Beispiel #1
0
        private static void DoDragAndDrop(AnimationPlayer animationPlayer, PersistedInt selectedLayer, PersistedInt selectedState, AnimationPlayerEditor editor)
        {
            var   dragAndDropRect = EditorUtilities.ReserveRect(GUILayout.Height(62f));
            Event evt             = Event.current;

            GUI.Box(dragAndDropRect, "Drag clips here to add\nthem to the player!", dragAndDropBoxStyle);

            switch (evt.type)
            {
            case EventType.DragUpdated:
            case EventType.DragPerform:
                if (!dragAndDropRect.Contains(evt.mousePosition))
                {
                    return;
                }

                DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                if (evt.type == EventType.DragPerform)
                {
                    DragAndDrop.AcceptDrag();

                    var animationClips = DragAndDrop.objectReferences.FilterByType <AnimationClip>().ToList();
                    foreach (var obj in DragAndDrop.objectReferences.FilterByType <GameObject>())
                    {
                        var assetPath = AssetDatabase.GetAssetPath(obj);
                        if (!(AssetImporter.GetAtPath(assetPath) is ModelImporter))
                        {
                            return;
                        }

                        animationClips.AddRange(AssetDatabase.LoadAllAssetsAtPath(assetPath).FilterByType <AnimationClip>().
                                                Where(clip => (clip.hideFlags & HideFlags.HideInHierarchy) == 0));
                    }

                    if (animationClips.Count > 0)
                    {
                        EditorUtilities.RecordUndo(animationPlayer, "Added clip to Animation Player");
                        var layer          = animationPlayer.layers[selectedLayer];
                        int numClipsBefore = layer.states.Count;

                        foreach (var clip in animationClips)
                        {
                            var newStateName = GetUniqueStateName(clip.name, layer.states);
                            var newState     = SingleClipState.Create(newStateName, clip);
                            layer.states.Add(newState);
                        }

                        selectedState.SetTo(numClipsBefore);

                        editor.MarkDirty();
                    }
                }

                break;
            }
        }
Beispiel #2
0
        private static void DoDragAndDrop(AnimationPlayer animationPlayer, PersistedInt selectedLayer, PersistedInt selectedState, AnimationPlayerEditor editor)
        {
            const int   numButtons     = 5;
            const float spacePerButton = 20f;
            const float border         = 3f;

            Debug.Log(DragAndDrop.objectReferences.PrettyPrint());

            var   dragAndDropRect = EditorUtilities.ReserveRect(GUILayout.Height((numButtons * spacePerButton) + border));
            Event evt             = Event.current;

            GUI.Box(dragAndDropRect, "Drag clips here to add\nthem to the player!", dragAndDropBoxStyle);

            switch (evt.type)
            {
            case EventType.DragUpdated:
            case EventType.DragPerform:
                if (!dragAndDropRect.Contains(evt.mousePosition))
                {
                    return;
                }

                DragAndDrop.visualMode = DragAndDropVisualMode.Copy;

                if (evt.type == EventType.DragPerform)
                {
                    DragAndDrop.AcceptDrag();

                    var animationClips = DragAndDrop.objectReferences.OfType <AnimationClip>().ToList();
                    foreach (var obj in DragAndDrop.objectReferences.OfType <GameObject>())
                    {
                        var assetPath = AssetDatabase.GetAssetPath(obj);
                        if (!(AssetImporter.GetAtPath(assetPath) is ModelImporter))
                        {
                            return;
                        }

                        animationClips.AddRange(AssetDatabase.LoadAllAssetsAtPath(assetPath).OfType <AnimationClip>().
                                                Where(clip => (clip.hideFlags & HideFlags.HideInHierarchy) == 0));
                    }

                    if (animationClips.Count == 1)
                    {
                        AddClipsAsSeperateStates(animationPlayer, selectedLayer, selectedState, editor, animationClips);
                    }
                    else if (animationClips.Count > 1)
                    {
                        editor.StartDragAndDropMultiChoice(animationClips);
                    }
                }

                break;
            }
        }
        private void DrawSelectedState()
        {
            EditorGUILayout.BeginHorizontal(editLayerButton_Background);

            //Making tabbed views are hard!
            var editStatesRect      = EditorUtilities.ReserveRect();
            var editTransitionsRect = EditorUtilities.ReserveRect();
            var eventsRect          = EditorUtilities.ReserveRect();
            var metaDataRect        = EditorUtilities.ReserveRect();

            EditorGUILayout.EndHorizontal();

            DrawTabHeader(editStatesRect, "Clips", 0);
            DrawTabHeader(editTransitionsRect, "Transitions", 1);
            DrawTabHeader(eventsRect, "Events", 2);
            DrawTabHeader(metaDataRect, "Metadata", 3);

            EditorGUILayout.BeginVertical(editLayerStyle);

            GUILayout.Space(10f);

            switch ((AnimationPlayerEditMode)selectedEditMode)
            {
            case AnimationPlayerEditMode.States:
                StateDataDrawer.DrawStateData(animationPlayer, selectedLayer, selectedState, this);
                break;

            case AnimationPlayerEditMode.Transitions:
                AnimationTransitionDrawer.DrawTransitions(animationPlayer, selectedLayer, selectedState, selectedToState, allStateNames[selectedLayer]);
                break;

            case AnimationPlayerEditMode.Events:
                DrawEvents();
                break;

            case AnimationPlayerEditMode.MetaData:
                metaDataDrawer.DrawMetaData();
                break;
            }

            GUILayout.Space(20f);
            EditorGUILayout.EndVertical();
        }