Beispiel #1
0
        // RESET EMITTER DATA //
        //
        public void ResetEmitterData()
        {
            emitterTime = 0;
            nonZeroParticleCountTime  = 0;
            emitterLoopTime           = 0;
            smoothDeltaTime           = 0;
            emitterAcceleration       = Vector3.zero;
            emitterVelocity           = Vector3.zero;
            emitterPosition           = transform.position;
            emitterRotation           = transform.rotation.eulerAngles;
            emitterScale              = transform.lossyScale;
            exampleInputParticleIndex = -1;
            System.Random theRandom = new System.Random();
            randomSeed           = theRandom.Next(65535);
            spawnRateAccumulator = 0;
            newParticleIndices   = new List <int>();
            emitterModule        = blueprint.emitterStack.modules[0] as BaseEmitterModule;

            isPlaying  = emitterModule.playOnAwake.GetValue();
            wasPlaying = false;
            isStopped  = isPlaying == false;
            isPaused   = false;
            wasPaused  = false;
            isLooping  = emitterModule.isLooping.GetValue();

            UpdateCurrentTime();
            prevTime       = currentTime;
            lastRenderTime = currentTime;

            int maxParticleNumber = (int)emitterModule.maxParticles.GetValue();

            particleMarkers          = new Pool <ParticleMarker>(maxParticleNumber);
            particleIds              = new int[maxParticleNumber];
            particleTimes            = new float[maxParticleNumber];
            particleDyingTimes       = new float[maxParticleNumber];
            accelerationAccumulators = new Vector3[maxParticleNumber];
            velocityAccumulators     = new Vector3[maxParticleNumber];
            rotationRateAccumulators = new Vector3[maxParticleNumber];
            travelDistances          = new float[maxParticleNumber];
            collisionTimes           = new float[maxParticleNumber];

            isEmitterDataReset = true;
        }
Beispiel #2
0
        // HANDLE BLUEPRINT CHANGE //
        //
        public void HandleBlueprintChange()
        {
            if (blueprint != null)
            {
                blueprint.ownerEmitter = this;
                selectedStack          = blueprint.emitterStack;
                emitterModule          = blueprint.emitterStack.modules[0] as BaseEmitterModule;
                                #if UNITY_EDITOR
                UpdateSharedPropertyList();
                                #endif
            }
            else
            {
                selectedStack = null;
                emitterModule = null;
            }

                        #if UNITY_EDITOR
            previousBlueprint = blueprint;
                        #endif

            SoftReset();
        }
Beispiel #3
0
        public AmpsEmitter ownerEmitter;                // The AmpsEmitter component using this instance of the asset.

#if UNITY_EDITOR
        // INITIALIZE //
        //
        public void Initialize()
        {
            if (stacks == null)
            {
                stacks = new List <BaseStack>();
            }
            else
            {
                stacks.Clear();
            }

            // First of all we fully set up the emitter's core parts.
            emitterStack = new VoidStack();
            emitterStack.Initialize(this, AmpsHelpers.eStackFunction.Emitter, typeof(BaseEmitterModule).ToString());
            stacks.Add(emitterStack);
            if (emitterStack.modules.Count == 0)
            {
                BaseEmitterModule em = ScriptableObject.CreateInstance <BaseEmitterModule>();
                em.Initialize(emitterStack, this);
                em.playOnAwake.value     = true;
                em.isLooping.value       = true;
                em.maxParticles.constant = 10;
                em.moduleName.value      = "Basic emitter properties";
                emitterStack.modules.Add(em);
                emitterStack.selectedModule = em;
            }

            renderStack = new VoidStack();
            renderStack.Initialize(this, AmpsHelpers.eStackFunction.Render, typeof(BaseRenderModule).ToString());
            stacks.Add(renderStack);
            sharedStack = new VoidStack();
            sharedStack.Initialize(this, AmpsHelpers.eStackFunction.Shared, typeof(BaseGenericModule).ToString());
            stacks.Add(sharedStack);
            spawnRateStack = new FloatStack();
            spawnRateStack.Initialize(this, AmpsHelpers.eStackFunction.SpawnRate, typeof(BaseGenericModule).ToString());
            stacks.Add(spawnRateStack);
            deathConditionStack = new FloatArrayStack();
            deathConditionStack.Initialize(this, AmpsHelpers.eStackFunction.DeathCondition, typeof(BaseGenericModule).ToString());
            stacks.Add(deathConditionStack);
            deathDurationStack = new FloatArrayStack();
            deathDurationStack.Initialize(this, AmpsHelpers.eStackFunction.DeathDuration, typeof(BaseGenericModule).ToString());
            stacks.Add(deathDurationStack);
            customScalarStack = new FloatArrayStack();
            customScalarStack.Initialize(this, AmpsHelpers.eStackFunction.CustomScalar, typeof(BaseGenericModule).ToString());
            stacks.Add(customScalarStack);
            customVectorStack = new VectorArrayStack();
            customVectorStack.Initialize(this, AmpsHelpers.eStackFunction.CustomVector, typeof(BaseGenericModule).ToString());
            stacks.Add(customVectorStack);
            accelerationStack = new VectorArrayStack();
            accelerationStack.Initialize(this, AmpsHelpers.eStackFunction.Acceleration, typeof(BaseGenericModule).ToString());
            accelerationStack.EnableOldValues();
            stacks.Add(accelerationStack);
            velocityStack = new VectorArrayStack();
            velocityStack.Initialize(this, AmpsHelpers.eStackFunction.Velocity, typeof(BaseGenericModule).ToString());
            velocityStack.EnableOldValues();
            stacks.Add(velocityStack);
            positionStack = new VectorArrayStack();
            positionStack.Initialize(this, AmpsHelpers.eStackFunction.Position, typeof(BaseGenericModule).ToString());
            positionStack.EnableOldValues();
            stacks.Add(positionStack);
            rotationRateStack = new VectorArrayStack();
            rotationRateStack.Initialize(this, AmpsHelpers.eStackFunction.RotationRate, typeof(BaseGenericModule).ToString());
            rotationRateStack.EnableOldValues();
            stacks.Add(rotationRateStack);
            rotationStack = new VectorArrayStack();
            rotationStack.Initialize(this, AmpsHelpers.eStackFunction.Rotation, typeof(BaseGenericModule).ToString());
            rotationStack.EnableOldValues();
            stacks.Add(rotationStack);
            scaleStack = new VectorArrayStack();
            scaleStack.Initialize(this, AmpsHelpers.eStackFunction.Scale, typeof(BaseGenericModule).ToString());
            stacks.Add(scaleStack);
            colorStack = new VectorArrayStack();
            colorStack.Initialize(this, AmpsHelpers.eStackFunction.Color, typeof(BaseGenericModule).ToString());
            stacks.Add(colorStack);
            pivotOffsetStack = new VectorArrayStack();
            pivotOffsetStack.Initialize(this, AmpsHelpers.eStackFunction.PivotOffset, typeof(BaseGenericModule).ToString());
            stacks.Add(pivotOffsetStack);
            multiFunctionStack = new MultiFunctionStack();
            multiFunctionStack.Initialize(this, AmpsHelpers.eStackFunction.MultiFunction, typeof(BaseMultiFunctionModule).ToString());
            stacks.Add(multiFunctionStack);
        }