private static void ValueChanged(bool enabled) { if (enabled) { SpawnBoxes.Draw(); } else { SpawnBoxes.Clear(); } }
private static void Game_OnUpdate(EventArgs args) { if (!Utils.SleepCheck("anotherSpawnBoxes")) { return; } if (!inGame) { if (!Game.IsInGame || ObjectMgr.LocalHero == null) { Utils.Sleep(1000, "anotherSpawnBoxes"); return; } SpawnBoxes.Clear(); if (Menu.Item("enabled").GetValue <bool>()) { SpawnBoxes.Draw(); } inGame = true; } if (!Game.IsInGame) { inGame = false; return; } if (Menu.Item("enabledB").GetValue <bool>()) { SpawnBoxes.BlockCheck(); Utils.Sleep(250, "anotherSpawnBoxes"); } else { Utils.Sleep(2000, "anotherSpawnBoxes"); } }