private static void ExcuteMeshRule(UnityEditor.AssetImporter importer)
        {
            ModelAssetRule rule = FindRuleForAsset <ModelAssetRule>(importer.assetPath, "t:ModelAssetRule");

            if (rule == null)
            {
                Debug.Log("No model rules found for asset");
            }
            else
            {
                rule.ApplySettings(importer);
            }
        }