protected override void Layout()
        {
            float position = 0.01f * (float)m_layoutPosition;

            position         = CharacterUILayoutElement.LayoutSetTransform(m_elementaryIconRenderer, position);
            base.layoutWidth = Mathf.CeilToInt(100f * position);
            base.Layout();
        }
Beispiel #2
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        protected override void Layout()
        {
            float num = 0.01f * (float)m_layoutPosition;

            num += CharacterUILayoutElement.LayoutSetTransform(m_actionIconRenderer, num) + -0.04f;
            num += CharacterUILayoutElement.LayoutSetTransform(m_actionValueRenderer, num);
            base.layoutWidth = Mathf.CeilToInt(100f * num) - m_layoutPosition;
            base.Layout();
        }
Beispiel #3
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        protected override void Layout()
        {
            float num = 0.01f * (float)m_layoutPosition;

            num += CharacterUILayoutElement.LayoutSetTransform(m_lifeIconRenderer, num) + -0.04f;
            num += CharacterUILayoutElement.LayoutSetTransform(m_lifeValueRenderer, num);
            if (m_currentArmor > 0)
            {
                num += 0.01f * (float)m_layoutSpacing;
                num += CharacterUILayoutElement.LayoutSetTransform(m_armorIconRenderer, num) + -0.04f;
                num += CharacterUILayoutElement.LayoutSetTransform(m_armorValueRenderer, num);
            }
            base.layoutWidth = Mathf.CeilToInt(100f * num) - m_layoutPosition;
            base.Layout();
        }