public static OrientToLocalPosition ( Anima2D.Bone2D bone, Vector3 localPosition, bool freezeChildren, string undoName, bool recordObject ) : Quaternion | ||
bone | Anima2D.Bone2D | |
localPosition | Vector3 | |
freezeChildren | bool | |
undoName | string | |
recordObject | bool | |
return | Quaternion |