n = -30;
     }
     if (ElementalType == 0 && (Defender.ElementalType == 7 || Defender.ElementalType == 10 || Defender.ElementalType == 11))
     {
         n = 70;
     }
     if (ElementalType == 1 && (Defender.ElementalType == 0 || Defender.ElementalType == 9))
     {
         n = -30;
     }
     if (ElementalType == 1 && (Defender.ElementalType == 2 || Defender.ElementalType == 3 || Defender.ElementalType == 4 || Defender.ElementalType == 5))
     {
         n = 70;
     }
     if (ElementalType == 2 && (Defender.ElementalType == 5 || Defender.ElementalType == 6 || Defender.ElementalType == 8))
     {
         n = -30;
     }
     if (ElementalType == 2 && (Defender.ElementalType == 3 || Defender.ElementalType == 4))
     {
         n = 70;
     }
     if (ElementalType == 3 && (Defender.ElementalType == 2 || Defender.ElementalType == 4))
     {
         n = -30;
     }
     if (ElementalType == 3 && (Defender.ElementalType == 5 || Defender.ElementalType == 6 || Defender.ElementalType == 7))
     {
         n = 70;
     }
     if (ElementalType == 4 && (Defender.ElementalType == 7 || Defender.ElementalType == 8))
     {
         n = -30;
     }
     if (ElementalType == 4 && (Defender.ElementalType == 3 || Defender.ElementalType == 6))
     {
         n = 70;
     }
     if (ElementalType == 5 && Defender.ElementalType == 4)
     {
         n = -30;
     }
     if (ElementalType == 5 && Defender.ElementalType == 2)
     {
         n = 70;
     }
     if (ElementalType == 6 && (Defender.ElementalType == 3 || Defender.ElementalType == 4))
     {
         n = -30;
     }
     if (ElementalType == 6 && (Defender.ElementalType == 0 || Defender.ElementalType == 2 || Defender.ElementalType == 7))
     {
         n = 70;
     }
     if (ElementalType == 7 && (Defender.ElementalType == 0 || Defender.ElementalType == 6 || Defender.ElementalType == 8))
     {
         n = -30;
     }
     if (ElementalType == 7 && (Defender.ElementalType == 3 || Defender.ElementalType == 4))
     {
         n = 70;
     }
     if (ElementalType == 8 && (Defender.ElementalType == 0 || Defender.ElementalType == 9 || Defender.ElementalType == 11))
     {
         n = -30;
     }
     if (ElementalType == 8 && (Defender.ElementalType == 2 || Defender.ElementalType == 7 || Defender.ElementalType == 10))
     {
         n = 70;
     }
     if (ElementalType == 9 && (Defender.ElementalType == 1 || Defender.ElementalType == 10))
     {
         n = -30;
     }
     if (ElementalType == 9 && (Defender.ElementalType == 0 || Defender.ElementalType == 11))
     {
         n = 70;
     }
     if (ElementalType == 10 && (Defender.ElementalType == 0 || Defender.ElementalType == 9))
     {
         n = -30;
     }
     if (ElementalType == 10 && (Defender.ElementalType == 8 || Defender.ElementalType == 11))
     {
         n = 70;
     }
     if (ElementalType == 11 && (Defender.ElementalType == 0 || Defender.ElementalType == 8))
     {
         n = -30;
     }
     if (ElementalType == 11 && (Defender.ElementalType == 9 || Defender.ElementalType == 10))
     {
         n = 70;
     }
     Attacker.ElementalModifier = 1 + ((Attacker.ElementalPower[ElementalType] - (Defender.ElementalResist[ElementalType] + n)) / 100);
     if (Attacker.ElementalModifier < 0.05)
     {
         Attacker.ElementalModifier = 0.05;
     }
 }
Beispiel #4
0
 public void CalcDebuffChance(CompanionData Attacker, CompanionData Defender)
 {
     Power = Convert.ToInt32(SkillPower * (1 + ((Attacker.Level - Defender.Level) * .02)));
 }
Beispiel #5
0
 public void CalcRecharge(CompanionData Charger)
 {
     Power = SkillPower;
     if (Charger.CurrentStam + Power > Charger.MaxStam)
     {
         Power = Charger.MaxStam - Charger.CurrentStam;
     }
 }
Beispiel #6
0
 public void CalcHeal(CompanionData Healer)
 {
     Power = SkillPower;
     if (Healer.CurrentHP + Power > Healer.MaxHP)
     {
         Power = Healer.MaxHP - Healer.CurrentHP;
     }
 }
Beispiel #7
0
 public void SetType(CompanionData type)
 {
     Name = type.Name;
     ID = type.ID;
     Taunt = type.Taunt;
     DeathCry = type.DeathCry;
     Front = type.Front;
     Back = type.Back;
     ElementalType = type.ElementalType;
     HPMod = type.HPMod;
     BaseHP = type.BaseHP;
     StamMod = type.StamMod;
     BaseStam = type.BaseHP;
     SpeedMod = type.SpeedMod;
     BaseSpeed = type.BaseSpeed;
     AttackMod = type.AttackMod;
     BaseAttack = type.BaseAttack;
     DefenseMod = type.DefenseMod;
     BaseDefense = type.BaseDefense;
     ExperienceMod = type.ExperienceMod;
     BaseExperience = type.BaseExperience;
     Skills = type.Skills;
 }
Beispiel #8
0
        public void ActivateSkill(int skillnum, CompanionData Attacker, CompanionData Defender)
        {
            if (NPC[Map.NPCNumber].Alive == true)
            {
                if (Attacker.CurrentStam >= Attacker.Skills.GetSkill(Attacker.Level, skillnum).Cost)
                {
                    if (Attacker.Skills.GetSkill(Attacker.Level, skillnum).Type == "Damage")
                    {
                        Attacker.Skills.GetSkill(Attacker.Level, skillnum).CalcDamage(Attacker, Defender);
                        Defender.CurrentHP = Defender.CurrentHP - Attacker.Skills.GetSkill(Attacker.Level, skillnum).GetPower();
                        AddText(String.Format("{0}'s {1} did {2} damage!", Attacker.Name, Attacker.Skills.GetSkill(Attacker.Level, skillnum).Name, Attacker.Skills.GetSkill(Attacker.Level, skillnum).GetPower()));
                    }
                    if (Attacker.Skills.GetSkill(Attacker.Level, skillnum).Type == "Static Damage")
                    {
                        Attacker.Skills.GetSkill(Attacker.Level, skillnum).CalcStaticDamage();
                        Defender.CurrentHP = Defender.CurrentHP - Attacker.Skills.GetSkill(Attacker.Level, skillnum).GetPower();
                        AddText(String.Format("{0}'s {1} did {2} damage!", Attacker.Name, Attacker.Skills.GetSkill(Attacker.Level, skillnum).Name, Attacker.Skills.GetSkill(Attacker.Level, skillnum).GetPower()));
                    }
                    if (Attacker.Skills.GetSkill(Attacker.Level, skillnum).Type == "Heal")
                    {
                        Attacker.Skills.GetSkill(Attacker.Level, skillnum).CalcHeal(Attacker);
                        Attacker.CurrentHP = Attacker.CurrentHP + Attacker.Skills.GetSkill(Attacker.Level, skillnum).GetPower();
                        AddText(String.Format("{0} recovered {2} health with {1}!", Attacker.Name, Attacker.Skills.GetSkill(Attacker.Level, skillnum).Name, Attacker.Skills.GetSkill(Attacker.Level, skillnum).GetPower()));
                    }
                    if (Attacker.Skills.GetSkill(Attacker.Level, skillnum).Type == "Recharge")
                    {
                        Attacker.Skills.GetSkill(Attacker.Level, skillnum).CalcRecharge(Attacker);
                        Attacker.CurrentStam = Attacker.CurrentStam + Attacker.Skills.GetSkill(Attacker.Level, skillnum).GetPower();
                        AddText(String.Format("{0} recharged {2} stamina with {1}!", Attacker.Name, Attacker.Skills.GetSkill(Attacker.Level, skillnum).Name, Attacker.Skills.GetSkill(Attacker.Level, skillnum).GetPower()));
                    }
                    Attacker.CurrentStam = Attacker.CurrentStam - Attacker.Skills.GetSkill(Attacker.Level, skillnum).Cost;
                    TurnNumber++;

                    if (Defender.CurrentHP <= 0)
                    {
                        Defender.CurrentHP = 0;
                    }
                }
                else
                {
                    AddText("Not enough stamina.");
                }
                DrawElements(Player.ActiveCompanion, NPC[Map.NPCNumber].ActiveCompanion);

                if(Defender.CurrentHP > 0)
                {
                    BattleTurn(TurnNumber);
                }
                if (Defender.CurrentHP <= 0)
                {
                    if (NPC[Map.NPCNumber].Companion[NPC[Map.NPCNumber].ActiveCompanion].DeathCry != "N/A")
                    {
                        AddText(String.Format("{0}: {1}", NPC[Map.NPCNumber].Companion[NPC[Map.NPCNumber].ActiveCompanion].Name, NPC[Map.NPCNumber].Companion[NPC[Map.NPCNumber].ActiveCompanion].DeathCry));
                    }
                    AddText(String.Format("{0} has died.", NPC[Map.NPCNumber].Companion[NPC[Map.NPCNumber].ActiveCompanion].Name));
                    Player.Companion[Player.ActiveCompanion].GainExp(NPC[Map.NPCNumber].Companion[NPC[Map.NPCNumber].ActiveCompanion].Experience);
                    AddText(String.Format("{0} has gained {1} experience.", Player.Companion[Player.ActiveCompanion].Name, NPC[Map.NPCNumber].Companion[NPC[Map.NPCNumber].ActiveCompanion].Experience));
                    DrawElements(Player.ActiveCompanion, NPC[Map.NPCNumber].ActiveCompanion);
                    if (NPC[Map.NPCNumber].Companion[NPC[Map.NPCNumber].ActiveCompanion + 1] != null)
                    {
                        NPC[Map.NPCNumber].ActiveCompanion++;
                        DrawCompanions(Player.ActiveCompanion, NPC[Map.NPCNumber].ActiveCompanion);
                        DrawElements(Player.ActiveCompanion, NPC[Map.NPCNumber].ActiveCompanion);
                    }
                    if (NPC[Map.NPCNumber].Companion[NPC[Map.NPCNumber].ActiveCompanion + 1] == null)
                    {

                        NPC[Map.NPCNumber].Alive = false;
                        OpponentPictureBox.Hide();
                        CompanionPictureBox.Hide();
                        VictoryLabel.Parent = VictoryPictureBox;
                        VictoryLabel.Location = new System.Drawing.Point(0, 0);
                        VictoryLabel.Show();
                        VictoryPictureBox.Parent = BattlePictureBox;
                        VictoryPictureBox.Location = new System.Drawing.Point(176, 156);
                        LootButton.Parent = VictoryPictureBox;
                        LootButton.Location = new System.Drawing.Point(5, 50);
                        LootButton.Show();
                        ReturnButton.Parent = VictoryPictureBox;
                        ReturnButton.Location = new System.Drawing.Point(5, 100);
                        ReturnButton.Show();
                        VictoryPictureBox.Show();
                    }
                }
            }
        }
Beispiel #9
0
 public void CalculateTurns(CompanionData Attacker, CompanionData Defender)
 {
     int y = 1;
     int x = 1;
     int t = 0;
     while(t < 99)
     {
         if(Attacker.Speed*x > Defender.Speed*y)
         {
             Turn[t] = 1; //Player Goes
             y++;
             t++;
         }
         if(Attacker.Speed*x <= Defender.Speed*y)
         {
             Turn[t] = 2; //NPC Goes
             x++;
             t++;
         }
     }
     if(Turn[0] == 1)
     {
         AddText("You go first!");
     }
     if(Turn[0] == 2)
     {
         AddText(String.Format("{0} goes first!", Defender.Name));
     }
     UpdateBattleLog();
     TurnNumber = 0;
     BattleTurn(TurnNumber);
 }