public Enemy(int x, int y) : base(Sprite.Sprites["enemy2"], x, y, 16, 16) { combo = new AttackCombo(3, 30); walkCycle = 2; SkillBook = new SkillBook( SkillManager.Instance["heavy"].CreateNew(), SkillManager.Instance["block"].CreateNew()); }
public Player(int x, int y, int keyController, int mouseController) : base(Sprite.Sprites["player2"], x, y, 16, 16) { this.keyController = keyController; this.mouseController = mouseController; combo = new AttackCombo(3, 15); SkillBook = new SkillBook( SkillManager.Instance["heavy"].CreateNew(), SkillManager.Instance["block"].CreateNew(), SkillManager.Instance["counter"].CreateNew(), SkillManager.Instance["ranged"].CreateNew()); Hotbar = new Hotbar( SkillBook["heavy"], SkillBook["block"], SkillBook["counter"], SkillBook["ranged"] ); walkCycle = 4; }