Beispiel #1
0
        //
        public static void Main()
        {
            string m1 = "1) Press the cursor keys to move the console window.\n" +
                        "2) Press any key to begin. When you're finished...\n" +
                        "3) Press the Escape key to quit.";
            string         g1 = "+---";
            string         g2 = "|   ";
            string         grid1;
            string         grid2;
            StringBuilder  sbG1 = new StringBuilder();
            StringBuilder  sbG2 = new StringBuilder();
            ConsoleKeyInfo cki;
            int            y;

            //
            try
            {
                TwentyGame game = new TwentyGame();
                saveBufferWidth   = Console.BufferWidth;
                saveBufferHeight  = Console.BufferHeight;
                saveWindowHeight  = Console.WindowHeight;
                saveWindowWidth   = Console.WindowWidth;
                saveCursorVisible = Console.CursorVisible;
                //
                Console.Clear();
                Console.WriteLine(m1);
                Console.ReadKey(true);

                // Set the smallest possible window size before setting the buffer size.
                Console.SetWindowSize(1, 1);
                Console.SetBufferSize(20, 14);
                Console.SetWindowSize(20, 14);
                // Create grid lines to fit the buffer. (The buffer width is 80, but
                // this same technique could be used with an arbitrary buffer width.)
                for (y = 0; y < Console.BufferWidth / g1.Length; y++)
                {
                    sbG1.Append(g1);
                    sbG2.Append(g2);
                }
                sbG1.Append(g1, 0, Console.BufferWidth % g1.Length);
                sbG2.Append(g2, 0, Console.BufferWidth % g2.Length);
                grid1 = sbG1.ToString();
                grid2 = sbG2.ToString();

                Console.CursorVisible = false;
                Console.Clear();
                for (y = 0; y < Console.BufferHeight - 1; y++)
                {
                    if (y % 3 == 0)
                    {
                        Console.Write(grid1);
                    }
                    else
                    {
                        Console.Write(grid2);
                    }
                }

                Console.SetWindowPosition(0, 0);
                do
                {
                    cki = Console.ReadKey(true);
                    switch (cki.Key)
                    {
                    case ConsoleKey.LeftArrow:
                        /*
                         * if (Console.WindowLeft > 0)
                         *      Console.SetWindowPosition(
                         *              Console.WindowLeft-1, Console.WindowTop);
                         */
                        game.left();
                        break;

                    case ConsoleKey.UpArrow:
                        /*
                         * if (Console.WindowTop > 0)
                         *      Console.SetWindowPosition(
                         *              Console.WindowLeft, Console.WindowTop-1);
                         */
                        game.up();
                        break;

                    case ConsoleKey.RightArrow:
                        /*
                         * if (Console.WindowLeft < (Console.BufferWidth-Console.WindowWidth))
                         *      Console.SetWindowPosition(
                         *              Console.WindowLeft+1, Console.WindowTop);
                         */
                        game.right();
                        break;

                    case ConsoleKey.DownArrow:
                        /*
                         * if (Console.WindowTop < (Console.BufferHeight-Console.WindowHeight))
                         *      Console.SetWindowPosition(
                         *              Console.WindowLeft, Console.WindowTop+1);
                         */
                        game.down();
                        break;
                    }
                }while (cki.Key != ConsoleKey.Escape); // end do-while
            }                                          // end try
            catch (IOException e)
            {
                Console.WriteLine(e.Message);
            }
            finally
            {
                Console.Clear();
                Console.SetWindowSize(1, 1);
                Console.SetBufferSize(saveBufferWidth, saveBufferHeight);
                Console.SetWindowSize(saveWindowWidth, saveWindowHeight);
                Console.CursorVisible = saveCursorVisible;
            }
        } // end Main
Beispiel #2
0
        //
        public static void Main()
        {
            string m1 = "1) Press the cursor keys to move the console window.\n" +
                "2) Press any key to begin. When you're finished...\n" +
                    "3) Press the Escape key to quit.";
            string g1 = "+---";
            string g2 = "|   ";
            string grid1;
            string grid2;
            StringBuilder sbG1 = new StringBuilder();
            StringBuilder sbG2 = new StringBuilder();
            ConsoleKeyInfo cki;
            int y;
            //
            try
            {
                TwentyGame game = new TwentyGame ();
                saveBufferWidth  = Console.BufferWidth;
                saveBufferHeight = Console.BufferHeight;
                saveWindowHeight = Console.WindowHeight;
                saveWindowWidth  = Console.WindowWidth;
                saveCursorVisible = Console.CursorVisible;
                //
                Console.Clear();
                Console.WriteLine(m1);
                Console.ReadKey(true);

                // Set the smallest possible window size before setting the buffer size.
                Console.SetWindowSize(1, 1);
                Console.SetBufferSize(20, 14);
                Console.SetWindowSize(20, 14);
                // Create grid lines to fit the buffer. (The buffer width is 80, but
                // this same technique could be used with an arbitrary buffer width.)
                for (y = 0; y < Console.BufferWidth/g1.Length; y++) {
                    sbG1.Append(g1);
                    sbG2.Append(g2);
                }
                sbG1.Append(g1, 0, Console.BufferWidth%g1.Length);
                sbG2.Append(g2, 0, Console.BufferWidth%g2.Length);
                grid1 = sbG1.ToString();
                grid2 = sbG2.ToString();

                Console.CursorVisible = false;
                Console.Clear();
                for (y = 0; y < Console.BufferHeight-1; y++)
                {
                    if (y%3 == 0)
                        Console.Write(grid1);
                    else
                        Console.Write(grid2);
                }

                Console.SetWindowPosition(0, 0);
                do
                {
                    cki = Console.ReadKey(true);
                    switch (cki.Key)
                    {
                    case ConsoleKey.LeftArrow:
                        /*
                        if (Console.WindowLeft > 0)
                            Console.SetWindowPosition(
                                Console.WindowLeft-1, Console.WindowTop);
                        */
                        game.left ();
                        break;
                    case ConsoleKey.UpArrow:
                        /*
                        if (Console.WindowTop > 0)
                            Console.SetWindowPosition(
                                Console.WindowLeft, Console.WindowTop-1);
                        */
                        game.up ();
                        break;
                    case ConsoleKey.RightArrow:
                        /*
                        if (Console.WindowLeft < (Console.BufferWidth-Console.WindowWidth))
                            Console.SetWindowPosition(
                                Console.WindowLeft+1, Console.WindowTop);
                        */
                        game.right ();
                        break;
                    case ConsoleKey.DownArrow:
                        /*
                        if (Console.WindowTop < (Console.BufferHeight-Console.WindowHeight))
                            Console.SetWindowPosition(
                                Console.WindowLeft, Console.WindowTop+1);
                        */
                        game.down ();
                        break;
                    }
                }
                while (cki.Key != ConsoleKey.Escape);  // end do-while
            } // end try
            catch (IOException e)
            {
                Console.WriteLine(e.Message);
            }
            finally
            {
                Console.Clear();
                Console.SetWindowSize(1, 1);
                Console.SetBufferSize(saveBufferWidth, saveBufferHeight);
                Console.SetWindowSize(saveWindowWidth, saveWindowHeight);
                Console.CursorVisible = saveCursorVisible;
            }
        }