Beispiel #1
0
 public override void AutoPickupWeapon(int playerEntityId, int entityId)
 {
     _autoPickupLogic.AutoPickupWeapon(playerEntityId, entityId);
 }
Beispiel #2
0
 public virtual void AutoPickupWeapon(int playerEntityId, int weaponEntityId)
 {
     _autoPickupLogic.AutoPickupWeapon(playerEntityId, weaponEntityId);
 }