Beispiel #1
0
 /// <summary> Draws an input and an output port on the same line </summary>
 public static void PortPair(AnimationBaker.StateMachine.XNode.NodePort input, AnimationBaker.StateMachine.XNode.NodePort output)
 {
     GUILayout.BeginHorizontal();
     NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
     NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
     GUILayout.EndHorizontal();
 }
        /// <summary> Draws standard field editors for all public fields </summary>
        public virtual void OnBodyGUI()
        {
            string[] excludes = { "m_Script", "graph", "position", "ports", "Duration", "RulesToggles", "Input", "Output", "WrapMode", "FrameRate" };
            portPositions = new Dictionary <AnimationBaker.StateMachine.XNode.NodePort, Vector2>();

            SerializedProperty iterator = serializedObject.GetIterator();
            bool enterChildren          = true;

            EditorGUIUtility.labelWidth = 84;
            while (iterator.NextVisible(enterChildren))
            {
                enterChildren = false;
                if (excludes.Contains(iterator.name))
                {
                    continue;
                }
                NodeEditorGUILayout.PropertyField(iterator, true);
            }
        }
Beispiel #3
0
        /// <summary> Draw a connection as we are dragging it </summary>
        public void DrawDraggedConnection()
        {
            if (IsDraggingPort)
            {
                Color col = NodeEditorPreferences.GetTypeColor(draggedOutput.ValueType);

                if (!_portConnectionPoints.ContainsKey(draggedOutput))
                {
                    return;
                }
                col.a = 0.6f;
                Vector2 from = _portConnectionPoints[draggedOutput].center;
                Vector2 to   = Vector2.zero;
                for (int i = 0; i < draggedOutputReroutes.Count; i++)
                {
                    to = draggedOutputReroutes[i];
                    DrawConnection(from, to, col);
                    from = to;
                }
                to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget].center : WindowToGridPosition(Event.current.mousePosition);
                DrawConnection(from, to, col);

                Color bgcol = Color.black;
                Color frcol = col;
                bgcol.a = 0.6f;
                frcol.a = 0.6f;

                // Loop through reroute points again and draw the points
                for (int i = 0; i < draggedOutputReroutes.Count; i++)
                {
                    // Draw reroute point at position
                    Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
                    rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
                    rect          = GridToWindowRect(rect);

                    NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
                }
            }
        }
Beispiel #4
0
        /// <summary> Draw an editable list of instance ports. Port names are named as "[fieldName] [index]" </summary>
        /// <param name="fieldName">Supply a list for editable values</param>
        /// <param name="type">Value type of added instance ports</param>
        /// <param name="serializedObject">The serializedObject of the node</param>
        /// <param name="connectionType">Connection type of added instance ports</param>
        public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, AnimationBaker.StateMachine.XNode.Node.ConnectionType connectionType = AnimationBaker.StateMachine.XNode.Node.ConnectionType.Multiple)
        {
            AnimationBaker.StateMachine.XNode.Node node = serializedObject.targetObject as AnimationBaker.StateMachine.XNode.Node;
            SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
            bool hasArrayData            = arrayData != null && arrayData.isArray;
            int  arraySize = hasArrayData ? arrayData.arraySize : 0;

            List <AnimationBaker.StateMachine.XNode.NodePort> instancePorts = node.InstancePorts.Where(x => x.fieldName.StartsWith(fieldName)).OrderBy(x => x.fieldName).ToList();

            for (int i = 0; i < instancePorts.Count(); i++)
            {
                GUILayout.BeginHorizontal();
                if (GUILayout.Button("-", GUILayout.Width(30)))
                {
                    // Clear the removed ports connections
                    instancePorts[i].ClearConnections();
                    // Move following connections one step up to replace the missing connection
                    for (int k = i + 1; k < instancePorts.Count(); k++)
                    {
                        for (int j = 0; j < instancePorts[k].ConnectionCount; j++)
                        {
                            AnimationBaker.StateMachine.XNode.NodePort other = instancePorts[k].GetConnectionPort(j);
                            instancePorts[k].DisconnectPort(other);
                            instancePorts[k - 1].Connect(other);
                        }
                    }
                    // Remove the last instance port, to avoid messing up the indexing
                    node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
                    serializedObject.Update();
                    // EditorUtility.SetDirty(node);
                    node.IsDirty = true;
                    if (hasArrayData)
                    {
                        arrayData.DeleteArrayElementAtIndex(i);
                        arraySize--;
                    }
                    i--;
                }
                else
                {
                    if (hasArrayData)
                    {
                        if (i < arraySize)
                        {
                            SerializedProperty itemData = arrayData.GetArrayElementAtIndex(i);
                            if (itemData != null)
                            {
                                EditorGUILayout.PropertyField(itemData, new GUIContent(ObjectNames.NicifyVariableName(fieldName) + " " + i));
                            }
                            else
                            {
                                EditorGUILayout.LabelField("[Missing array data]");
                            }
                        }
                        else
                        {
                            EditorGUILayout.LabelField("[Out of bounds]");
                        }
                    }
                    else
                    {
                        EditorGUILayout.LabelField(instancePorts[i].fieldName);
                    }
                    NodeEditorGUILayout.PortField(new GUIContent(), node.GetPort(instancePorts[i].fieldName), GUILayout.Width(-4));
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.BeginHorizontal();
            EditorGUILayout.Space();
            if (GUILayout.Button("+", GUILayout.Width(30)))
            {
                string newName = fieldName + " 0";
                int    i       = 0;
                while (node.HasPort(newName))
                {
                    newName = fieldName + " " + (++i);
                }

                instancePorts.Add(node.AddInstanceOutput(type, connectionType, newName));
                serializedObject.Update();
                // EditorUtility.SetDirty(node);
                node.IsDirty = true;
                if (hasArrayData)
                {
                    arrayData.InsertArrayElementAtIndex(arraySize);
                }
            }
            GUILayout.EndHorizontal();
        }
Beispiel #5
0
 /// <summary> Draws an input and an output port on the same line </summary>
 public static void VerticalPortPair(AnimationBaker.StateMachine.XNode.NodePort input, AnimationBaker.StateMachine.XNode.NodePort output)
 {
     NodeEditorGUILayout.VerticalPortField(input, GUILayout.MinWidth(0));
     NodeEditorGUILayout.VerticalPortField(output, GUILayout.MinWidth(0));
 }