/// <summary>
    /// Set the ship meshes / materials
    /// </summary>
    /// <remarks>This only runs on adding a script in editor</remarks>
    public override void Reset()
    {
        // Base setup
        base.Reset();

        // Set the collider
        CapsuleCollider cc = this.GetComponent <CapsuleCollider>();

        cc.center    = new Vector3(0f, 0f, 2.33f);
        cc.radius    = 12f;
        cc.height    = 40f;
        cc.direction = 2;

        // Set the collision radius
        Apex.Units.UnitComponent uc = this.GetComponent <Apex.Units.UnitComponent>();
        uc.fieldOfView   = 200;
        uc.radius        = 12f;
        uc.determination = 1;
    }
Beispiel #2
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        public void CloneFrom(UnitComponent unitComp)
        {
            _isSelectable = unitComp.isSelectable;
            this.selectionVisual = unitComp.selectionVisual;

            _heightCapabilities = unitComp._heightCapabilities;
            _effectiveHeightCapabilities = unitComp._effectiveHeightCapabilities;

            this.radius = unitComp.radius;
            this.fieldOfView = unitComp.fieldOfView;
            this.baseToPositionOffset = unitComp.baseToPositionOffset;

            this.height = unitComp.height;
            this.yAxisoffset = unitComp.yAxisoffset;
        }
Beispiel #3
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        /// <summary>
        /// Called on Awake
        /// </summary>
        protected virtual void Awake()
        {
            this.transformCached = this.transform;

            _unit = this.GetComponent<UnitComponent>();
        }
        private void Awake()
        {
            this.WarnIfMultipleInstances();

            _transform = this.transform;
            _facingOrientation = new FacingOrientation
            {
                priority = this.turnRequestPriority,
                turnSpeed = this.turnSpeed
            };

            //Get the speed source
            _speedSource = this.As<IDefineSpeed>();
            if (_speedSource == null)
            {
                Debug.LogError("A speed source component is required to steer.");
                this.enabled = false;
            }

            //Resolve the mover
            _mover = this.As<IMoveUnits>();
            if (_mover == null)
            {
                var fact = this.As<IMoveUnitsFactory>();
                var charController = this.GetComponent<CharacterController>();
                if (fact != null)
                {
                    _mover = fact.Create();
                }
                else if (charController != null)
                {
                    _mover = new CharacterControllerMover(charController);
                }
                else if (this.rigidbody != null)
                {
                    _mover = new RigidBodyMover(_transform, this.rigidbody);
                }
                else
                {
                    _mover = new DefaultMover(_transform);
                }
            }

            _unit = this.GetComponent<UnitComponent>();
            _steeringComponents = new List<SteeringComponent>();
            _minimumSpeedToTurnSquared = this.minimumSpeedToTurn * this.minimumSpeedToTurn;
            _stopped = true;
        }