Beispiel #1
0
        public AmeisenSimulation(int grenzeX = 120, int grenzeY = 40, int ameisenAnzahl = 20)
        {
            ameisen = new ant[ameisenAnzahl];
            essen   = new food(grenzeX, grenzeY);
            zuHause = new home(grenzeX, grenzeY);
            Console.SetWindowSize(grenzeX + 10, grenzeY + 10);

            for (int i = 0; i < ameisen.Length; i++)
            {
                ameisen[i] = new ant(grenzeX, grenzeY);
            }

            while (true)
            {
                foreach (ant ameise in ameisen)
                {
                    ameise.Seek(essen, zuHause);
                }

                if (essen.foodLeft > 0)
                {
                    essen.Draw("F");
                }
                else
                {
                    essen = new food(grenzeX, grenzeY);
                }

                zuHause.Draw("H");
                Console.SetCursorPosition(0, grenzeY + 5);
                Console.WriteLine("food: " + zuHause.foodCount);
                System.Threading.Thread.Sleep(100);
            }
        }
Beispiel #2
0
        public AmeisenSimulation(int grenzeX = 120, int grenzeY = 40, int ameisenAnzahl = 5, int essensAnzahl = 2)
        {
            ameisen = new List <ant>();
            //essen = new food(grenzeX, grenzeY);
            essen   = new List <food>();
            zuHause = new home(grenzeX, grenzeY);
            Console.SetWindowSize(grenzeX + 10, grenzeY + 10);

            for (int i = 0; i < ameisenAnzahl; i++)
            {
                ameisen.Add(new ant(grenzeX, grenzeY));
                ameisen[i].sim = this;
            }

            for (int i = 0; i < essensAnzahl; i++)
            {
                essen.Add(new food(grenzeX, grenzeY));
                essen[i].sim = this;
            }

            while (true)
            {
                for (int i = 0; i < ameisen.Count; i++)
                {
                    essen[0].posX = 1;
                    essen[0].posY = 1;
                    foreach (food esse in essen)
                    {
                        esse.Draw("F");
                    }
                    //ameisen[i].LocateNearestFood(essen);
                    int index = ameisen[i].LocateNearestFood(essen);

                    ameisen[i].Seek(essen[index], zuHause);
                    ameisen[i].energie -= 1;
                    if (ameisen[i].CheckIfDead())
                    {
                        CleanUp(ameisen[i].posX, ameisen[i].posY);
                        ameisen.RemoveAt(i);
                    }
                }

//		            if (essen.foodLeft > 0)
//		            {
//		                essen.Draw("F");
//		            }
//		            else
//		            {
//		                essen = new food(grenzeX, grenzeY);
//		            }

                zuHause.Draw("H");
                Console.SetCursorPosition(0, grenzeY + 5);
                Console.WriteLine("food: " + zuHause.foodCount);
                System.Threading.Thread.Sleep(100);
            }
        }
Beispiel #3
0
        public AmeisenSimulation(int grenzeX = 120, int grenzeY = 40, int ameisenAnzahl = 20, int essensAnzahl = 15)
        {
            ameisen = new List <ant>();
            essen   = new List <food>();
            zuHause = new home(grenzeX, grenzeY);
            Console.SetWindowSize(grenzeX + 10, grenzeY + 10);

            for (int i = 0; i < ameisenAnzahl; i++)
            {
                ameisen.Add(new ant(grenzeX, grenzeY));
                ameisen[i].sim = this;
            }

            for (int i = 0; i < essensAnzahl; i++)
            {
                essen.Add(new food(grenzeX, grenzeY));
                essen[i].sim = this;
            }

            while (true)
            {
                for (int i = 0; i < ameisen.Count; i++)
                {
                    for (int j = 0; j < essen.Count; j++)
                    {
                        if (essen[j].foodLeft <= 0)
                        {
                            CleanUp(essen[j].posX, essen[j].posY);
                            essen.RemoveAt(j);
                            essen.Add(new food(grenzeX, grenzeY));
                        }
                        if (essen[j].foodLeft > 0)
                        {
                            essen[j].Draw("F");
                        }
                    }



                    if (ameisen[i].currentFoodGoal == false)
                    {
                        ameisen[i].SetFood(essen[ameisen[i].LocateNearestFood(essen)]);
                        ameisen[i].currentFoodGoal = true;
                    }

                    if (ameisen[i].currentFood.foodLeft <= 0)
                    {
                        ameisen[i].currentFoodGoal = false;
                    }

                    ameisen[i].Seek(ameisen[i].currentFood, zuHause);

                    ameisen[i].energie -= 1;
                    if (ameisen[i].CheckIfDead())
                    {
                        CleanUp(ameisen[i].posX, ameisen[i].posY);
                        ameisen.RemoveAt(i);
                    }
                }
                zuHause.Draw("H");
                Console.SetCursorPosition(0, grenzeY + 5);
                Console.WriteLine("food: " + zuHause.foodCount);
                System.Threading.Thread.Sleep(10);
            }
        }