Beispiel #1
0
        private Vector2 getNewTargetSquare()
        {
            List <Vector2> path = PathFinder.FindPath(TileMap.GetSquareAtPixel(EnemySprite.WorldCenter), TileMap.GetSquareAtPixel(Player.BaseSprite.WorldCenter));

            if (path.Count > 1)
            {
                return(new Vector2(path[1].X, path[1].Y));
            }
            else
            {
                return(TileMap.GetSquareAtPixel(Player.BaseSprite.WorldCenter));
            }
        }
Beispiel #2
0
 private bool reachedTargetSquare()
 {
     return(Vector2.Distance(EnemySprite.WorldCenter, TileMap.GetSquareCenter(currentTargetSquare)) <= 2);
 }
Beispiel #3
0
        static public List <Vector2> FindPath(
            Vector2 startTile,
            Vector2 endTile)
        {
            if (TileMap.IsWallTile(endTile) ||
                TileMap.IsWallTile(startTile))
            {
                return(null);
            }

            openList.Clear();
            nodeCosts.Clear();
            nodeStatus.Clear();

            PathNode startNode;
            PathNode endNode;

            endNode   = new PathNode(null, null, endTile, 0);
            startNode = new PathNode(null, endNode, startTile, 0);

            addNodeToOpenList(startNode);

            while (openList.Count > 0)
            {
                PathNode currentNode = openList[openList.Count - 1];

                if (currentNode.IsEqualToNode(endNode))
                {
                    List <Vector2> bestPath = new List <Vector2>();
                    while (currentNode != null)
                    {
                        bestPath.Insert(0, currentNode.GridLocation);
                        currentNode = currentNode.ParentNode;
                    }
                    return(bestPath);
                }

                openList.Remove(currentNode);
                nodeCosts.Remove(currentNode.GridLocation);

                foreach (
                    PathNode possibleNode in
                    findAdjacentNodes(currentNode, endNode))
                {
                    if (nodeStatus.ContainsKey(possibleNode.GridLocation))
                    {
                        if (nodeStatus[possibleNode.GridLocation] ==
                            NodeStatus.Closed)
                        {
                            continue;
                        }

                        if (
                            nodeStatus[possibleNode.GridLocation] ==
                            NodeStatus.Open)
                        {
                            if (possibleNode.TotalCost >=
                                nodeCosts[possibleNode.GridLocation])
                            {
                                continue;
                            }
                        }
                    }

                    addNodeToOpenList(possibleNode);
                }

                nodeStatus[currentNode.GridLocation] = NodeStatus.Closed;
            }

            return(null);
        }
Beispiel #4
0
        static private List <PathNode> findAdjacentNodes(
            PathNode currentNode,
            PathNode endNode)
        {
            List <PathNode> adjacentNodes = new List <PathNode>();

            int X = currentNode.GridX;
            int Y = currentNode.GridY;

            bool upLeft    = true;
            bool upRight   = true;
            bool downLeft  = true;
            bool downRight = true;

            if ((X > 0) && (!TileMap.IsWallTile(X - 1, Y)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X - 1, Y),
                                      CostStraight + currentNode.DirectCost));
            }
            else
            {
                upLeft   = false;
                downLeft = false;
            }

            if ((X < 49) && (!TileMap.IsWallTile(X + 1, Y)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X + 1, Y),
                                      CostStraight + currentNode.DirectCost));
            }
            else
            {
                upRight   = false;
                downRight = false;
            }


            if ((Y > 0) && (!TileMap.IsWallTile(X, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X, Y - 1),
                                      CostStraight + currentNode.DirectCost));
            }
            else
            {
                upLeft  = false;
                upRight = false;
            }

            if ((Y < 49) && (!TileMap.IsWallTile(X, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X, Y + 1),
                                      CostStraight + currentNode.DirectCost));
            }
            else
            {
                downLeft  = false;
                downRight = false;
            }


            if ((upLeft) && (!TileMap.IsWallTile(X - 1, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X - 1, Y - 1),
                                      CostDiagonal + currentNode.DirectCost));
            }

            if ((upRight) && (!TileMap.IsWallTile(X + 1, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X + 1, Y - 1),
                                      CostDiagonal + currentNode.DirectCost));
            }

            if ((downLeft) && (!TileMap.IsWallTile(X - 1, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X - 1, Y + 1),
                                      CostDiagonal + currentNode.DirectCost));
            }

            if ((downRight) && (!TileMap.IsWallTile(X + 1, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X + 1, Y + 1),
                                      CostDiagonal + currentNode.DirectCost));
            }

            return(adjacentNodes);
        }
Beispiel #5
0
        private static Vector2 checkTileObstacles(
            float elapsedTime,
            Vector2 moveAngle)
        {
            Vector2 newHorizontalLocation = BaseSprite.WorldLocation +
                                            (new Vector2(moveAngle.X, 0) * (playerSpeed * elapsedTime));

            Vector2 newVerticalLocation = BaseSprite.WorldLocation +
                                          (new Vector2(0, moveAngle.Y) * (playerSpeed * elapsedTime));

            Rectangle newHorizontalRect = new Rectangle(
                (int)newHorizontalLocation.X,
                (int)BaseSprite.WorldLocation.Y,
                BaseSprite.FrameWidth,
                BaseSprite.FrameHeight);

            Rectangle newVerticalRect = new Rectangle(
                (int)BaseSprite.WorldLocation.X,
                (int)newVerticalLocation.Y,
                BaseSprite.FrameWidth,
                BaseSprite.FrameHeight);

            int horizLeftPixel  = 0;
            int horizRightPixel = 0;

            int vertTopPixel    = 0;
            int vertBottomPixel = 0;

            if (moveAngle.X < 0)
            {
                horizLeftPixel  = (int)newHorizontalRect.Left;
                horizRightPixel = (int)BaseSprite.WorldRectangle.Left;
            }

            if (moveAngle.X > 0)
            {
                horizLeftPixel  = (int)BaseSprite.WorldRectangle.Right;
                horizRightPixel = (int)newHorizontalRect.Right;
            }

            if (moveAngle.Y < 0)
            {
                vertTopPixel    = (int)newVerticalRect.Top;
                vertBottomPixel = (int)BaseSprite.WorldRectangle.Top;
            }

            if (moveAngle.Y > 0)
            {
                vertTopPixel    = (int)BaseSprite.WorldRectangle.Bottom;
                vertBottomPixel = (int)newVerticalRect.Bottom;
            }

            if (moveAngle.X != 0)
            {
                for (int x = horizLeftPixel; x < horizRightPixel; x++)
                {
                    for (int y = 0; y < BaseSprite.FrameHeight; y++)
                    {
                        if (TileMap.IsWallTileByPixel(new Vector2(x, newHorizontalLocation.Y + y)))
                        {
                            moveAngle.X = 0;
                            break;
                        }
                    }
                    if (moveAngle.X == 0)
                    {
                        break;
                    }
                }
            }

            if (moveAngle.Y != 0)
            {
                for (int y = vertTopPixel; y < vertBottomPixel; y++)
                {
                    for (int x = 0; x < BaseSprite.FrameWidth; x++)
                    {
                        if (TileMap.IsWallTileByPixel(new Vector2(newVerticalLocation.X + x, y)))
                        {
                            moveAngle.Y = 0;
                            break;
                        }
                    }
                    if (moveAngle.Y == 0)
                    {
                        break;
                    }
                }
            }

            return(moveAngle);
        }