private void UpdateCellHeightData(StandardCell reference, StandardCell neighbour, NeighbourPosition neighbourPos, float maxHeightDiff, float ledgeThreshold, bool testForPermanentBlock) { var heightSampler = GetHeightSampler(); var dir = reference.GetDirectionTo(neighbour); var offsets = GetPerpendicularOffsets(dir.x, dir.z); var granularity = _matrix.granularity; var steps = _matrix.cellSize / granularity; var maxClimb = 0f; var maxDrop = 0f; for (int o = 0; o < 3; o++) { var samplePos = reference.position + offsets[o]; var fromHeight = heightSampler.SampleHeight(samplePos, _matrix); var climbAccumulator = 0.0f; var dropAccumulator = 0.0f; for (int i = 0; i < steps; i++) { samplePos.x += (dir.x * granularity); samplePos.z += (dir.z * granularity); var toHeight = heightSampler.SampleHeight(samplePos, _matrix); var heightDiff = toHeight - fromHeight; var absDiff = Mathf.Abs(heightDiff); bool ledgeEncountered = absDiff < ledgeThreshold; if (absDiff <= maxHeightDiff || ledgeEncountered) { if (climbAccumulator > maxClimb) { maxClimb = climbAccumulator; } else if (dropAccumulator > maxDrop) { maxDrop = dropAccumulator; } climbAccumulator = 0f; dropAccumulator = 0f; } else if (heightDiff > 0f) { climbAccumulator += heightDiff; if (dropAccumulator > maxDrop) { maxDrop = dropAccumulator; } dropAccumulator = 0f; } else if (heightDiff < 0f) { dropAccumulator += absDiff; if (climbAccumulator > maxClimb) { maxClimb = climbAccumulator; } climbAccumulator = 0f; } fromHeight = toHeight; } /* end steps */ maxClimb = Mathf.Max(climbAccumulator, maxClimb); maxDrop = Mathf.Max(dropAccumulator, maxDrop); } var refPos = reference.GetRelativePositionTo(neighbour); if (maxClimb > _maxClimbHeight || maxDrop > _maxDropHeight) { neighbour.heightBlockedFrom |= refPos; } if (maxClimb > _maxDropHeight || maxDrop > _maxClimbHeight) { reference.heightBlockedFrom |= neighbourPos; } reference.heightIntializedFrom |= neighbourPos; neighbour.heightIntializedFrom |= refPos; } /* end method */
private void UpdateCellHeightData(StandardCell reference, StandardCell neighbour, NeighbourPosition neighbourPos, float maxHeightDiff, float ledgeThreshold, bool testForPermanentBlock) { var heightSampler = GetHeightSampler(); var dir = reference.GetDirectionTo(neighbour); var offsets = GetPerpendicularOffsets(dir.x, dir.z); var granularity = _matrix.granularity; var steps = _matrix.cellSize / granularity; var maxClimb = 0f; var maxDrop = 0f; for (int o = 0; o < 3; o++) { var samplePos = reference.position + offsets[o]; var fromHeight = heightSampler.SampleHeight(samplePos, _matrix); var climbAccumulator = 0.0f; var dropAccumulator = 0.0f; for (int i = 0; i < steps; i++) { samplePos.x += (dir.x * granularity); samplePos.z += (dir.z * granularity); var toHeight = heightSampler.SampleHeight(samplePos, _matrix); var heightDiff = toHeight - fromHeight; var absDiff = Mathf.Abs(heightDiff); bool ledgeEncountered = absDiff < ledgeThreshold; if (absDiff <= maxHeightDiff || ledgeEncountered) { if (climbAccumulator > maxClimb) { maxClimb = climbAccumulator; } else if (dropAccumulator > maxDrop) { maxDrop = dropAccumulator; } climbAccumulator = 0f; dropAccumulator = 0f; } else if (heightDiff > 0f) { climbAccumulator += heightDiff; if (dropAccumulator > maxDrop) { maxDrop = dropAccumulator; } dropAccumulator = 0f; } else if (heightDiff < 0f) { dropAccumulator += absDiff; if (climbAccumulator > maxClimb) { maxClimb = climbAccumulator; } climbAccumulator = 0f; } fromHeight = toHeight; } /* end steps */ maxClimb = Mathf.Max(climbAccumulator, maxClimb); maxDrop = Mathf.Max(dropAccumulator, maxDrop); } var refPos = reference.GetRelativePositionTo(neighbour); if (maxClimb > _maxClimbHeight || maxDrop > _maxDropHeight) { neighbour.heightBlockedFrom |= refPos; } if (maxClimb > _maxDropHeight || maxDrop > _maxClimbHeight) { reference.heightBlockedFrom |= neighbourPos; } reference.heightIntializedFrom |= neighbourPos; neighbour.heightIntializedFrom |= refPos; } /* end method */