public void Stop()
 {
     RunOnUIThread(() =>
     {
         _window?.Close();
         _window   = null;
         _isActive = false;
     });
 }
 public void Start()
 {
     RunOnUIThread(() =>
     {
         _window = new LoggerWithUIWindow
         {
             DataContext = GameEventHook
         };
         _window.Show();
         _isActive = true;
     });
 }