Beispiel #1
0
        public IEnumerator PerformAbilityHitDelay(IAbilityCaster source, GameObject target, AbilityEffectContext abilityEffectInput, ChanneledEffect channeledEffect)
        {
            //Debug.Log("ChanelledEffect.PerformAbilityEffectDelay()");
            float timeRemaining = channeledEffect.effectDelay;

            while (timeRemaining > 0f)
            {
                yield return(null);

                timeRemaining -= Time.deltaTime;
            }
            channeledEffect.PerformAbilityHit(source, target, abilityEffectInput);
            abilityHitDelayCoroutine = null;
        }
Beispiel #2
0
 public void BeginPerformAbilityHitDelay(IAbilityCaster source, GameObject target, AbilityEffectContext abilityEffectInput, ChanneledEffect channeledEffect)
 {
     abilityHitDelayCoroutine = StartCoroutine(PerformAbilityHitDelay(source, target, abilityEffectInput, channeledEffect));
 }