public ModelTerrainChunkNode(GameObject objToAdd, PhysicsWorld physicsWorld, ModelTerrainComponent parentT, int x, int z, Vector3f scale, int chunkSize, ModelTerrainChunkNode[] neighbors)
     : base(physicsWorld, parentT, x, z, scale, chunkSize, neighbors)
 {
     this.objToAdd = objToAdd;
 }
 public ModelTerrainChunkNode(GameObject objToAdd, PhysicsWorld physicsWorld, ModelTerrainComponent parentT, int x, int z, Vector3f scale, int chunkSize, ModelTerrainChunkNode[] neighbors)
     : base(physicsWorld, parentT, x, z, scale, chunkSize, neighbors)
 {
     this.objToAdd = objToAdd;
 }