Beispiel #1
0
        /************************************************************************************************************************/
        #endregion
        /************************************************************************************************************************/
        #region Initialisation
        /************************************************************************************************************************/

#if UNITY_EDITOR
        /// <summary>[Editor-Only]
        /// Sets <see cref="PlayAutomatically"/> = false by default so that <see cref="OnEnable"/> will play the
        /// <see cref="Controller"/> instead of the first animation in the
        /// <see cref="NamedAnimancerComponent.Animations"/> array.
        /// </summary>
        /// <remarks>
        /// Called by the Unity Editor when this component is first added (in Edit Mode) and whenever the Reset command
        /// is executed from its context menu.
        /// </remarks>
        protected override void Reset()
        {
            base.Reset();

            if (Animator != null)
            {
                Controller = Animator.runtimeAnimatorController;
                Animator.runtimeAnimatorController = null;
            }

            PlayAutomatically = false;
        }
        /************************************************************************************************************************/
        #endregion
        /************************************************************************************************************************/
        #region Initialisation
        /************************************************************************************************************************/

#if UNITY_EDITOR
        /// <summary>[Editor-Only]
        /// Called by the Unity Editor when this component is first added (in Edit Mode) and whenever the Reset command
        /// is executed from its context menu.
        /// <para></para>
        /// Sets <see cref="PlayAutomatically"/> = false by default so that <see cref="OnEnable"/> will play the
        /// <see cref="Controller"/> instead of the first animation in the
        /// <see cref="NamedAnimancerComponent.Animations"/> array.
        /// </summary>
        protected override void Reset()
        {
            // The base.Animator property is not assigned yet and we need it before base.Reset clears the controller.
            var animator = Editor.AnimancerEditorUtilities.GetComponentInHierarchy <Animator>(gameObject);

            if (animator != null && animator.runtimeAnimatorController != null)
            {
                Controller = animator.runtimeAnimatorController;
            }

            base.Reset();

            PlayAutomatically = false;
        }