public Broadcaster()
 {
     // Save our hub context so we can easily use it
     // to send to its connected clients
     _hubContext   = GlobalHost.ConnectionManager.GetHubContext <MoveShapeHub>();
     _model        = new ShapeModel();
     _modelUpdated = false;
     // Start the broadcast loop
     _broadcastLoop = new Timer(
         BroadcastShape,
         null,
         BroadcastInterval,
         BroadcastInterval);
 }
 public void UpdateModel(ShapeModel clientModel)
 {
     clientModel.LastUpdatedBy = Context.ConnectionId;
     // Update the shape model within our broadcaster
     _broadcaster.UpdateShape(clientModel);
 }
 public void UpdateShape(ShapeModel clientModel)
 {
     _model        = clientModel;
     _modelUpdated = true;
 }