Beispiel #1
0
        public void PointTo(Move m)
        {
            if (IsClosed)
            {
                return;
            }

            if (PointToMove != null)
            {
                if (m != null)
                {
                    if (PointToMove.Id == m.Id && PointToMove.IsWhite == m.IsWhite && PointToMove.MoveNo == m.MoveNo)
                    {
                        return;
                    }
                }
            }

            PointToMove = m.Clone();  // move where book is currently pointing to

            BookMoves.LoadChilds(m, BookMovesCollection);

            if (OnPointTo != null)
            {
                OnPointTo(this, EventArgs.Empty);
            }
        }
Beispiel #2
0
        public void MoveTo(Move m)
        {
            if (m == null)
            {
                return;
            }

            if (m.Id == CurrentMove.Id)
            {
                return;
            }

            if (BeforeMoveTo != null)
            {
                BeforeMoveTo(this, new MoveToEventArgs(m));
            }

            Flags.IsRetracMove = false;

            CurrentMove = m.Clone();

            Clock.MoveTo(CurrentMove);
            Notations.MoveTo(CurrentMove);
            Book.MoveTo(CurrentMove);
            CapturedPieces.MoveTo(CurrentMove);

            SetFen(CurrentMove.Fen);
            SwapPlayersIfNeeded();

            if (AfterMoveTo != null)
            {
                AfterMoveTo(this, new MoveToEventArgs(CurrentMove));
            }
        }
Beispiel #3
0
        public Game()
        {
            RootMove    = GetRootMove();
            CurrentMove = RootMove.Clone();

            Flags = new GameFlags(this);
            //PlayingMode = new PlayingMode(this);
            Clipboard      = new Clipboard(this);
            Notations      = new Notations(this);
            GameTime       = new GameTime(this);
            GameData       = new GameData(this);
            Book           = new Book(this);
            Clock          = new Clock(this);
            CapturedPieces = new CapturedPieces(this);
            Moves          = new Moves(this);
            GameValidator  = new GameW(this.InitialBoardFen);

            Player1 = new Player(this, PlayerColorE.White);
            Player2 = new Player(this, PlayerColorE.Black);
        }
Beispiel #4
0
        public void MoveTo(MoveToE moveTo, bool moveFromBook)
        {
            Move m = null;

            if ((Flags.IsFirstMoveSelected || Flags.IsRootMoveSelected) && (moveTo == MoveToE.Previous || moveTo == MoveToE.First))
            {
                if (Flags.IsRootMoveSelected)
                {
                    return;
                }

                SetInitialPosition();
                return;
            }

            if (moveFromBook && moveTo == MoveToE.Next)
            {
                Book.MoveTo(moveTo, true);
                return;
            }

            if (Flags.IsFirtMove && moveTo == MoveToE.Next)
            {
                return;
            }

            switch (moveTo)
            {
            case MoveToE.First:
                m = Moves.First;
                break;

            case MoveToE.Last:
                m = Moves.Last;
                break;

            case MoveToE.Next:
                m = GetNextMove(CurrentMove);
                break;

            case MoveToE.Previous:
                m = Moves.Prev(CurrentMove);
                break;

            case MoveToE.Up:
                break;

            case MoveToE.Down:
                break;

            default:
                break;
            }


            Flags.IsRetracMove = false;

            CurrentMove = m.Clone();

            Clock.MoveTo(moveTo);
            Notations.MoveTo(moveTo);
            Book.MoveTo(moveTo, false);
            CapturedPieces.MoveTo(moveTo);

            SetFen(CurrentMove.Fen);
            SwapPlayersIfNeeded();
        }
        public Move AddMove(string from, string to, Pieces fromPiece, string fen, Move m, bool isSetFen)
        {
            #region On Before
            if (m == null)
            {
                return(null);
            }

            if (BeforeAddMove != null)
            {
                EngineMoveEventArgs em = new EngineMoveEventArgs();
                em.BestMove   = from + to;
                em.PonderMove = PonderMove;
                BeforeAddMove(this, em);
            }
            #endregion

            #region Before CurrentMove Import
            if (Flags.IsOnline && Flags.IsGameFinished) // due to time expire etc.
            {
                return(null);
            }

            if (Flags.IsOnline && (Flags.IsNotMyTurn || Flags.IsGameFinished))
            {
                Clock.ToggleClock(m);
            }
            else
            {
                #region Prepare Move
                if (!m.Flags.IsPromotion) // promoted piece is already assigned in promotion dialog
                {
                    m.Piece = fromPiece;
                }

                m.Id      = NextMoveId;
                m.Pid     = NextMovePid;
                m.MoveNo  = NextMoveNo;
                m.IsWhite = NextMoveIsWhite;
                m.From    = from;
                m.To      = to;
                m.Fen     = fen;

                if (Flags.IsEvalRequired)
                {
                    if (!String.IsNullOrEmpty(CurrentPlayer.Engine.Points) && !String.IsNullOrEmpty(CurrentPlayer.Engine.Depth))
                    {
                        m.SetEval(CurrentPlayer.Engine.Points, CurrentPlayer.Engine.Depth);
                    }
                }

                if (Flags.IsExpectedMoveRequired)
                {
                    if (!String.IsNullOrEmpty(CurrentPlayer.Engine.ExpectedMove))
                    {
                        m.ExpectedMove = CurrentPlayer.Engine.ExpectedMove;
                    }
                }
                #endregion

                #region IsVariation
                if (AddVariationMove(m))
                {
                    PlaySounds(m);
                    return(null);
                }
                else
                {
                    m.Flags.VariationType = this.VariationType;
                }
                #endregion

                #region Set Clock
                if (Flags.IsOnline)
                {
                    if (!m.IsWhite)
                    {
                        Clock.WhiteTime += DbGame.GainPerMoveMin;
                    }
                    else
                    {
                        Clock.BlackTime += DbGame.GainPerMoveMin;
                    }
                }
                else
                {
                    if (m.IsWhite)
                    {
                        Clock.BlackTime += GameTime.GainPerMove;
                    }
                    else
                    {
                        Clock.WhiteTime += GameTime.GainPerMove;
                    }
                }

                m.MoveTimeWhite = Clock.WhiteTime;
                m.MoveTimeBlack = Clock.BlackTime;

                m.MoveTime = Clock.MoveTime;

                if (this.Flags.IsFirtMove && this.Flags.IsInfiniteAnalysisOff)
                {
                    Clock.Start();
                }

                #endregion
            }

            #endregion

            Notations.AddMove(m);
            CurrentMove = m.Clone();
            Moves.Import(CurrentMove);

            #region After CurrentMove Import

            SetCurrentLine(CurrentMove);
            CheckNextLongGamePhase(CurrentMove);
            CheckThreefoldRepetition();
            SetCastlingFlags(CurrentMove.Piece, CurrentMove.From, CurrentMove.To);

            Flags.IsPieceMovedSuccessfully = true;

            #region Point Book
            if (GameMode != GameMode.EngineVsEngine && GameMode != GameMode.OnlineEngineVsEngine)
            {
                Book.PointTo(CurrentMove);
            }

            #endregion

            #region Update Captured Pieces

            if (CurrentMove.Flags.IsCapture)
            {
                CapturedPieces.Update(CurrentMove);
            }

            #endregion

            Flags.IsMoveInProgress    = false;
            Flags.IsForceEngineToMove = false;

            #region Check Game Finish
            if (!Flags.IsDatabaseGame)
            {
                #region Mated
                if (Flags.IsMated)
                {
                    Mated();
                    Flags.IsMoveInProgress = true;
                }

                #endregion

                #region StaleMated
                if (Flags.IsStaleMated)
                {
                    StaleMated();
                }

                #endregion

                #region ThreefoldRepetition
                if (Flags.IsThreeFoldRepetition)
                {
                    ThreefoldRepetition(false);
                }
                #endregion

                #region InsufficientMaterial
                if (Flags.IsInsufficientMaterial)
                {
                    InsufficientMaterial();
                }
                #endregion
            }
            #endregion

            #region SetFen
            if (isSetFen)
            {
                SetFen(CurrentMove.Fen);
            }

            #endregion

            #region FifityMoves
            if (this.HalfMovesCounter >= 100)
            {
                FifityMoves();
            }
            #endregion

            #region Set ECO, Play Sound etc.
            SearchEco();
            CheckMoveLimit();
            PlaySounds(m);
            Clock.ResetMoveTime();
            VariationType = VariationTypeE.None;

            if (Flags.IsClockStartRequired)
            {
                Clock.Start();
            }

            #endregion

            #region Send Move To Opponent
            if (Flags.IsUpdateGameRequired)
            {
                SocketClient.UpdateGameDataByGameID(DbGame.GameID, GetLastMoveXml(), GameResult, Flags.Flags, DbGame.OpponentUserID);
            }
            #endregion

            #endregion

            #region On After

            if (AfterAddMove != null)
            {
                AfterAddMove(this, EventArgs.Empty);
            }

            #endregion

            return(CurrentMove);
        }
        public void MoveTo(MoveToE moveTo)
        {
            Move m = null;

            switch (moveTo)
            {
            case MoveToE.First:
                m = Moves.First;
                //Notations.MoveTo(moveTo);
                break;

            case MoveToE.Last:
                m = Moves.Last;
                break;

            case MoveToE.Next:
                m = Moves.Next(CurrentMove);
                //Notations.MoveTo(moveTo);
                break;

            case MoveToE.Previous:
                m = Moves.Prev(CurrentMove);
                //Notations.MoveTo(moveTo);
                break;

            case MoveToE.Up:
                break;

            case MoveToE.Down:
                break;

            default:
                break;
            }


            if (m == null && moveTo == MoveToE.Previous)
            {
                return;
            }

            if (m == null)
            {
                Book.MoveTo(moveTo, true);
                return;
            }

            if (CurrentMove.Id == m.Id)
            {
                Book.MoveTo(moveTo, true);
            }
            else
            {
                CurrentMove = m.Clone();

                Flags.IsMoveInProgress = true;
                Flags.IsClickedByUser  = true;

                Clock.Stop();
                Clock.SetClock(CurrentMove);

                Flags.IsRetracMove     = false;
                Flags.IsMoveInProgress = false;

                Notations.Set();
                Book.MoveTo(moveTo, false);
                SetCapturedPiecesParameters();
                CapturedPieces.MoveTo(moveTo);

                SetFen(CurrentMove.Fen);
            }
        }
Beispiel #7
0
        public Move AddMove(string from, string to, Pieces fromPiece, string fen, Move m, bool isPastGame, bool isSetFen)
        {
            #region On Before
            if (m == null)
            {
                return(null);
            }

            if (BeforeAddMove != null)
            {
                BeforeAddMove(this, EventArgs.Empty);
            }
            #endregion

            if (isPastGame)
            {
                Clock.SetClock(m);
            }
            else
            {
                #region IsVariation
                if (Flags.IsVariation)
                {
                    if (AddVariationMove())
                    {
                        return(null);
                    }
                    else
                    {
                        m.Flags.VariationType = this.VariationType;
                    }
                }
                #endregion

                #region Prepare Move
                if (!m.Flags.IsPromotion) // promoted piece is already assigned in promotion dialog
                {
                    m.Piece = fromPiece;
                }

                m.Id      = NextMoveId;
                m.Pid     = NextMovePid;
                m.MoveNo  = NextMoveNo;
                m.IsWhite = NextMoveIsWhite;
                m.From    = from;
                m.To      = to;
                m.Fen     = fen;
                #endregion

                #region Set Clock
                if (Flags.IsOnline)
                {
                    if (!m.IsWhite)
                    {
                        Clock.WhiteTime += DbGame.GainPerMoveMin;
                    }
                    else
                    {
                        Clock.BlackTime += DbGame.GainPerMoveMin;
                    }
                }

                m.MoveTimeWhite = Clock.WhiteTime;
                m.MoveTimeBlack = Clock.BlackTime;

                m.MoveTime = Clock.MoveTime;

                Clock.Start();
                #endregion
            }

            CurrentMove = m.Clone();

            SetFenCastlingNotation(m.Piece, m.From, m.To);

            Flags.IsPieceMovedSuccessfully = true;

            CompareFlags(CurrentMove);
            Notations.SetMove(CurrentMove);
            Book.SetMove(CurrentMove);

            //if (CurrentMove.CapturedPiece != Pieces.NONE)
            //{
            //    SetCapturedPiecesParameters();
            //    CapturedPieces.AddPiece();
            //}

            Flags.IsMoveInProgress    = false;
            Flags.IsForceEngineToMove = false;
            Flags.IsManualMove        = false;
            Flags.IsSpacebarClick     = false;

            if (Flags.IsMated)
            {
                Mated();
                Flags.IsMoveInProgress = true;
            }

            if (Flags.IsStaleMated)
            {
                StaleMated();
            }

            if (Flags.IsThreeFoldRepetition)
            {
                ThreefoldRepetition(false);
            }

            if (this.HalfMovesCounter >= 100)
            {
                FifityMoves();
            }

            TogglePlayers();

            if (isSetFen)
            {
                SetFen(m.Fen);
            }

            Moves.Import(CurrentMove);

            VariationType = VariationTypeE.None;

            #region On After
            if (AfterAddMove != null)
            {
                AfterAddMove(this, EventArgs.Empty);
            }

            #endregion

            return(m);
        }