Beispiel #1
0
 internal void OnCurrentStepChanged(int pStep)
 {
     if (m_loaded)
     {
         if (m_currentstep >= 0 && m_currentstep < m_steps.Count)
         {
             WizardStepChangingEventArgs e = new WizardStepChangingEventArgs(pStep, m_currentstep, false);
             if (WizardStepChanging != null)
             {
                 WizardStepChanging(this, e);
             }
             if (e.Cancel)
             {
                 m_currentstep = pStep;
             }
             else
             {
                 pnl_steps.Controls.Clear();
                 if (m_steps.Count > 0)
                 {
                     pnl_steps.Controls.Add(m_steps[m_currentstep]);
                 }
                 OnStepCountChanged();
                 if (WizardStepChanged != null)
                 {
                     WizardStepChanged(this, e);
                 }
             }
         }
     }
 }
Beispiel #2
0
 internal void OnCurrentStepChanged(int pStep)
 {
     if (m_loaded)
     {
         if (m_currentstep >= 0 && m_currentstep < m_steps.Count)
         {
             WizardStepChangingEventArgs e = new WizardStepChangingEventArgs(pStep, m_currentstep, false);
             if (WizardStepChanging != null)
             {
                 WizardStepChanging(this, e);
             }
             if (e.Cancel)
             {
                 m_currentstep = pStep;
             }
             else
             {
                 pnl_steps.Controls.Clear();
                 if (m_steps.Count > 0)
                 {
                     pnl_steps.Controls.Add(m_steps[m_currentstep]);
                 }
                 OnStepCountChanged();
                 if (WizardStepChanged != null)
                 {
                     WizardStepChanged(this, e);
                 }
             }
         }
     }
 }