Beispiel #1
0
        public void Redraw(MapTile tile)
        {
            var panel = Parent;

            Parent.Children.Remove(_path);
            tile.Processed = null;
            _tiles.Remove(tile);
            var allTiles = _tiles.OrderBy(x => x.Y).ThenBy(x => x.X).Select(x =>
            {
                x.Processed = null;
                return(x);
            }).ToList();

            _tiles.Clear();

            var current = allTiles.FirstOrDefault(x => x.Processed == null);

            while (current != null)
            {
                if (Create(_map, current))
                {
                    var newWall = new WallRender(_map, _wallType);
                    panel.Children.Insert(0, newWall.Render(current));
                }
                current = allTiles.FirstOrDefault(x => x.Processed == null);
            }
        }
Beispiel #2
0
        public static bool Create(AntRunner.Models.Map map, MapTile tile)
        {
            var checker = new WallRender(map, tile.Item);
            var sides   = new[]
            {
                new KeyValuePair <TileSide, MapTile>(TileSide.Left, checker.Left(tile, true)), new KeyValuePair <TileSide, MapTile>(TileSide.Right, checker.Right(tile, true)),
                new KeyValuePair <TileSide, MapTile>(TileSide.Bottom, checker.Down(tile, true)), new KeyValuePair <TileSide, MapTile>(TileSide.Top, checker.Up(tile, true))
            }.Where(x => x.Value != null).ToArray();

            if (sides.All(x => x.Value.Item == tile.Item))
            {
                var first = sides.Select(x => x.Value).FirstOrDefault(x => x.Processed != null);
                if (first != null)
                {
                    first.Processed.AddTile(tile);
                    return(false);
                }
                return(true);
            }

            var group = sides.FirstOrDefault(x => x.Value.Item == tile.Item && x.Value.Processed != null);

            if (group.Value == null)
            {
                return(true);
            }

            var startTile = sides.FirstOrDefault(x => x.Value.Item != tile.Item);

            group.Value.Processed.Combine(tile, startTile.Key);
            return(false);
        }